Ok, a little late for my tastes, but ok.
I still want to see the balance situation on the actual guns before I buy though. And the last few games have screwed that up, to varying degrees. Honestly, some of these just seem like a matter of "Didn't think about it" ->
"Let's make an SMG that's a 3-hit kill at all ranges! (making LMG's and AR's obsolete)"
"Let's give all the guns the same damn fire rate and damage, except for 2, then act surprised when everybody only uses them!"
"Let's make an SMG so accurate that you can snipe with rapid fire on it!"
Granted, 2 of those have been addressed, because Treyarch does try to fix things.
I don't know why the bother to put so many guns in the game.... then make roughly half of them inferior to other guns.
I still want to see the balance situation on the actual guns before I buy though. And the last few games have screwed that up, to varying degrees. Honestly, some of these just seem like a matter of "Didn't think about it" ->
"Let's make an SMG that's a 3-hit kill at all ranges! (making LMG's and AR's obsolete)"
"Let's give all the guns the same damn fire rate and damage, except for 2, then act surprised when everybody only uses them!"
"Let's make an SMG so accurate that you can snipe with rapid fire on it!"
Granted, 2 of those have been addressed, because Treyarch does try to fix things.
I don't know why the bother to put so many guns in the game.... then make roughly half of them inferior to other guns.