So, I dunno' how many of us here have played the AC games, but...
Alright, since the end of AC1, I've been wondering how we'll be able to go from the gameplay style presented in AC1 with our sneaky-stabbing to more modern times without turning it into a completely different game. But, at that point I just figured every game in the series might have different gameplay.
Well, now we've played Assassin's Creed II, and it's quite a bit like the first one in a number of ways. Now it is really bothering me. How are we going to go from this sword and dagger based combat system, to a gun oriented combat style, yet still keeping it the same gameplay style that has been presented here? I would be quite bothered with any of the easy answers to this question.
1.) No guns. Anywhere. Well, pft, that's just idiotic.
2.) Enemies have guns, but you have swords and such? That's just silly.
3.) Super powers. FFFFFFFFFF- No. D:
4.) FPS or TPS gameplay? Argh.
Really, I just don't know what they're gonna' do. Any ideas, people?
EDIT: A few of my ideas.
1.) Keep the AC free-running, but add in a combat system similar to GTAIV. It might not be exactly like the first two AC games, but it could certainly be a good game, I think.
2.) Keep the same combat system from AC, but give it a little more range. You could lock on just like AC, shoot at an enemy and kill him. Get your shots into a rhythm, you can do a combo kill. They can shoot back, but when they do, they more clearly aim their guns. When they do this, you can do your counter-kill by kinda' leaning or otherwise avoiding the bullet, and do something cool to finish them off.
As for defense, I am not sure what to do there... Some sort of armor or shield? Bah, I dunno'.
3.) http://www.youtube.com/watch?v=lcTft47wsDg
It might suck, but this could be a possibility.
EDIT2: What Makes AC Good AKA Forget Hitman, Splinter Cell, MGS4, and Saboteur.
1.) Free-running. Everyone loves the free-running. It's so realistic and it just never gets old. It would be such a shame for it to be gone, and it's a big part of Ezio and Altair's abilities. There is no free-running in Hitman or any other stealth game I can think of.
2.) Pseudo-open world gameplay. The storyline and the unlocking of new places is linear, but you can go anywhere you want within what you have unlocked. Very few stealth games do this at all. MGS3 comes the closest, but I wouldn't count it.
3.) Action. Not stealth. A little stealth here and there is fine, but AC has always been mostly about action. Count the number of times you had to make sure you weren't seen in AC1 and AC2 to the number of times you totally destroyed a large group of guards.
4.) Brutally realistic kill animations. This. 1000 times. I guess Hitman has this to a degree, but not on the level of AC.
EDIT3: http://www.videogamesblogger.com/2009/06/10/assassins-creed-3-will-see-desmond-become-the-ultimate-assassin.htm
Oh boy.
Alright, since the end of AC1, I've been wondering how we'll be able to go from the gameplay style presented in AC1 with our sneaky-stabbing to more modern times without turning it into a completely different game. But, at that point I just figured every game in the series might have different gameplay.
Well, now we've played Assassin's Creed II, and it's quite a bit like the first one in a number of ways. Now it is really bothering me. How are we going to go from this sword and dagger based combat system, to a gun oriented combat style, yet still keeping it the same gameplay style that has been presented here? I would be quite bothered with any of the easy answers to this question.
1.) No guns. Anywhere. Well, pft, that's just idiotic.
I mean, it was lame enough that we were fighting guards with nightsticks at the end of ACII.
2.) Enemies have guns, but you have swords and such? That's just silly.
3.) Super powers. FFFFFFFFFF- No. D:
4.) FPS or TPS gameplay? Argh.
Really, I just don't know what they're gonna' do. Any ideas, people?
EDIT: A few of my ideas.
1.) Keep the AC free-running, but add in a combat system similar to GTAIV. It might not be exactly like the first two AC games, but it could certainly be a good game, I think.
2.) Keep the same combat system from AC, but give it a little more range. You could lock on just like AC, shoot at an enemy and kill him. Get your shots into a rhythm, you can do a combo kill. They can shoot back, but when they do, they more clearly aim their guns. When they do this, you can do your counter-kill by kinda' leaning or otherwise avoiding the bullet, and do something cool to finish them off.
As for defense, I am not sure what to do there... Some sort of armor or shield? Bah, I dunno'.
3.) http://www.youtube.com/watch?v=lcTft47wsDg
It might suck, but this could be a possibility.
EDIT2: What Makes AC Good AKA Forget Hitman, Splinter Cell, MGS4, and Saboteur.
1.) Free-running. Everyone loves the free-running. It's so realistic and it just never gets old. It would be such a shame for it to be gone, and it's a big part of Ezio and Altair's abilities. There is no free-running in Hitman or any other stealth game I can think of.
2.) Pseudo-open world gameplay. The storyline and the unlocking of new places is linear, but you can go anywhere you want within what you have unlocked. Very few stealth games do this at all. MGS3 comes the closest, but I wouldn't count it.
3.) Action. Not stealth. A little stealth here and there is fine, but AC has always been mostly about action. Count the number of times you had to make sure you weren't seen in AC1 and AC2 to the number of times you totally destroyed a large group of guards.
4.) Brutally realistic kill animations. This. 1000 times. I guess Hitman has this to a degree, but not on the level of AC.
EDIT3: http://www.videogamesblogger.com/2009/06/10/assassins-creed-3-will-see-desmond-become-the-ultimate-assassin.htm
Oh boy.