Modern Warfare 3 Ditches Commando Perk

CorinthianRed

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TITAN59650 said:
I'd be happy if they just removed second chance because it's overused and it only helps the bad players get an extra chance to kill, good players can stay on their feet. Maybe also not make your player run like an asthmatic, I can see marathon letting your character run non-stop but when it's not equipped you can only run ten feet before your character takes what I assume to be a smoke break.
I don't think second chance should be taken out, but it needs to be severely tweaked.
Lets say I shoot someone using second chance, what should happen is that he drops and I get points for a kill.
And this is how second chance would kick in, it would work like it does for slowly dying enemies in campaign. You know how they look dead for a moment and take a good long time to pull out their pistol. But by the time they do pull out their pistol, I am already somewhere else long gone w/ my 100 points for a 'kill' I am certain I got and the second chance user would need a team mate to get him up.
Second Chance shouldn't be a chance at stupid instantaneous revenge, but a second chance to get back into the game for the incredibly unlucky, and the ridiculously stupid.
Also, putting someone into second chance should count towards a kill streak...Although when I think about it, I see how that could be used for boosting.

Remove it from free-for-all. I think that covers it, tell me if I missed anything obvious.
 

Kinguendo

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YAY! Confirmation that I was right all along!

Now we go for quick scoping and combat spawn rape and then we are done.

Moving spawns does something to combat spawn rape BUT people figure them out quite easily as they did with Black Ops.
 

proandi

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Being the commando, lightweight, marathon pro, tactical knife user was fun for a game or two but no I agree removing it was good. The distance on the lunge was way too much.

However quickscoping shouldn't be removed or "nerfed" at all. Make it like Cod 4 yeah just have slight of hand not work with it? quickscoping takes actual skill. A side note to this is that if I'm moving and shooting with a sniper (unrealistic I know but then again the intervention is a two person gun so who's going for realism?) if my crosshairs are on the guy it hits him. I shouldn't have to stop first so my bullet doesn't fly off in the wrong direction, that's just stupid.

As for noob tubs, RPG7 etc I think they're fine as they are, just tone down the power of danger close. My main grip is don't spawn someone I just killed so close to me they can easily noob tube all the way over the map and kill me. THAT'S what's annoying.
 

proandi

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CorinthianRed said:
TITAN59650 said:
I'd be happy if they just removed second chance because it's overused and it only helps the bad players get an extra chance to kill, good players can stay on their feet. Maybe also not make your player run like an asthmatic, I can see marathon letting your character run non-stop but when it's not equipped you can only run ten feet before your character takes what I assume to be a smoke break.
I don't think second chance should be taken out, but it needs to be severely tweaked.
Lets say I shoot someone using second chance, what should happen is that he drops and I get points for a kill.
And this is how second chance would kick in, it would work like it does for slowly dying enemies in campaign. You know how they look dead for a moment and take a good long time to pull out their pistol. But by the time they do pull out their pistol, I am already somewhere else long gone w/ my 100 points for a 'kill' I am certain I got and the second chance user would need a team mate to get him up.
Second Chance shouldn't be a chance at stupid instantaneous revenge, but a second chance to get back into the game for the incredibly unlucky, and the ridiculously stupid.
Also, putting someone into second chance should count towards a kill streak...Although when I think about it, I see how that could be used for boosting.

I like the sound of that. I hate how I'd shoot someone down, think they died carry on running but by the time ive turned back at them to finish them off in their stupid last chance position they've gunned me down completely. Frustrating to say the least.

You're idea sounds good, put it to IW, if that is they even include the perk. It wasn't in MW2 or MW1 was it?
Remove it from free-for-all. I think that covers it, tell me if I missed anything obvious.
 

Lev The Red

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Nickolai77 said:
What does annoy me however, on black ops, is second chance users. The trouble is that when you kill them first time round they are briefly invulnerable to bullets until they hit the floor. The game mechanic needs to be tweaked.
thank god i'm not the only one who's noticed that!

second chance is the only perk i would like removed completely. commando pro is fine, it just needs to have some trade-offs: ok, you can lunge into melee and ignore fall dammage, but you take more bullet dammage to keep it balanced.

they also need to remove that weird 4th dimension people go into when they lunge making them immune to bullets until just before they make contact (similar to when people go into second chance).
 

Lev The Red

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something that bothered me about cod was people's outright hatred of juggernaut and stopping power. i will admit that they, like commando pro, need tradeoffs.

juggernaut: ok, you can take more dammage before dying, but you take movement and mobility penalties as a result of your extra armor. maybe you even cary less reserve ammo.

stopping power: your bullets deal more dammage, but you have fewer of them, they're less accurate, don't penetrate all the way through walls or people, and you cant combine it with deep impact.

the key to making a good but fair perk is adding tradeoffs. that's is the problem with perks like commando, juggernaut, stopping power, and second chance; there was too much reward without any penalties.
 

CorinthianRed

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May 22, 2011
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I like the sound of that. I hate how I'd shoot someone down, think they died carry on running but by the time ive turned back at them to finish them off in their stupid last chance position they've gunned me down completely. Frustrating to say the least.

You're idea sounds good, put it to IW, if that is they even include the perk. It wasn't in MW2 or MW1 was it?
[/quote][/quote]

No, but last stand was in it. Final Stand too, but it was a deathstreak, so it feels a little more reasonable than last stand.
Though to be honest, I've never had a problem with last stand.
The only problem really in modern warfare 2 & black ops is balance.
MW2 had danger close, it was lame. Black ops has Flak Jacket, I dislike it too.
Those two perks should only exist if the other one is there to balance it out. Though it would just be easier to leave both out all together and make explosives more effective than in Black ops, but less effective than in MW2.
 

