Monster Hunter Tri

Zoriath

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Ah, but this isn't a fetch quest game. The whole point of the game is to kill large monsters. This becomes greatly satisfying when you have put in two or three attempts using the exact same gear, and finally down the thing because you yourself have improved. There's no auto-lock. There's no auto-dodge. It's about timing, and aim, and knowing where the monster is going and why.

I can hit a giant pterodactyl, watch it drool, and know that when it's flying off, it's going fishing because its stamina is low. I can see the t-rex limping away and know that it's going to go sleep in its lair. I smack a dragon in the legs enough times and it's going to fall over. I smack a giant lizard in the head enough times and it gets dizzy and stand there.

It's not an MMO. It's not about doing your rotation, moving 2 feet, doing it again. It's not about getting 3 MacGuffins for the guy in the village so you can level up arbitrarily. And it's certainly not about saving the world from a complicated system of governments who have decided they want to unlock the ultimate power which could potentially destroy the world. They throw in a teeny tiny storyline about "saving the village from earthquakes" to make it make some semblance of sense. The game is all about killing giant monsters.
 

mike1921

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shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
 

milskidasith

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BrilliantCircle said:
StriderShinryu said:
Wow.. this thread is just.. wow. *sighs*

BrilliantCircle said:
Monster Hunter is different though. Really, there is no game yet designed like Monster Hunter (which is surprising to me).
Actually, there are a ton of games that are designed like Monster Hunter and they've been around for a long time. Diablo could be cited as an example (generally not story oriented game based on performing fetch/kill this quests in order to acquire loot). Most MMOs, however, are actually even better examples. Many MMOs have an abundance of go there, kill this, collect that quests but they generally aren't boring or off putting at the beginning. Even if early game MMO gameplay can be derivative (as can late game play, really) there's always the common reliance on story, role playing and an open gameplay experience to make them interesting.
The big difference is that Monster Hunter requires the skill of the player to beat the game rather than the skill of the armour/weapons. Stronger weapons only become mandatory after a certain point in the game (a loooong ways into the game), armour is not even necessary at all.

It is different in that you won't lose because you did not hurt the monster enough or the monster did a lot of damage to you, you lose because you SUCK at fighting the monster.

Quests and gathering are the only things in common with other games. Monster Hunter's main gameplay element is it's unique combat style which is not shared with other games.
Agreed. Basically, the only thing you'll ever need to beat a monster is a relatively recent ewapon, and by that I mean one within about two hunter ranks of the boss, and weapons require pretty much no grinding to get, so... yeah, there's really no grinding required at all.
 

Krimson Kun

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mike1921 said:
shadowmarth said:
mike1921 said:
I'm definitely not the type to sit through a 60-140 hour game because I find the status elements amusing.

Alright, does the game tell you which of the level 1 quests are pointless shit and which aren't? If it doesn't, is it 30 minutes to play all of them or 30 minutes to just play the ones that you need to pass? Also, if I hear another contradicting number from a person defending this game I might just rent it and play through that slock just so I could point out which of you are fucking liars.
Do it. No seriously, do it. You'll either be better off for playing a good game, or you'll be better off for not talking about this shit with no actual experience.

And the game doesn't straight out tell you which 3 out of the 5 first available quests are necessary to advance, but it does suggest that you do those quests first in the text before missions. Furthermore it's just a couple extra quests if you don't know which ones, which amounts to maybe an extra 20-30 minutes.

And what you define as a "reasonable weapon" is derived from very different games. Within the context of this game, the available weapons are fantastic.
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
shadowmarth said:
mike1921 said:
BrilliantCircle said:
Believe it or not, the giant hammer is actually a fast weapon. So is the lance, long sword and Slashaxe in one of it's modes. These are the bigger weapons too. It's not that the character is moving it at inhuman speeds, it's hard to explain without seeing it though. The smaller weapons, sword and shield, dual swords (not in this game) and light bowgun are small fast weapons. I think they have yet to add a small weapon that is slow.
So I'm guessing all those youtube videos labeled "Monster Hunter Tri" where they are fighting giant monsters with giant hammers and they are slow as shit are really about another shitty game where you fight monsters?
They may look slow in that video, but trust me, when you're fighting a monster, they're more than fast enough to take advantage of the openings the monsters give you.
Yet again, that makes them usable, not fast.
There is a weapon called the longsword, and if you use the right Sword and shield(elemental attack instead of ailment) they do decent amount of damage, which are fastest in the game.

milskidasith said:
BrilliantCircle said:
StriderShinryu said:
Wow.. this thread is just.. wow. *sighs*

