Modern Warfare 3 Ditches Commando Perk

LeQuack_Is_Back

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Ok, a little late for my tastes, but ok.
I still want to see the balance situation on the actual guns before I buy though. And the last few games have screwed that up, to varying degrees. Honestly, some of these just seem like a matter of "Didn't think about it" ->
"Let's make an SMG that's a 3-hit kill at all ranges! (making LMG's and AR's obsolete)"

"Let's give all the guns the same damn fire rate and damage, except for 2, then act surprised when everybody only uses them!"

"Let's make an SMG so accurate that you can snipe with rapid fire on it!"

Granted, 2 of those have been addressed, because Treyarch does try to fix things.

I don't know why the bother to put so many guns in the game.... then make roughly half of them inferior to other guns.
 

spartan231490

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wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
There's nothing wrong with ghost or commando. Second chance and Juggernaut though, really should never have been even tried. Really, what about that even resembles balance. But second chance probably will make the cut, just like commando doesn't and for the same reason, a design team that caves to whining fans just because the fans who like the perk aren't as vocal.

Running classes weren't OP in MW2. If you don't believe me, run a marathon lightweight class with dual rangers. It's the same thing but you get 4 shots not one. I can't begin to understand why people have such problem with tac-knifers. Yeah it's annoying, but it's one of the easiest things to counter, just equip a shotgun. It's a lot easier to counter than say, nube-tubers and danger close. Or quick-scoping. Or a marathon, light-weight with the UMP. Or akimbo P90s.
 

Doctor Glocktor

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spartan231490 said:
wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
There's nothing wrong with ghost or commando. Second chance and Juggernaut though, really should never have been even tried. Really, what about that even resembles balance. But second chance probably will make the cut, just like commando doesn't and for the same reason, a design team that caves to whining fans just because the fans who like the perk aren't as vocal.
If theres so much of an outcry from the fans that they want it removed, that means the devs fucked up, not the players.
 

spartan231490

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Arontala said:
Versuvius said:
So let me get this straight. People found something that worked for them and then whingers got it removed. It killed me so nerf it. I have nothing but utter disdain.


Captcha would agree that this view is also "Hobson's choice"
Um, you do realize that commando gave you invincibility frames, in which you quite literally teleported towards other people, right?
It didn't make you invincible. I have never failed to kill someone trying to commando me with the shotgun, unless I fired off-target.

At Versuvius: you have now discovered how CoD fans work, what will you do next? No really, this is pretty much how cod fans work, if it kills them, it's OP, because they couldn't possibly have just been beaten, the other guy had to cheat.

I mean, I like cod games, they're a blast, but 90% of the time when the developers cave to the raving fans they make a stupid decision that further imbalances the game. Really, the only perk in MW2 or Black ops that i would count as OP would be second chance. Admittedly, Flak jacket pro was OP when I was playing black jacket, but that was supposed to be a mistake or something, so I'm not going to count that. Yet, despite this, everyone complains about scavanger, and hardline, and ghost, and SoH, and Hacker, ect. The thing I thought was hilarious, is that on the black ops forum you would see a thread about how OP ghost was because none of the other blue perks were any good, and then you would see a thread about how OP Hardline pro(a blue perk) was, and the same people were posting on both. Meanwhile, scavenger is actually the best blue perk in the game, it was hilarious to watch. and then the nerfed hardline pro, making it completely worthless. Further imbalancing the game. and they never touched second chance. Ah, that game just pisses me off. It had so much potential, and every single patch just made it worse and worse and worse.

sorry for the rant.
 

spartan231490

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Doctor Glocktor said:
spartan231490 said:
wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
There's nothing wrong with ghost or commando. Second chance and Juggernaut though, really should never have been even tried. Really, what about that even resembles balance. But second chance probably will make the cut, just like commando doesn't and for the same reason, a design team that caves to whining fans just because the fans who like the perk aren't as vocal.
If theres so much of an outcry from the fans that they want it removed, that means the devs fucked up, not the players.
sure it does. and if everybody thinks slavery is ok, they're right too. Really, that's the worst argument I've ever heard. The old adage: "If everyone jumped off a bridge, would you do it?" is pretty accurate in this case. The developers have been educated and experienced in the field, and spent months developing the game. Just because the fans don't like it, doesn't mean that they are right about it being OP, or unbalanced, it just means that they don't like it. and just because they don't like it, doesn't mean that they disliked the effect it had on the game. People may dislike being tac-knifed in MW2, but I'm pretty sure that no one wants MW3 to be a game where every single person uses the same weapons, the same perks, and the same playstyle. It would get pretty fucking boring really quick.

