There are several ways to (probably) work around it, such as copying Guild War's instances setup or lowering stress from other areas (AKA graphics could be toned down).Delusibeta said:Latency. The more action-packed your MMO is, the more sensitive players are to lag. Too much latency means your players leaving and your revenue drying up, and for action-packed games "too much latency" is quite low. Plus, you also have the challenge of differentiating yourself from the Call of Duties and Counter-Strikes which don't have monthly fees in your gameplay which, as APB exhibited, is harder than it sounds.oppp7 said:WHY THE HELL IS IT TAKING THIS LONG TO MAKE ACTION GAMEPLAY BASED MMOS? I mean, shit, didn't you people even notice how most single player RPGs like Oblivion use action oriented gameplay styles, and that it's usually better than the click interface? Or were you too busy ripping off Everquest?
sounds good in theory but the reality of it is a different story.GamesB2 said:That game sounds badass... hell I'd definitely buy it!
I sort of agree I suppose, but is anyone really going to say that WoW doesn't go toe to toe with the biggest triple-A games?
Still I'd like more developers to back his idea of action oriented MMOs... hopefully with better results than APB.
I think the key part is "behind the scenes". WoW puts a lot of its stats behind the scenes (spell-power is really difficult to link to damage output), so you really need to use one of ElitistJerk's calculators if you wanna figure out the best equipment, and the actual stuff you get shown ISN'T directly related to the damage you output. Shadow Priests were particularly egregious for this when I used to play. It is something that annoys me, while numbers and spreadsheets don't usually annoy me.coldfrog said:Sure his idea's good, but "numbers and spreadsheets behind the scenes" is pretty much the definition of a D&D-based RPG, and bashing that is the equivalent of saying "I don't like RPGs, I like action games!"
Personal preference, that's all.
And for crying the hell out loud, ANOTHER zombie game? I think Black Ops covered the bases nicely by having zombie Nazis. Now can we be done with games prominently featuring either of those?
That sounds awfully familiar really. [http://www.youtube.com/watch?v=bbVIN8sqyLA]BaldursBananaSoap said:This is my dream game. A spooky and atmospheric online game for up to five players where you go through deserted cities and forests and get attacked by hordes of zombies. You're more encouraged to run for your life than stay and fight. I hope this game is like this.
So what's next then? Is he going to attack tabletop RPGs for not be real games? Seriously, heaven forbid that maybe some people actually like those kinds of games.Logan Westbrook said:Richard Foge, who has worked on such diverse games as Guild Wars [http://www.amazon.com/Guild-Wars-Trilogy-Pc/dp/B001DI6O6C/ref=sr_1_1?s=videogames&ie=UTF8&qid=1288877263&sr=1-1], SOCOM: U.S. Navy SEALs - Fireteam Bravo [http://www.amazon.com/SOCOM-Seals-Fireteam-Bravo-Sony-PSP/dp/B00005A4X6/ref=sr_1_4?s=videogames&ie=UTF8&qid=1288877226&sr=1-4], and God of War [http://www.amazon.com/God-War-Playstation-2/dp/B0002XL3BA/ref=sr_1_4?s=videogames&ie=UTF8&qid=1288877162&sr=1-4], has attacked MMOs, saying that they are nowhere close to keeping up with cutting edge games and have math where they should have action.