Modder Builds Super Mario Bros.-Completing Robot Controller

Crimson_Dragoon

Biologist Supreme
Jul 29, 2009
795
0
0
First machine beats man in Jeopardy, now this. Yeah, our race is doomed.

Shift23 said:
2xDouble said:
Anybody else noticing the problems with hit detection? I counted at least 11 times he should have been dead, but passed right through an enemy or thrown hammer...

I have to call shenannigans on this run.
It was pointed out in the article that this speed run relied on a few glitches to get it done. However, I am of the firm belief that if you have to rely on glitches to complete a game that can be beaten by a casual player then you really aren't playing the game at all. Yes, I'm aware it's a speed run, I don't consider that (speed runs) playing the game for the sake of playing it. I agree that with the call of shenanigans on this, I would have loved to watch it go into a an infinite loop of death until gameover.

edit: fixed double quoting
As you say, it's a speed run. Its a metagame for exceedingly dedicated players. Whether is Super Mario Bros, Meagaman, or Perfect Dark (yes, there are speedruns for that), it's about using whatever is made available in the game (glitches included) to go as fast as possible. The only point is speed, not collecting every coin or going through every level. And I can promise you that what a speed runner is doing is far, far more difficult than playing through the game without using glitches, as it requires absolute perfect timing and reaction.
 

Prof. Monkeypox

New member
Mar 17, 2010
1,014
0
0
Well, computers playing computers... we all know what that means.
Pack it up humanity! We won't be needed much longer!
 

twaddle

New member
Nov 17, 2009
1,327
0
0
Ninjas. DAMN! i was going to call bollocks on that mario wall jumping to but i see it's now a glith so nvm. Now somebody do this to a modern game like LIMBO
 

Mumonk

New member
Mar 14, 2010
208
0
0
HOLY SHIT! I never knew about those warp tunnel things @ _ @!!! Or that you can Jakie Chan kick up walls like he did at 3:54 o_O
 

Covarr

PS Thanks
May 29, 2009
1,559
0
0
2xDouble said:
Anybody else noticing the problems with hit detection? I counted at least 11 times he should have been dead, but passed right through an enemy or thrown hammer...

I have to call shenannigans on this run.
Play Super Mario Bros again. The hit detection on hammers is particularly crap; you can often be killed without touching them, and pass right through them. It's an issue with the game itself, not the run.

P.S. Thanks
 

Kevvers

New member
Sep 14, 2008
388
0
0
I think this thing is playing via sending the electronic signals representing the button presses, so I would say its not as good as getting a robot to physically press the buttons, as I'm not sure that run would be so easy (or even possible) for a robot to physically do -- and that's what we have to do to control Mario. Least until we all get head-wires anyway.
 

AceMcBadass

New member
Jan 1, 2010
68
0
0
MurderousToaster said:
I've always found it bizarre that modders spend so much time on their projects, and yet so few of them seem willing to shell out for a basic capture card.
i think the point was to see that it was an NES being used, and so you could see the controller, but i have seen some videos where i have said the same thing.