BrilliantCircle said:
Monster Hunter is different though. Really, there is no game yet designed like Monster Hunter (which is surprising to me).
Actually, there are a ton of games that are designed like Monster Hunter and they've been around for a long time. Diablo could be cited as an example (generally not story oriented game based on performing fetch/kill this quests in order to acquire loot). Most MMOs, however, are actually even better examples. Many MMOs have an abundance of go there, kill this, collect that quests but they generally aren't boring or off putting at the beginning. Even if early game MMO gameplay can be derivative (as can late game play, really) there's always the common reliance on story, role playing and an open gameplay experience to make them interesting.
The big difference is that Monster Hunter requires the skill of the player to beat the game rather than the skill of the armour/weapons. Stronger weapons only become mandatory after a certain point in the game (a loooong ways into the game), armour is not even necessary at all.

It is different in that you won't lose because you did not hurt the monster enough or the monster did a lot of damage to you, you lose because you SUCK at fighting the monster.

Quests and gathering are the only things in common with other games. Monster Hunter's main gameplay element is it's unique combat style which is not shared with other games.
Agreed. Basically, the only thing you'll ever need to beat a monster is a relatively recent ewapon, and by that I mean one within about two hunter ranks of the boss, and weapons require pretty much no grinding to get, so... yeah, there's really no grinding required at all.
Just to let you know how much gear means in this game, I've beaten the Lagiacrus(that large ass sea monster with lightning at the opening cut scene) with no armor and first fire hammer you get(which you can upgrade 3 times before fighting this monster) in 25 min.
 

Dreyfuss

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Well now Yahtzee just sucks at the game, but at least he played long enough to fight at least a starter monster.

Pro tip: if you couldn't hit anything with the big swords, they wouldn't be in the game. As a Great Sword user I could never put up with the piddly damage of other weapons. Learn to time your attacks.

But whatever, Yahtzee clearly isn't a fan of the simulation genre, even when it's a simulation of hunting down giant man-eating dinosaurs, but at least he stuck with it a little while.

ALSO: Nobody even consider that the "10-hour tutorial" thing might be HYPERBOLE. For the English handicapped among you, that means exaggerated. It's more like 2 hours of easing in. Imagine Final Fantasy 13 before the Crystarium. Midgar from FF7 and Taris from KotoR both last much longer than MH's "prologue." You have 4 or 5 quests to teach you the very basics with minimal monster hunting, usually takes about an hour to get through, then a few hunting quests against trash monsters (ones that are approx. the same size as you), then about 2 hours in you get to fight the first big monster which is in the article's screenshot, and that's considered the first "real" monster, and they only get bigger from there. The gathering aspect remains throughout the game but as an aside. The actual number of quests with victory conditions based on gathering becomes something like 1/8 after the first 20 quests or so, and there are something like 300+ quests in the entire game.

It's a learning period, because gathering is essential to success later and it's a lot less intimidating than hunting, but after the intro it becomes a side task, like the whole resource gathering thing in Mass Effect 2. Nobody skipped Mass Effect 2 just because it had simulation elements. Believe it or not, some people actually enjoy those parts.
 

milskidasith

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mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
So your argument is reliant on A: personal preference on weapons (None of them are that slow once you understand the patterns monsters have, and lances, longswords, and Sword and Shields aren't even slow to begin with) and B: going into the game with a clear bias to say you don't like it?

How will that prove anything, exactly?
 

mike1921

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Krimson Kun said:
mike1921 said:
shadowmarth said:
mike1921 said:
I'm definitely not the type to sit through a 60-140 hour game because I find the status elements amusing.

Alright, does the game tell you which of the level 1 quests are pointless shit and which aren't? If it doesn't, is it 30 minutes to play all of them or 30 minutes to just play the ones that you need to pass? Also, if I hear another contradicting number from a person defending this game I might just rent it and play through that slock just so I could point out which of you are fucking liars.
Do it. No seriously, do it. You'll either be better off for playing a good game, or you'll be better off for not talking about this shit with no actual experience.

And the game doesn't straight out tell you which 3 out of the 5 first available quests are necessary to advance, but it does suggest that you do those quests first in the text before missions. Furthermore it's just a couple extra quests if you don't know which ones, which amounts to maybe an extra 20-30 minutes.

