That's the thing though. People who use noobtoob don't use it tactically, and usually aren't able to hit you with bullets. That's why they use a weapon that arcs over cover, has an AOE and insta-kills anyone in the zip code, so they don't have to aim. Moreso it normally doesn't matter who is faster on the draw as the GL has a viewable velocity, so as long as the noobtoober pulled the trigger during that ordeal he can kill his opponent, even if his opponent has already killed him (which rewards the toober with "afterlife" kill points to boot). So I'd agree with Spider on this one, or at the very least make the GL unwieldy to use (slow aim tracking) and your suggestion of 1-2 shots per life no matter what (no "One Man Army" restock shenanigans)HellbirdIV said:Figure I'm all for that one.SpiderJerusalem said:Get rid of any permutations of quick scoping and I'm a relatively happy man.
This I would not agree with, because tubes serve a tactical purpose of clearing out enemies in cover. If someone can hit you with a tube grenade in the open, chances are good they could just have hit you with regular bullets anyway - you weren't quick enough on the draw.SpiderJerusalem said:Also noob-tubing.
Also I agree on the quickscoping. I hate that auto-aiming 1-hit ko move. Sniper rifles are supposed to be long range weapons dammit!