Now, I'm not saying that devs never make a mistake, I'm just saying that level of outcry has nothing to do with the accuracy of the statement. At one point, every person on earth thought it was flat, that didn't make any of them right. If the devs made a mistake, it rarely has anything to do with the number of players complaining about it. In MW2, there was a rock glitch on Afghan that was fixed literally the day after me and most of my friends found out about it. and we played that game every single day, for hours. If the devs are wrong, they usually notice it very soon after it's pointed out. If they look at it, and decide that it's balanced, than no matter how many gamers complain, it's a pretty good chance that it's not OP.

However, if they cave just to make those gamers happy anyway, even though they are wrong, they diminish the experience, because the original state(in this case the presence of a perk) was put in the game for a reason. If they take it out just because gamers are whining and for no other reason, than that need remains unfulfilled, diminishing the experience.
 

Calcium

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What always confounds me is how people are quick to complain about Juggernaut and yet have no complaint for Stopping Power. I get the impression they're just upset there was a perk to counter their one-shot/burst kill guns.

I feel like one of the few people to be annoyed that they removed it for Modern Warfare 2. Either have both extra damage or extra health perks or have neither.

Anyway, they can keep Commando and Stopping Power for all I care as long as they give me a Thumper that shoots flash grenades.
 

Doctor Glocktor

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spartan231490 said:
Doctor Glocktor said:
spartan231490 said:
wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
There's nothing wrong with ghost or commando. Second chance and Juggernaut though, really should never have been even tried. Really, what about that even resembles balance. But second chance probably will make the cut, just like commando doesn't and for the same reason, a design team that caves to whining fans just because the fans who like the perk aren't as vocal.
If theres so much of an outcry from the fans that they want it removed, that means the devs fucked up, not the players.
sure it does. and if everybody thinks slavery is ok, they're right too. Really, that's the worst argument I've ever heard. The old adage: "If everyone jumped off a bridge, would you do it?" is pretty accurate in this case. The developers have been educated and experienced in the field, and spent months developing the game. Just because the fans don't like it, doesn't mean that they are right about it being OP, or unbalanced, it just means that they don't like it. and just because they don't like it, doesn't mean that they disliked the effect it had on the game. People may dislike being tac-knifed in MW2, but I'm pretty sure that no one wants MW3 to be a game where every single person uses the same weapons, the same perks, and the same playstyle. It would get pretty fucking boring really quick.

Now, I'm not saying that devs never make a mistake, I'm just saying that level of outcry has nothing to do with the accuracy of the statement. At one point, every person on earth thought it was flat, that didn't make any of them right. If the devs made a mistake, it rarely has anything to do with the number of players complaining about it. In MW2, there was a rock glitch on Afghan that was fixed literally the day after me and most of my friends found out about it. and we played that game every single day, for hours. If the devs are wrong, they usually notice it very soon after it's pointed out. If they look at it, and decide that it's balanced, than no matter how many gamers complain, it's a pretty good chance that it's not OP.

However, if they cave just to make those gamers happy anyway, even though they are wrong, they diminish the experience, because the original state(in this case the presence of a perk) was put in the game for a reason. If they take it out just because gamers are whining and for no other reason, than that need remains unfulfilled, diminishing the experience.
First off, did you actually just fucking compare slavery to removing an overpowered ability in a video game? Wow. Seriously.

And two, if the devs are so sure that the perk was a good idea, why aren't they sticking to their guns and keeping commando in the game? It was there throughout all of MW2. Why not keep it now, as it 'enriches' (LOL) the experience?

Besides, didn't one of the lead devs just say he welcomes negative feedback? Well he got it, and reacted to it.

And people are already using the same weapons, the same perks, all that shit. Have you even played CoD?
 

The Heik

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HellbirdIV said:
SpiderJerusalem said:
Get rid of any permutations of quick scoping and I'm a relatively happy man.
Figure I'm all for that one.

SpiderJerusalem said:
Also noob-tubing.
This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.
That's the thing though. People who use noobtoob don't use it tactically, and usually aren't able to hit you with bullets. That's why they use a weapon that arcs over cover, has an AOE and insta-kills anyone in the zip code, so they don't have to aim. Moreso it normally doesn't matter who is faster on the draw as the GL has a viewable velocity, so as long as the noobtoober pulled the trigger during that ordeal he can kill his opponent, even if his opponent has already killed him (which rewards the toober with "afterlife" kill points to boot). So I'd agree with Spider on this one, or at the very least make the GL unwieldy to use (slow aim tracking) and your suggestion of 1-2 shots per life no matter what (no "One Man Army" restock shenanigans)

Also I agree on the quickscoping. I hate that auto-aiming 1-hit ko move. Sniper rifles are supposed to be long range weapons dammit!
 

