Yeah agreed, the spec ops pulled out MW2 just fine imo, in fact, considering it was one of the first games to start bringing the co-op back to PC (something that's seemingly coming full scale with a lot of games now, /cheer), I was more than happy with it and further disappointed to see it missing from Black Ops. And yeah, the new horde mode in MW3... well, might be some fun, but as you said, I prefer having defined objectives to work towards, it works that much better as a teamwork incentive.Grouchy Imp said:Too true. The Spec Ops mode added greatly to the play-ability of 2 though, but they've mucked about with Spec Ops as well. From what I can gather it's been crossbred with a bog standard horde mode, which in my eyes replaces the satisfaction of completing clear cut and defined objectives with the rather thankless task of 'just stay alive, you muppet'.Vrach said:First thought as I saw the article title as well. Let's hope it's just a bad choice of words, they should have enough brains to try and avoid the same length again, considering they're the running joke of the industry for MW2's campaign length.Grouchy Imp said:Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.
PS
Just me or anyone else wondering why no one's making a war game with a L4D-esque mode? I don't mean literally, but if you imagine a campaign of a squad working through a L4D-like map, with some L4D-like AI (I mean the "director", not the zombies), it seems like an idea with quite a bit of potential. Actually, considering the fast approaching notion of MMOFPS, I think it'd make a great way to do instances/raids.