Modern MMOs "Barely Even Games," Says Former Guild Wars Dev

Okysho

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Mabinogi and Vindictus are action based. So is WoW to an extent. I don't see what the big problem is.
Oblivion is click based, don't try and waggle out of it. Oblivion for the PC is click based.
 

oppp7

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Delusibeta said:
oppp7 said:
WHY THE HELL IS IT TAKING THIS LONG TO MAKE ACTION GAMEPLAY BASED MMOS? I mean, shit, didn't you people even notice how most single player RPGs like Oblivion use action oriented gameplay styles, and that it's usually better than the click interface? Or were you too busy ripping off Everquest?
Latency. The more action-packed your MMO is, the more sensitive players are to lag. Too much latency means your players leaving and your revenue drying up, and for action-packed games "too much latency" is quite low. Plus, you also have the challenge of differentiating yourself from the Call of Duties and Counter-Strikes which don't have monthly fees in your gameplay which, as APB exhibited, is harder than it sounds.
There are several ways to (probably) work around it, such as copying Guild War's instances setup or lowering stress from other areas (AKA graphics could be toned down).
 

AVATAR_RAGE

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GamesB2 said:
That game sounds badass... hell I'd definitely buy it!

I sort of agree I suppose, but is anyone really going to say that WoW doesn't go toe to toe with the biggest triple-A games?

Still I'd like more developers to back his idea of action oriented MMOs... hopefully with better results than APB.
sounds good in theory but the reality of it is a different story.
 

TraderJimmy

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coldfrog said:
Sure his idea's good, but "numbers and spreadsheets behind the scenes" is pretty much the definition of a D&D-based RPG, and bashing that is the equivalent of saying "I don't like RPGs, I like action games!"

Personal preference, that's all.

And for crying the hell out loud, ANOTHER zombie game? I think Black Ops covered the bases nicely by having zombie Nazis. Now can we be done with games prominently featuring either of those?
I think the key part is "behind the scenes". WoW puts a lot of its stats behind the scenes (spell-power is really difficult to link to damage output), so you really need to use one of ElitistJerk's calculators if you wanna figure out the best equipment, and the actual stuff you get shown ISN'T directly related to the damage you output. Shadow Priests were particularly egregious for this when I used to play. It is something that annoys me, while numbers and spreadsheets don't usually annoy me.

By this standard alone, though, Runescape would be a better game than WoW, which just...no. Not true.
 

Rad Party God

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Uhh... there's already a game like that and has been out for 2 years already and it has a sequel, it's called Left 4 Dead.

Also this dissapoints me a lot coming from someone who supposedly worked on Guild Wars.
 

BaldursBananaSoap

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This is my dream game. A spooky and atmospheric online game for up to five players where you go through deserted cities and forests and get attacked by hordes of zombies. You're more encouraged to run for your life than stay and fight. I hope this game is like this.
 

Cowabungaa

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So because an MMO isn't necessarily twitch-based, not focused around OMG PEWPEW HACK HACK WAAAAAAH!!! it's barely a game? Please...

Now I'm off to play some Advanced Wars, EVE Online and Monkey Island.

Though I definitely wouldn't mind a new, good MMOFPS. Still crossing my fingers for Dust 514.
BaldursBananaSoap said:
This is my dream game. A spooky and atmospheric online game for up to five players where you go through deserted cities and forests and get attacked by hordes of zombies. You're more encouraged to run for your life than stay and fight. I hope this game is like this.
That sounds awfully familiar really. [http://www.youtube.com/watch?v=bbVIN8sqyLA]
 

Magners

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I was so disappointed when L4D turned out to be not scary in the slightest. Here's hoping this game he's developing will be a genuine fright-fest, wouldn't it be so much more fun to run across a city from zombies that are actually frightening rather than just ploughing through them without batting an eyelid like you do in LFD
 

ho Huios tes Moiras

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Always gotta love someone who says that a game genre they don't personally like inherently inferior. Personally, I hate MMORPGs, but I realize that's just because I don't like them. I've never found an MMOFPS I liked either, although admittedly there are fewer of them.

