Modder Builds Super Mario Bros.-Completing Robot Controller

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twaddle

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Nov 17, 2009
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Ninjas. DAMN! i was going to call bollocks on that mario wall jumping to but i see it's now a glith so nvm. Now somebody do this to a modern game like LIMBO
 

Mumonk

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Mar 14, 2010
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HOLY SHIT! I never knew about those warp tunnel things @ _ @!!! Or that you can Jakie Chan kick up walls like he did at 3:54 o_O
 

Covarr

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May 29, 2009
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2xDouble said:
Anybody else noticing the problems with hit detection? I counted at least 11 times he should have been dead, but passed right through an enemy or thrown hammer...

I have to call shenannigans on this run.
Play Super Mario Bros again. The hit detection on hammers is particularly crap; you can often be killed without touching them, and pass right through them. It's an issue with the game itself, not the run.

P.S. Thanks
 

Kevvers

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Sep 14, 2008
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I think this thing is playing via sending the electronic signals representing the button presses, so I would say its not as good as getting a robot to physically press the buttons, as I'm not sure that run would be so easy (or even possible) for a robot to physically do -- and that's what we have to do to control Mario. Least until we all get head-wires anyway.
 

AceMcBadass

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Jan 1, 2010
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MurderousToaster said:
I've always found it bizarre that modders spend so much time on their projects, and yet so few of them seem willing to shell out for a basic capture card.
i think the point was to see that it was an NES being used, and so you could see the controller, but i have seen some videos where i have said the same thing.