And what you define as a "reasonable weapon" is derived from very different games. Within the context of this game, the available weapons are fantastic.
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
shadowmarth said:
mike1921 said:
BrilliantCircle said:
Believe it or not, the giant hammer is actually a fast weapon. So is the lance, long sword and Slashaxe in one of it's modes. These are the bigger weapons too. It's not that the character is moving it at inhuman speeds, it's hard to explain without seeing it though. The smaller weapons, sword and shield, dual swords (not in this game) and light bowgun are small fast weapons. I think they have yet to add a small weapon that is slow.
So I'm guessing all those youtube videos labeled "Monster Hunter Tri" where they are fighting giant monsters with giant hammers and they are slow as shit are really about another shitty game where you fight monsters?
They may look slow in that video, but trust me, when you're fighting a monster, they're more than fast enough to take advantage of the openings the monsters give you.
Yet again, that makes them usable, not fast.
There is a weapon called the longsword, and if you use the right Sword and shield(elemental attack instead of ailment) they do decent amount of damage, which are fastest in the game.
Thank you.
shadowmarth said:
mike1921 said:
So you can figure out which quests are skippable...If you use a wiki? So what if you want to play the game yourself and don't want to resort to using the internet to help you?

Unless the game tells me which quests are key quests, I'm doing all of them and counting all of them. I'm not going to play the game at a speed you can only get with a wiki or the luck of playing all the right quests in the right order.
Then it'll take you 0-3 extra throwaway, 5 minute quests before you get to the Great Jaggi... Big fucking deal, you would have gone back and done them just to finish out the 1star rank eventually anyway.
Does the game force you to go back and play allt he one star missions or is the reward really that great?
 

shadowmarth

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mike1921 said:
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
I think the problem here is that "slow" and "fast" are extremely relative terms... For instance, if I had a Great Sword speed weapon in any other action game, it would be considered very slow and annoying. But in this game, it's enjoyable, because it's a challenge to time and aim your strikes just right for maximum damage, while avoiding the giant asshole trying to land on your face.
 

troqu

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mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
I've been reading your replies to this thread, mostly because I'm home sick from work and bored out of my mind. I have two questions for you:
1) Are you planning on playing with a classic controller or a wiimote? If you are planning on using the wiimote don't bother your opinion will already be invalid.
2) If you actually go out and rent it to prove your point to the other trolls on the internet, will you give an honest opinion when you are done? Not just if you think it sucks, but if you end up enjoying yourself will you have the stones to admit that too? If not then it doesn't matter if you are going to rent it just to "prove us wrong" because you are just going to say it's bad regardless.
 

Mindmaker

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mike1921 said:
So you can figure out which quests are skippable...If you use a wiki? So what if you want to play the game yourself and don't want to resort to using the internet to help you?

Unless the game tells me which quests are key quests, I'm doing all of them and counting all of them. I'm not going to play the game at a speed you can only get with a wiki or the luck of playing all the right quests in the right order.
I really don't see your problem.
Most people are doing all the quests anyway.

And people who enjoy "speed runs" either are pionieers (and figure it out themselves) or use guides (in this case the wiki).

So you clearly don't like the game, so why do you keep beating a dead horse, with going even further into detail?
 

Krimson Kun

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mike1921 said:
Krimson Kun said:
mike1921 said:
shadowmarth said:
mike1921 said:
I'm definitely not the type to sit through a 60-140 hour game because I find the status elements amusing.

Alright, does the game tell you which of the level 1 quests are pointless shit and which aren't? If it doesn't, is it 30 minutes to play all of them or 30 minutes to just play the ones that you need to pass? Also, if I hear another contradicting number from a person defending this game I might just rent it and play through that slock just so I could point out which of you are fucking liars.
Do it. No seriously, do it. You'll either be better off for playing a good game, or you'll be better off for not talking about this shit with no actual experience.

And the game doesn't straight out tell you which 3 out of the 5 first available quests are necessary to advance, but it does suggest that you do those quests first in the text before missions. Furthermore it's just a couple extra quests if you don't know which ones, which amounts to maybe an extra 20-30 minutes.

And what you define as a "reasonable weapon" is derived from very different games. Within the context of this game, the available weapons are fantastic.
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
shadowmarth said:
mike1921 said:
BrilliantCircle said:
Believe it or not, the giant hammer is actually a fast weapon. So is the lance, long sword and Slashaxe in one of it's modes. These are the bigger weapons too. It's not that the character is moving it at inhuman speeds, it's hard to explain without seeing it though. The smaller weapons, sword and shield, dual swords (not in this game) and light bowgun are small fast weapons. I think they have yet to add a small weapon that is slow.
So I'm guessing all those youtube videos labeled "Monster Hunter Tri" where they are fighting giant monsters with giant hammers and they are slow as shit are really about another shitty game where you fight monsters?
They may look slow in that video, but trust me, when you're fighting a monster, they're more than fast enough to take advantage of the openings the monsters give you.
Yet again, that makes them usable, not fast.
There is a weapon called the longsword, and if you use the right Sword and shield(elemental attack instead of ailment) they do decent amount of damage, which are fastest in the game.
Thank you.
shadowmarth said:
mike1921 said:
So you can figure out which quests are skippable...If you use a wiki? So what if you want to play the game yourself and don't want to resort to using the internet to help you?

