Yes, I think so too!dfcrackhead said:That was well-thought out, decently written and pretty intelligent, you should definitely post more, we need more people like you who actually put thought into their posts and don't just post for the hell of it or go trolling. Good job.thisberichard said:snip (but highly relevant post)
I agree, the gnomes were a terrible idea. They broke the mood for everything from major battles, to dates, to weddings, to *spoiler* your friend going blind. A plot device shouldn't override the entire story.Calibanbutcher said:Well, maybe his head is but his developers suck.
And what's with those imps and romantic dinners?
Is there something you aren't telling us?
A lot of the games you listed here are Indie games. Or developed as independent mini-projects in-house like Portal. I think you've misrepresented Yahtzee's views here. He never stated that the world is bereft of creativity. He's highlighted this to be a problem primarily in AAA titles. Creativity is generally higher in indie games, exactly because the developer is not limited by publishers or shareholders. The larger the budgets, the more the shareholders got to lose. And the more they got to lose, the more cowardly their development becomes. They play it safe, because they already got too much to lose. All the great studios, including Bullfrog, started out as small teams. A friend of mine (Chris Hill) made the graphics for Syndicate. He told it was a small studio at max 20-30 people when he joined during Populous 2.TheTinyMan said:Anyways, back on topic: I'm not sure that the world is as bereft of creativity as Yahtzee makes it out to be. We still have our true originality - our Minecrafts, Dwarf Fortresses, Limbos, Braids, Portals, Bioshocks, Osmoses (Osmosees? Osmos's?), Assassin's Creeds, Left 4 Deads, Heavy Rains, and our Mount & Blades. We still have fresh takes or new combinations of existing ideas, like Borderlands (much as I hated it), Mass Effect, Arkham Asylum, The Witcher, Castle Crashers, inFamous. I'm not convinced that there are fewer quality and creative games out there, but I do agree that there are more games of poor quality every day, making the average go down.
Okay they like to use Zelda and Mario a lot, but what about the last three Kirby games, Pikmin and a few of the Mario games too are all pretty innovative. Nintendo is just being smart release a few titles that guarantee millions in profit, then dick around and try something new tell the next Zelda game is ready.Spot1990 said:Nintendo are hardly the most innovative either. They've got their major IPs. The recent Super Mario collection for the Wii is a prime example. Nintendo are no better than any other company. For better or worse they gave us motion controls and a 3D handheld, but even then their first thought is "How do we get Mario, Zelda and Metroid on this?"... Ok, Microsoft is a little worse I guess because what they did is design their own motion control system and go "Now, how can we make this more like the Wii."Electrogecko said:I was going to say something similar. Why is it that Yahtzee is so bent against the Wii and Nintendo if this is the way he feels about games? Does he think that triple-A means a visual level that the Wii can't handle? That motion controls have led to no innovations or expansions to the medium? He seems to be being hypocritical in the passage you quoted.Lordofthesuplex said:And now you see why I support the Wii so much Mr. Croshaw. At least it tries and does things different with this industry and doesn't bend over backwards for the graphics whores and space marine shooter snobs. I'm not saying the other consoles don't occasionally have more original artistically driven stuff but it's few and far between now between stuff like Killzone, HALO, Call of Duty, ect. I don't buy a console just to play FPSs set in space or in a real life war. I need variety.These days, everywhere, I look I find more and more evidence that the breed of games I like most - immersive, artistically-driven triple-A console titles - are dying. Unsustainable. Ruinously expensive to develop and insufficiently purchased by consumers who have gradually been bred to immediately reject anything that doesn't have the shiniest graphics, the realistic-est physics and the growliest insecure-est white male space marines.
PS3 has done some pretty good work, the move seems like a shameless rip off of the Wii, but at least its, for the most part, being used on games that attract a core audience. Even they suffer though, churning out God of War sequels that keep getting progressively worse. But they developed a console MMO which was an interesting move.
360 gave us some interesting titles too, Overlord, Dead Rising and, yes, even Fable.
None of the devs are majorly innovative. If Nintendo do take more risks, it's not a noteworthy amount.
In Fable 2's defence, Lucian does kill your wife and family on hero's hill just before he shoots you, and you child does grow up but i suspect good parenting on the other half of the telationship will keep the kids murderous motives at bay... though overall, I agree with your point... there is so much to gain from these 'choises' that are just sliding past you as pointless inforation...TPiddy said:So much more could have been done. Hell, in the second, if the final boss knows you have a wife and kid, why doesn't he kill them or kidnap them? If you do have a kid and then abandon him for 10 years on the spire, why doesn't he grow up to hate you and try to kill you when you get back? Or if you did take care of your family, why can't you use them as an ally? Or for that matter, anyone you befriend? If you make friends with an entire village, and then are chased into that village by demons, wouldn't they help you? This would all make sense. So much potential, unrealized.
Well, I think that's my problem. They've set out with the goal of having the decisions you make have an impact on the world around you, and really, there's only 2-3 major decisions a game that do that. The rest, don't do anything.Lush Kills said:In Fable 2's defence, Lucian does kill your wife and family on hero's hill just before he shoots you, and you child does grow up but i suspect good parenting on the other half of the telationship will keep the kids murderous motives at bay... though overall, I agree with your point... there is so much to gain from these 'choises' that are just sliding past you as pointless inforation...