The fundamental difference between even the most "free" and therefore "grief-tastic" MMO and the real world is the absence of REAL consequences and the ability to log-off and get a good night's sleep just to wake up and grief again.
The behaviors this article pines for exist in the real world, but only among the sickest, evilest, most twisted bastards that are hated and feared by 100% of the population. And for good reason.
A lot of people play MMO's to try a different reality, and in that world there are no real consequences and there's annonymity and safety so they act as pricks. So instead of balancing out to the real-world norm of 100-1 good/bad balance, you can end up with a pool full of nothing but pricks. And nobody likes a sausage party. Nobody.
I don't blame MMO's from implementing rules - it's supposed to be fun for players after all, and it sucks if there's no fun to be had.
The behaviors this article pines for exist in the real world, but only among the sickest, evilest, most twisted bastards that are hated and feared by 100% of the population. And for good reason.
A lot of people play MMO's to try a different reality, and in that world there are no real consequences and there's annonymity and safety so they act as pricks. So instead of balancing out to the real-world norm of 100-1 good/bad balance, you can end up with a pool full of nothing but pricks. And nobody likes a sausage party. Nobody.
I don't blame MMO's from implementing rules - it's supposed to be fun for players after all, and it sucks if there's no fun to be had.