Unless the game tells me which quests are key quests, I'm doing all of them and counting all of them. I'm not going to play the game at a speed you can only get with a wiki or the luck of playing all the right quests in the right order.
Then it'll take you 0-3 extra throwaway, 5 minute quests before you get to the Great Jaggi... Big fucking deal, you would have gone back and done them just to finish out the 1star rank eventually anyway.
Does the game force you to go back and play allt he one star missions or is the reward really that great?
its just 100% completion thing, like grinding for achieves. You don't have to do it, no one is forcing you, you don't actually get rewards(not good ones anyways) but people do it to just tell other people they've done it
 

shadowmarth

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mike1921 said:
Does the game force you to go back and play allt he one star missions or is the reward really that great?
Far as I know there's no incentive at all to complete any more than what is required, except perhaps for the occasional optional quest with the possibility of kickass rewards. It's just really not that hard to do them, and it's nice to see "Done!" next to the star rank if you've got any completionist tendencies.
 

mike1921

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milskidasith said:
mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
So your argument is reliant on A: personal preference on weapons (None of them are that slow once you understand the patterns monsters have, and lances, longswords, and Sword and Shields aren't even slow to begin with) and B: going into the game with a clear bias to say you don't like it?

How will that prove anything, exactly?
.................Alright, how is the pattern of a monster relevant to the speed of a weapon? I'm getting incredibly confused as to what your definition of speed is. Mine would be based on how many times you can swing the weapon in a minute, or just how long it takes to swing. I don't understand how it could be based on the enemy your fighting.

Yet again, thank the fans for making the game seem as bad as it possibly could. But, If I'm renting this I'm playing through the whole game, which is apparently incredibly long. Do you really think bias will persevere over me actually not liking the game if I play through a 60-140 hour game?
 

Evil the White

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I had a friend try and convice me to play his copy of Tri. I got to the part where you've just collected enough to make the base camp bigger before I died of boredom. Because in effect, its a small MMORPG with fewer people, fewer locations, fewer monsters and some button mashing. While the mashing was interesting for a bit, Fighting off one set of monstrs and then turning to gut them, only to find that the corpses of the first ones you killed have dissappeared is evil.
 

mike1921

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troqu said:
mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
I've been reading your replies to this thread, mostly because I'm home sick from work and bored out of my mind. I have two questions for you:
1) Are you planning on playing with a classic controller or a wiimote? If you are planning on using the wiimote don't bother your opinion will already be invalid.
2) If you actually go out and rent it to prove your point to the other trolls on the internet, will you give an honest opinion when you are done? Not just if you think it sucks, but if you end up enjoying yourself will you have the stones to admit that too? If not then it doesn't matter if you are going to rent it just to "prove us wrong" because you are just going to say it's bad regardless.
1. Ofcourse
2. Ofcourse
 

Krimson Kun

New member
May 28, 2010
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mike1921 said:
milskidasith said:
mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
So your argument is reliant on A: personal preference on weapons (None of them are that slow once you understand the patterns monsters have, and lances, longswords, and Sword and Shields aren't even slow to begin with) and B: going into the game with a clear bias to say you don't like it?

How will that prove anything, exactly?
.................Alright, how is the pattern of a monster relevant to the speed of a weapon? I'm getting incredibly confused as to what your definition of speed is. Mine would be based on how many times you can swing the weapon in a minute, or just how long it takes to swing. I don't understand how it could be based on the enemy your fighting.

Yet again, thank the fans for making the game seem as bad as it possibly could. But, If I'm renting this I'm playing through the whole game, which is apparently incredibly long. Do you really think bias will persevere over me actually not liking the game if I play through a 60-140 hour game?
I saw the ending credits in about 60~70 hours and I've loved every single moment I've spent playing it. Speed of weapon, well as I've said longsword and SnS(sword and shield) is probably the fastest, but because of the monster's patterns, it doesn't necessarily equal the amount of hits you can land on them, depending on a monster lance might land more hits and so on.

I do admit that it gets better later on is a rather weak argument, but all the problem I had with Yahtzee was his first review, which mainly occurred because I thought he didn't play past the tutorials which would have been fine if he said so, and now he told us how far he got in EP so I have no problem.

but I do hope that you'll enjoy the game, it is very unique, I've not come across a game where skill is everything(well almost everything)
 

obex

Gone Gonzo ..... no ..... wait..
Jun 18, 2009
343
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Allot of people are still whining and while i will offer no opinion on the quality of a game which i haven't played and whos only review is being criticised i will point out a couple of things.

