This is the sentiment of all the gamers lucky enough to play games during the "golden age" (roughly 1988-2003). It's why those gamers are so bitchy about the loss of expansion packs, dedicated servers, more original IP, the soul of Lucas Arts, and small free-bee items between expansions while bristling at the idea of paying for DLC. The kids willingly shell out the cash for it today.Yahtzee Croshaw said:...and insufficiently purchased by consumers who have gradually been bred to immediately reject anything that doesn't have the shiniest graphics, the realistic-est physics and the growliest insecure-est white male space marines.
I think what people are most pissed about was the combat going from the various, scaled and interesting boss battles from Fable TLC to "not another fucking goon and/or golem" in Fable 2 which had less deep fluff instead of fun variation in core gameplay. The end lacked power and/or reward because the rest of the game: is a constant breeze, was padded with fluff, lacked bosses that only YOU could conquer (for whatever reason) and the story's tone of only you have the power/haste was contradicted by the previous flaws.thisberichard said:Take Fable 2. The conclusion of its main storyline was, whether a given player enjoyed it or not, fresh and different. I suspect that you would not have liked it, but I also suspect that your reasons would be drawn from a lack of investment in the events leading up to the conclusion, which could have made the whole ordeal much more powerful -- which is a perfectly respectable viewpoint.
After I finished Fable 2, everywhere I looked, I saw people complaining about the ending, and it was always for the same reason: the main villain dies without a big, epic final boss fight.
I could even understand the complaint that the main villain's death was unsatisfying due to the way the conclusion was put together, but that was almost never the complaint. The complaint was nearly always that said death was unsatisfying due to the way the conclusion was -not- put together; specifically, that it lacked a nigh-universal gaming convention
http://en.wikipedia.org/wiki/NRS_social_gradeWolfram01 said:What is C2DE??
Nintendo may consistently reuse their properties, but their sequels always feel fresh and creative.Spot1990 said:Nintendo are hardly the most innovative either. They've got their major IPs. The recent Super Mario collection for the Wii is a prime example. Nintendo are no better than any other company. For better or worse they gave us motion controls and a 3D handheld, but even then their first thought is "How do we get Mario, Zelda and Metroid on this?"... Ok, Microsoft is a little worse I guess because what they did is design their own motion control system and go "Now, how can we make this more like the Wii."
PS3 has done some pretty good work, the move seems like a shameless rip off of the Wii, but at least its, for the most part, being used on games that attract a core audience. Even they suffer though, churning out God of War sequels that keep getting progressively worse. But they developed a console MMO which was an interesting move.
360 gave us some interesting titles too, Overlord, Dead Rising and, yes, even Fable.
None of the devs are majorly innovative. If Nintendo do take more risks, it's not a noteworthy amount.