Actually, probably my biggest problem with the OP article is that Forge seems to be implying that PC games are inherently inferior as well, which is just bull, especially considering some of the genres that are undeniably good games even by his definition, but which are inherently worse on consoles, like flight simulators. (For a [em]good[/em] flight simulator, I'm still using the [em]really[/em] old stuff like [em]Aces over Europe[/em] and [em]Jane's USNF[/em], though the [em]Ace Combat[/em] series is tolerable.)
 

ho Huios tes Moiras

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Um... Hey, my post seems not to have posted. Oh well, time to try again.

So, yeah, I'm getting kind of tired of people saying that a type of game is inherently inferior just because it's not the kind of game they like. Personally, I hate MMORPGs, but that doesn't mean I think they're bad, just not to my taste. If you [em]have fun[/em] when you're [em]playing it[/em] that pretty much inherently makes it a game. (Or a musical instrument, I suppose.) It's nice that he's trying to forge a new path (see what I did there?), but just because he's working on a different type of MMO is no reason to go bashing on the current most popular genre.

But my biggest complaint here is that Forge also seems to be saying that PC gaming sucks and console gaming is where it's at. Now, while that may be true from an industry standpoint, I love my PC, and if the software existed to (legally) do so, I would gladly play any 360 title on it. (Hear that Microsoft? You make the transfer legal and possible, and I promise I'll buy 360 games and play them on my Windows computer, which I built to take that kind of video input.) It's all well and good to say you prefer a console over the PC (certainly I like many of the current gen console games more than what's been coming out for the PC), but that has nothing to do with the PC itself, only what hardware the game developers currently feel it's in their best (monetary) interests to develop for.
 

Mcupobob

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I would be very interested in this game if it wasn't for the lead developer acting like a child and a ass. He seriously sounds a like a beer chugging frat boy.

OT: I digress though, it is a good idea if they can work around the lag issues, execute the game in a way so that communities can be set up and overall have a goals not based around quest or missions but instead more like building and exploring. Such as clear out a town in zombie central, build defenses and what not and npc will show up or something. Have a sort of guild system where they compete with others for resources.

It will need atmosphere/immersion and attract the right players for the game to be enjoyable instead of a troll fest. Not to mention have the ability for people to solo if they so choose.

See its going to be hard implement all this and then some, and they guy sound ambitious so maybe he can pull it off.
 

rsvp42

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Now THAT's what I've been talking about. A zombie MMO where it's just about surviving, a world where "levels" are meaningless and it's all about doing what it takes to survive. If they could get L4D quality graphics and excitement, I'm in.

That being said, I don't have a problem with games like WoW. Sure, I may not be all gung ho for it these days, but I loved my time with the game. I agree that we could use more variety in major MMO mechanics and worlds, but I think even the WoW's of the world are good games, just maybe not for everyone.
 

WhiteTigerShiro

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Logan Westbrook said:
Richard Foge, who has worked on such diverse games as Guild Wars [http://www.amazon.com/Guild-Wars-Trilogy-Pc/dp/B001DI6O6C/ref=sr_1_1?s=videogames&ie=UTF8&qid=1288877263&sr=1-1], SOCOM: U.S. Navy SEALs - Fireteam Bravo [http://www.amazon.com/SOCOM-Seals-Fireteam-Bravo-Sony-PSP/dp/B00005A4X6/ref=sr_1_4?s=videogames&ie=UTF8&qid=1288877226&sr=1-4], and God of War [http://www.amazon.com/God-War-Playstation-2/dp/B0002XL3BA/ref=sr_1_4?s=videogames&ie=UTF8&qid=1288877162&sr=1-4], has attacked MMOs, saying that they are nowhere close to keeping up with cutting edge games and have math where they should have action.
So what's next then? Is he going to attack tabletop RPGs for not be real games? Seriously, heaven forbid that maybe some people actually like those kinds of games.
 

technoted

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He thinks they can't rival console games? Somewhere around £1296000000 a year from subscriptions alone beats the majority of console games. Even Runescape rakes in a few million a year so I can't see how he says they don't compete at all unless they come out on a console, need we remind him of APB, the beta lasted longer than the full game.
 

jonnosferatu

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Dammit, I had this idea about five years ago but lacked any means of having it go anywhere. I even fleshed it out.

Oh well...