CorinthianRed

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May 22, 2011
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proandi said:
CorinthianRed said:
TITAN59650 said:
I'd be happy if they just removed second chance because it's overused and it only helps the bad players get an extra chance to kill, good players can stay on their feet. Maybe also not make your player run like an asthmatic, I can see marathon letting your character run non-stop but when it's not equipped you can only run ten feet before your character takes what I assume to be a smoke break.
I don't think second chance should be taken out, but it needs to be severely tweaked.
Lets say I shoot someone using second chance, what should happen is that he drops and I get points for a kill.
And this is how second chance would kick in, it would work like it does for slowly dying enemies in campaign. You know how they look dead for a moment and take a good long time to pull out their pistol. But by the time they do pull out their pistol, I am already somewhere else long gone w/ my 100 points for a 'kill' I am certain I got and the second chance user would need a team mate to get him up.
Second Chance shouldn't be a chance at stupid instantaneous revenge, but a second chance to get back into the game for the incredibly unlucky, and the ridiculously stupid.
Also, putting someone into second chance should count towards a kill streak...Although when I think about it, I see how that could be used for boosting.

No, but last stand was in COD4 & MW2. Final Stand saw light in MW2, but it was a deathstreak, so it feels a little more reasonable than last stand, but do hate final stand more than I hate last stand and second chance combined. >.<
I like the sound of that. I hate how I'd shoot someone down, think they died carry on running but by the time ive turned back at them to finish them off in their stupid last chance position they've gunned me down completely. Frustrating to say the least.

You're idea sounds good, put it to IW, if that is they even include the perk. It wasn't in MW2 or MW1 was it?
Remove it from free-for-all. I think that covers it, tell me if I missed anything obvious.
No, but last stand was in COD4 & MW2. Final Stand saw light in MW2, but it was a deathstreak, so it feels a little more reasonable than last stand, but do hate final stand more than I hate last stand and second chance combined. >.<
I like the sound of that. I hate how I'd shoot someone down, think they died carry on running but by the time ive turned back at them to finish them off in their stupid last chance position they've gunned me down completely. Frustrating to say the least.
 

Gunner 51

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longboardfan said:
Because barebones sucks, not enough people play that mode to make match making work properly for me, and none of my friends play it because they'd rather sit back and camp (idiots). Also, you have to unlock the mode, so when you're trying to prestige as fast as possible, you generally don't care about the modes that only unlock after a while. In addition barebones doesn't give the most points and experience. So I'm sitting around trying to figure out the max points per hours played and barebones doesn't fit.
MiracleOfSound said:
People like the perks system, it adds variety. It just sucks when the devs can't seem to balance them properly.
At Longboardfan: I think this can be remedied by allocating more XP per kill/win on Barebones. After all, this will be a suitable award for showing raw skill and not relying upon kill-streaks and perks. When the Prestige-rs catch on, this will hopefully solve your problem with not enough people playing.

At MiracleOfSound: I'll admit, I do like the perks because like you said - they add variety to the game. But balancing them all to be equal, that's going to take a long time. But then again, I don't think the developers will be able to please everyone no matter what they do.
 
Sep 14, 2009
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SpiderJerusalem said:
Get rid of any permutations of quick scoping and I'm a relatively happy man. Can't even begin to properly express how much hate is reserved for that.

Also noob-tubing.
noob tubing just needs to be reworked..it should be more of a "support" add-on, not a splash damage instant kill that is faster and better than any grenade you can carry.

they either need to make it so you have to "charge" it for a second, with it wobbling around so it isn't 100% accurate, or decrease it's damage significantly.

OT: this is a major plus...however i'm still not sold on it, come back to me when its 20-30 dollars, and then we'll talk (Which wont be for nearly 5-6 years seeing as how expensive the first two modern warfares still are on steam)
 

CaptainKoala

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May 23, 2010
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Varewulf said:
I dunno, these would-be ninjas sound hilarious. Almost enough to make me want to play.
It was horrible The 'ninjas' are like 30% faster than you, and they can lunge like 10 feet just to knife you, even if you've shot him first.
 

MetallicaRulez0

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Aug 27, 2008
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Now we just need them to remove Grenade Launchers and Last Stand and this game might not suck scrotum.

We already know Sniping will be improved from Black Ops, since Infinity Ward and Robert Bowling in particular aren't complete asshats like Treyarch. They understand that MW2 sniping was fun and rewarded skill. I await the horde of idiots yelling about "quickscoping is a glitch hur derp!".
 

Hatchet90

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If they got rid of grenades, or maybe put them in a three kill streak perk. I think the games would be 100 times better.
 

Ruedyn

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wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
I've seen some of your posts and I just want to know, where the hell is your avatar from?

OT: why did MW3 choose to ditch this one first, when there are many, many, MANY more people pissed at second chance?
 

Bad Jim

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AmaterasuGrim said:
Flak Jacket - nerf people can take rpgs at direct O.O.
A good way to balance the game is to have counters. Flack Jacket counters noobtubing. It is balanced by the fact that it is less useful if your opponents are not noobtubing. This is a good way of keeping the noobtube in check because it doesn't prevent people having fun with it.

What the game needs is more perks that counter cheap strategies eg:

Knife jacket
Temporary invincibility on spawning.
A shot can only kill you if you are not a full health. (close quarter snipers)

If one particular strategy really grinds your gears you can then do something about it.