Modern Warfare 3 PC Goes Free for a Weekend

ElPatron

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Treblaine said:
I suppose it's largely preference, but it is less dynamic with the flag so easily returning to the base. Surely you can recognise the dynamism in the flag staying where it is dropped for a short time how it shifts the point of defence, Even if it isn't to your personal taste.
Wait. So if the carrier is killed the flag is lost? I thought that being killed meant that the flag would drop in place and only return when touched by the enemy.
 

ElPatron

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anthony87 said:
How did you get it working? I'm having the same problem.
It was a mess. Try to find the Steam message with the same text as the OP and click the "here" link. It has to be done inside Steam because I couldn't get it to work with Firefox.

I don't know how to find the message because it appeared kind of randomly. I don't turn Steam on that often.
 

Treblaine

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Das Boot said:
Treblaine said:
How. How does the flag ALWAYS returning to the SAME point after being touched increase thinking? It's simple, the flag always returns to the same point, no need to think about moving forward defences. It's unsatisfying as any progress you make can instantly be undone by a spray of bullets. No depth, no strategy. There is depth and strategy in a dropped flag persisting for some time as any close by teammates can still get to it. That VALUES teamwork.
When one bullet and a touch can so quickly return the flag that FAVOURS loan wolves as the only chance is to go unnoticed. I've played this mode enough on UT2004 till I convinced the admin to put a timer on returning dropped flags.
If you run by yourself unless your really fucking lucky you will get killed off and the flag will be returned. This means you will need to work as a team to ensure you are able to carry the flag the whole way. If you dont stick as a group you will loose. It also means if the person carrying the flag dies another can grab it quickly and keep going. If your own your own then you just wasted your time.


Again, how is FOV not the issue? It is harder to be aware of you surroundings when you see 40% as much of your surroundings within the frame?!?! Your flat refusal is not contributing the the discussion it is forbidden under forum rules and nothing but foisting your opinions on people with no explanation.
Because I dont see it as an issue. Its the same FOV that every other FPS I have ever seen has.

The mode of thinking is far simpler in COD with hardly any teamwork interaction or dependence, as I have demonstrated and your claims to the contrary you have not demonstrated. It is a PROBLEM that nothing like the strategies of TF2 can be applied to CoD. I have detailed how utterly broken Domination mode is, how after the score lead goes beyond 135:67 then the game reaches an unwinnable state, that's poor game design. It is eminently comparable to TF2 your denialism and simplistic refutation that they are different games ignores the discussion value and as fas as I can tell breaks the forum rules.
COD requires just as much teamwork and thinking as a game like TF2 its just that it requires a different way of thinking. As I said you seem to think you can apply the strategy you use in one game to another when they are just far to different.

If a game is 135:67 in domination its that way for a reason and normally that reason is because of the disparity between the skills of each team. It is still possible to win and I have done it before its just harder. When one team is better then the other or is using teamwork and the other isnt the game between scores increases. So its obvious that its going to be a one sided victory if one side is much better. Game modes like domination reward skill and teamwork and punish those who dont even more then any other.

You have to look at the reason behind why the score goes beyond 135:67. Instead you are just saying that its broken that a team that has been sucking and doing fuck all the first half of the game cant all of a suddenly win by continuing to suck and do nothing.

So tell me why is it comparable to TF2 then when everything you have said is that they are just so different. Try making an actual comment instead of just derp derp its not TF2 so its bad and doesnt require thinking because that is all you have said so far.

I'd be more than happy to hear a logical refutation of may explanation, but you simply dogmatically claiming to the contrary adds nothing
I have presented logical arguments but you just ignore them.

90-degress is the standard FOV on PC, it is often higher. Do you play any PC games? Or are you speaking from the perspective of only playing consoles games. I play thousands of horus of both Console and PC games and PC games are played very differently and have different standards. For one PCs render games in a higher resolution (do the maths, this is important for FoV in terms of detail at distance per FoV) and typically sit much closer to the screen where the wider FoV is much more comfotable to view.

You are ignoring my point that Domination is effectively KOTH (King of the Hill) yet after it gets to such a meagre lead as 134:67 then even the best team would not be able to turn it. And it's a poor KOTH for how capturing the point is INSTANTLY undone by dying on the point that can be done with one grenade or one burst of the high-damage machine guns. It is a race to the middle point and whoever takes it first has a huge advantage, the game is lopsided in the first few seconds and is impossible to win half way through. I have explained it is not just the opposing team being consistently bad, just not getting the first point that is too much down to luck and then huge disadvantage to attackers.

"Try making an actual comment instead of just derp derp its not TF2 so its bad and doesnt require thinking because that is all you have said so far."

Not cool.
 

Treblaine

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ElPatron said:
Treblaine said:
I suppose it's largely preference, but it is less dynamic with the flag so easily returning to the base. Surely you can recognise the dynamism in the flag staying where it is dropped for a short time how it shifts the point of defence, Even if it isn't to your personal taste.
Wait. So if the carrier is killed the flag is lost? I thought that being killed meant that the flag would drop in place and only return when touched by the enemy.
"so easily returning to the base." =/= returned as soon as flag-carrier dies.

"so easily returning to the base." = touch your flag to return it

I hope that clears that up.
 

ElPatron

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Treblaine said:
"so easily returning to the base." =/= returned as soon as flag-carrier dies.

"so easily returning to the base." = touch your flag to return it

I hope that clears that up.
Okay, then it's similar to other games I have played. I don't see how it's easily returned to base since it requires the whole opposing team to fail to secure the flag.
 

Treblaine

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Das Boot said:
Treblaine said:
You are ignoring my point that Domination is effectively KOTH (King of the Hill) yet after it gets to such a meagre lead as 134:67 then even the best team would not be able to turn it. And it's a poor KOTH for how capturing the point is INSTANTLY undone by dying on the point that can be done with one grenade or one burst of the high-damage machine guns. It is a race to the middle point and whoever takes it first has a huge advantage, the game is lopsided in the first few seconds and is impossible to win half way through. I have explained it is not just the opposing team being consistently bad, just not getting the first point that is too much down to luck and then huge disadvantage to attackers.

"Try making an actual comment instead of just derp derp its not TF2 so its bad and doesnt require thinking because that is all you have said so far."

Not cool.
Im not ignoring it. Yea they are similar game modes so what? You say that after 134:67 not even the best team can turn it around but they can and it does happen all the time. You have yet to produce a single point of evidence to back up your claims.

Loosing all progress by dying makes fucking sense. Why the hell would you keep your progress towards capturing an objective when you are dead and on the other side of the map. That would just be stupid and not make any sense. Its actually logical for you to loose progress when you die because you are not there.

It is always possible to win when you are down it just requires more work. You say its a race to the middle but it is really not. There are three points in domination. If the whole enemy team is going towards the middle you circle around and take the point near there starting place.
"You say that after 134:67 not even the best team can turn it around but they can and it does happen all the time"

Right, bold claim that after holding 2/3 caps till a score of around 135:66 the losing team can turn around a victory. You got an example of that? I'd be interested if you could find more than one.

My point is that of comparison is how Domination mode is how poor it is compared to KOTH how victory is futile after a certain point so it encourages team forfeits as nothing short of a perfect game can recover which considering the spawn system in CoD is so improbable. With triple cap you have no front line, enemies are spawning from every direction. They can easily get another cap and hold it for the rest of the game.

"You say its a race to the middle but it is really not."

That's just a denial. Not an explanation. I have explained how pushing to the third cap only flips the enemy spawn and exposes your rear.

I'm not saying it's totally "impossible" but unwinnable in the sense of all practicality. Like how you could technically get out of checkmate if your opponent is a total derp and moves out of checkmating you.

(Please. It is "lose" or "losing" not "loose" or "loosing" in this context)

Why keep the progress of the flag? To make the game less "all or nothing". It's like playing baseball where the only way to advance is to score a Home Run, you can't get some of the way there and build on it from a TEAM MATE. That's teamwork. Otherwise you have to do it all yourself and hope your team-mates distract them. It's totally impractical trying to get a teammate to the flag you were rushing before the enemy does, you were just shot dead where you were standing and are deep in enemy territory it's very improbable to get the flag without being shot like the other guy.

It is logical that dying send you back to their base. But it's a leap in logic that the flag being dropped can so easily return to the base. Considering what I have said, why is it logical that the flag should go back so easily? It adds tension to the game with the flag being away from the base where you have to guard it for a moment for it to return. Defence already has an inherent advantage from how they are in prepared position and can set "traps" of sorts.

Also, in general can you lose the combative attitude, let's not make this personal:

"Loosing all progress by dying makes fucking sense."

No need for the "fucking".