spartan231490

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Doctor Glocktor said:
spartan231490 said:
Doctor Glocktor said:
spartan231490 said:
wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
There's nothing wrong with ghost or commando. Second chance and Juggernaut though, really should never have been even tried. Really, what about that even resembles balance. But second chance probably will make the cut, just like commando doesn't and for the same reason, a design team that caves to whining fans just because the fans who like the perk aren't as vocal.
If theres so much of an outcry from the fans that they want it removed, that means the devs fucked up, not the players.
sure it does. and if everybody thinks slavery is ok, they're right too. Really, that's the worst argument I've ever heard. The old adage: "If everyone jumped off a bridge, would you do it?" is pretty accurate in this case. The developers have been educated and experienced in the field, and spent months developing the game. Just because the fans don't like it, doesn't mean that they are right about it being OP, or unbalanced, it just means that they don't like it. and just because they don't like it, doesn't mean that they disliked the effect it had on the game. People may dislike being tac-knifed in MW2, but I'm pretty sure that no one wants MW3 to be a game where every single person uses the same weapons, the same perks, and the same playstyle. It would get pretty fucking boring really quick.

Now, I'm not saying that devs never make a mistake, I'm just saying that level of outcry has nothing to do with the accuracy of the statement. At one point, every person on earth thought it was flat, that didn't make any of them right. If the devs made a mistake, it rarely has anything to do with the number of players complaining about it. In MW2, there was a rock glitch on Afghan that was fixed literally the day after me and most of my friends found out about it. and we played that game every single day, for hours. If the devs are wrong, they usually notice it very soon after it's pointed out. If they look at it, and decide that it's balanced, than no matter how many gamers complain, it's a pretty good chance that it's not OP.

However, if they cave just to make those gamers happy anyway, even though they are wrong, they diminish the experience, because the original state(in this case the presence of a perk) was put in the game for a reason. If they take it out just because gamers are whining and for no other reason, than that need remains unfulfilled, diminishing the experience.
First off, did you actually just fucking compare slavery to removing an overpowered ability in a video game? Wow. Seriously.

And two, if the devs are so sure that the perk was a good idea, why aren't they sticking to their guns and keeping commando in the game? It was there throughout all of MW2. Why not keep it now, as it 'enriches' (LOL) the experience?

Besides, didn't one of the lead devs just say he welcomes negative feedback? Well he got it, and reacted to it.

And people are already using the same weapons, the same perks, all that shit. Have you even played CoD?
first off: no. I just pointed out a big example of why everyone thinking it is ok doesn't make it so. But you knew that, you were just being inflammatory.

two: they aren't sticking to their guns because they're afraid that they won't get the sales they need. CoD is a major title with a huge budget, they need massive sales just to break even. this is bad design, as they are compromising the game as a whole.

third: people aren't already using the same perks and "all that shit" I played MW2 quite a bit, as I said, and BO quite a large amount too. In MW2 there are run-n-gunners with ARs, there are the heavy machine gun runners who throw lead all day, their are snipers and quickscopers, there are nubetubers and RPGers, there are tac knifers. and then there are the people who don't really fit into any of those categories.

BO is worse, exactly for the reason that the devs caved to whiny fans who don't know anything, and you still see all kinds of ARs and SMGs, as well as a smattering of shotguners, or LMGs, or lightweight/marathoners, or snipers.
 

SamStar42

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Oct 16, 2009
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Yay.

Honestly believe that MW3 will be MW2 without the problems, will surprise a lot of people. Could be superb again
 

TITAN59650

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Or they could use the Call of Duty 4 approach and make it a death streak, where you have to die multiple times before last stand enables.
 

Therumancer

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Nov 28, 2007
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Versuvius said:
So let me get this straight. People found something that worked for them and then whingers got it removed. It killed me so nerf it. I have nothing but utter disdain.


Captcha would agree that this view is also "Hobson's choice"
Well, the issue is that first person melee games and first person shooters are kind of seperate generes. People logging in to play a shooter get annoyed when they are dealing with a ton of melee. The problem is also that those knives are pretty much one hit kills, so that guy running around at super speed (hard to get a bead on) and jumping over walls and stuff is playing a fundementally differant game from you, especially seeing as your gun is unlikely to score a one hit kill. For him, if your trying to play a FPS your like an AI bot in some kind of first person melee game.

I understand the issue, I don't play these games so I don't have any strong "on the ground" opinion about it. The basic arguement seems fairly reasonable to me however. I'd think the solution would have been to make knives a bit less lethal damage-wise in close combat.

To be honest with "Black Ops." just having come out, I'm somewhat apalled that they are already releasing a "Modern Warfare 3". It could just be me, but it seems like too many games of the same type, too fast.
 

otakon17

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Jun 21, 2010
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So wait, now bringing a knife to a gunfight will get you killed instead of you slashing your way through guys like Jason on holiday? MADNESS!
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
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Why not just change the insta-kill-aka-win-button to shove-you-away-from-me-button ?