1. Exaggerations and sarcasm: These are two techniques that yhatzee employs for comic effect we know that the game isnt all about collecting honey and mushrooms its an exaggeration of a game play element yhatzee found uninteresting.

2. Bias in reviews: If your a long term yhatzee fan (or watched the archive stuff) you might remember his early psyconaughts review in which he praised the game and was not scathing to it. This review wasnt as well received as others as its allot funnier to see him rip the piss out of a game rather than praise it. This has lead to significant bias in his reviews even games he liked such as Batman arkham asylum were heavily criticised.

3. His other points: all most no one is going on about the other points he brought up such as the poor equpiment managing system and the resource gathering. Are this just ignored while you bang on about how long he played the game for?

4. Does it matter?: Yhatzee himself once said that if you like a game then whatever he says should not affect it unless there is a doubt in your mind. I could understand if this was IGN and Yhatzee was a supposedly unbias reviewer that people would base their purchase of but no everyone knows yhatzee is comical reviewer and anyone with a lick of sense can tell that he focuses of the negative for the humour value and should maybe look at IGN before making their full verdict.


Conclusion: There are tonnes of games yhatzee has called crap but have been otherwise critically acclaimed to name a few mass effect, mass effect 2, halo 3, dragons age origins and bayoneta. If you think that all the games yhatzee puts down are complete and totally garbage (including all the games on that list) please continue to complain about how he didnt give this game a completely fair try before pissing on its bonfire because if he is going to say that all the games i just listed are bad monsterhunter tri is going to have to be not only as good as those games but better.


(Disclaimer: As i said near the start i have no idea of the quality of this game infact considering this response and the metacritic score i would slant towards the opinion that it is infact a good game so dont call me a hatter.

Additional: This post is a statement im not going to respond to any reply's trying to get me into an internet pissing contest unless you have a really well thought out point in which case i will probably just edit this post.)

Edit1: I left that additional in so that if someone pointed out something obvious that i had missed i could change this post this shows that i understood the nature of my human form and therefore that i will make mistakes, but i didnt think it would be as bad as being unable to count to 4 ;)
 

shadowmarth

New member
Jun 1, 2010
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Evil the White said:
I had a friend try and convice me to play his copy of Tri. I got to the part where you've just collected enough to make the base camp bigger before I died of boredom. Because in effect, its a small MMORPG with fewer people, fewer locations, fewer monsters and some button mashing. While the mashing was interesting for a bit, Fighting off one set of monstrs and then turning to gut them, only to find that the corpses of the first ones you killed have dissappeared is evil.
Erm... what? If you're button mashing then you're doing it wrong...
 

mike1921

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Oct 17, 2008
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Mindmaker said:
mike1921 said:
So you can figure out which quests are skippable...If you use a wiki? So what if you want to play the game yourself and don't want to resort to using the internet to help you?

Unless the game tells me which quests are key quests, I'm doing all of them and counting all of them. I'm not going to play the game at a speed you can only get with a wiki or the luck of playing all the right quests in the right order.
I really don't see your problem.
Most people are doing all the quests anyway.

And people who enjoy "speed runs" either are pionieers (and figure it out themselves) or use guides (in this case the wiki).

So you clearly don't like the game, so why do you keep beating a dead horse, with going even further into detail?
I'm just saying, if most people are going to play all the quests, and they have no way of knowing which ones they can skip, I want them all included in the tutorial hour count.
 

milskidasith

New member
Jul 4, 2008
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mike1921 said:
milskidasith said:
mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.

So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.

My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.

And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.

Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.

So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.


Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
So your argument is reliant on A: personal preference on weapons (None of them are that slow once you understand the patterns monsters have, and lances, longswords, and Sword and Shields aren't even slow to begin with) and B: going into the game with a clear bias to say you don't like it?

How will that prove anything, exactly?
.................Alright, how is the pattern of a monster relevant to the speed of a weapon? I'm getting incredibly confused as to what your definition of speed is. Mine would be based on how many times you can swing the weapon in a minute, or just how long it takes to swing. I don't understand how it could be based on the enemy your fighting.
Yet again, thank the fans for making the game seem as bad as it possibly could. But, If I'm renting this I'm playing through the whole game, which is apparently incredibly long. Do you really think bias will persevere over me actually not liking the game if I play through a 60-140 hour game?
My definition of "slow" and "fast" is relative. Why? