Molyneux's Unfocused Innovation

jebussaves88

New member
May 4, 2008
1,395
0
0
As much of an at best casual interest I've taken in the Fable games, I have to admit that I too have always respected Molyneux, because he has the balls to stick his balls on the rails for all to see, but isn't afraid to leap off and apologise to everyone for not delivering. He'll admit being too ambitious or misguided, but at least he was damn well passionate about it in the first place. I'm hoping he manages what he wants to achieve some day, and I just think Fable 4 isn't going to be that realisation.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
0
41
Speaking of Dungeon Keeper, I really need to figure out how to get DK2 working on my computer. It doesn't seem to like Vista 64 and an 8 core processor.
 

TheGreatCoolEnergy

New member
Aug 30, 2009
2,581
0
0
If people keep buying cookie-cutter shooters, people will keep making them. It is as simple as that. Innovation occurs when it is the only option left; very few people will take the risky option when the can make 3x the amount of money with the product they released last year
 

Pumpkinmancer

The Pumpkin is our salvation!
Sep 20, 2010
86
0
0
Good article. It pretty much summed up my own thuoghts on Molyneux. He's a great idea man, but not so good at executing these ideas. Have all these ideas are great, but instead of takeing a few good ones and making sure they work well he's takeing them all and letting them go a just working.

The glitter trail was terrible! Talk about being led by the nose! The lack of inventory in Fable 3 is dumb. Apparently there were a lot of complaints about the inventory from fable 2. Thats not an issue with haveing an inventory but with having a poorly designed one. Console games have terrible list inventorys, list after list after list and they suck, yes, but that's as much a limitation of the system you are working with as the developers innovation.

Molyneux makes good ideas, not good games.
 

Tdc2182

New member
May 21, 2009
3,623
0
0
This was one of the smarter one's I've read. He nailed why in Fable 3 I basically said "Ok... But I don't care" for more than half the useless crap.

Edit: Also would like to add that Molyneaux needs to keep it up, but just stop with Fable already
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
Oh great....doom and gloom, I'll be honest right or wrong Im really sick of hearing about how bad the industry is,
 

TraderJimmy

New member
Apr 17, 2010
293
0
0
Dungeons is coming out soon...

:D This'll be a proper RTS/Management Dungeon Keeper-like, if the promo videos are anything to go by. Effectively DKIII! None of this Overlord E-RPG nonsense.
 

TheDrunkNinja

New member
Jun 12, 2009
1,875
0
0
Pitching the Fable games to a creative directer in twenty-five words or less? It'd probably start out something like this...

"So, basically, I'm trying to create the greatest role playing game of all time... Basically."
 

Nurb

Cynical bastard
Dec 9, 2008
3,078
0
0
Yahtzee Croshaw said:
...and insufficiently purchased by consumers who have gradually been bred to immediately reject anything that doesn't have the shiniest graphics, the realistic-est physics and the growliest insecure-est white male space marines.
This is the sentiment of all the gamers lucky enough to play games during the "golden age" (roughly 1988-2003). It's why those gamers are so bitchy about the loss of expansion packs, dedicated servers, more original IP, the soul of Lucas Arts, and small free-bee items between expansions while bristling at the idea of paying for DLC. The kids willingly shell out the cash for it today.
 

magma

New member
Jul 21, 2010
77
0
0
thisberichard said:
Take Fable 2. The conclusion of its main storyline was, whether a given player enjoyed it or not, fresh and different. I suspect that you would not have liked it, but I also suspect that your reasons would be drawn from a lack of investment in the events leading up to the conclusion, which could have made the whole ordeal much more powerful -- which is a perfectly respectable viewpoint.

After I finished Fable 2, everywhere I looked, I saw people complaining about the ending, and it was always for the same reason: the main villain dies without a big, epic final boss fight.
I could even understand the complaint that the main villain's death was unsatisfying due to the way the conclusion was put together, but that was almost never the complaint. The complaint was nearly always that said death was unsatisfying due to the way the conclusion was -not- put together; specifically, that it lacked a nigh-universal gaming convention
I think what people are most pissed about was the combat going from the various, scaled and interesting boss battles from Fable TLC to "not another fucking goon and/or golem" in Fable 2 which had less deep fluff instead of fun variation in core gameplay. The end lacked power and/or reward because the rest of the game: is a constant breeze, was padded with fluff, lacked bosses that only YOU could conquer (for whatever reason) and the story's tone of only you have the power/haste was contradicted by the previous flaws.

If Fable 2's intended tone of serious epic shit needs to be done actually had the serious epic shit needed to be done like in Fable TLC for just everything until the end: getting to the regular guy would have felt like an accomplishment, the tone of only you can do it would have been felt, there would not be a epic boss fight lost feeling, the story would have been relevant and what you see as "fresh and different" would have been appreciated for working.

-

Personally it also didn't help that in my first play-through in Fable 2 I was unfortunate enough to do the fun old absolute evil route. When I finished the game it was done by accidentally shooting the main villain once, I thought my experimenting with the interactivity was fine because I should be able to do what he was doing for shits, giggles and evil, instead of just back stabbing him after I watch all my friends die. BUT NOOOOOOO, apparently I was now pals with everyone ever and everything I did before was cool because I accidentally killed the bad guy thus according to the universe I could not kill the idiotic 3 myself and am a real great guy.

Apparently the epitome of all that is good can be the ultimate evil restricted by the universe's arbitrary laws. THAT is what ruined the entire game as well as the ending for me.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
I'm not sure what PM does (now) counts as innovation. At least not examples like maps. A good UI doesn't break immersion, but he's not the first nor the last person to try and strip the UI down or remove it. Centralised hubs, similarly, are not new. The biggest difference here is that F3's seems to suck more than the average.

I mean, I like a streamlined UI. Some parts of the HUD are really useless or only need to be there sometimes. And some people try and remove the whole damn thing and annoy me in the process. It's not really innovative or creative and hasn't been for years.

Molyneux talks a big game, promises the moon, and falls short. It's like he talks innovation, then gives us "The map room" (Whatever that hub is called). He frequently doesn't seem to "get" where his ideas fall short, like the whole "clothes change" thing.
 

Electrogecko

New member
Apr 15, 2010
811
0
0
Spot1990 said:
Nintendo are hardly the most innovative either. They've got their major IPs. The recent Super Mario collection for the Wii is a prime example. Nintendo are no better than any other company. For better or worse they gave us motion controls and a 3D handheld, but even then their first thought is "How do we get Mario, Zelda and Metroid on this?"... Ok, Microsoft is a little worse I guess because what they did is design their own motion control system and go "Now, how can we make this more like the Wii."

PS3 has done some pretty good work, the move seems like a shameless rip off of the Wii, but at least its, for the most part, being used on games that attract a core audience. Even they suffer though, churning out God of War sequels that keep getting progressively worse. But they developed a console MMO which was an interesting move.

360 gave us some interesting titles too, Overlord, Dead Rising and, yes, even Fable.

None of the devs are majorly innovative. If Nintendo do take more risks, it's not a noteworthy amount.
Nintendo may consistently reuse their properties, but their sequels always feel fresh and creative.

Out of Mario's 4 3d console titles, only 2 were remotely similar if you repaint all the characters. Everybody knows Ocarina of Time. Majora's used a 3 day clock coupled with collectible magical masks. Windwaker had a unique aesthetic and the game took place on a vast ocean which you had to sail across with the help of a magical instrument and a talking sailboat. Twilight Princess had Link turning into a wolf and clearing the realm of a shadowy mist. Just recently we've seen a controversial 2d-3d,FPS hybrid narrative-driven Metroid game, Kirby without his inhale ability and turned into yarn, and DK....well....there's coop....and blowing.

I won't even mention the first console use of a touch screen, camera, or motion controls. Not to mention the balance board or the fricken vitality sensor.
 

duchaked

New member
Dec 25, 2008
4,451
0
0
not sure why but I tried out the beginning of Fable 2 and I don't think it's for me :/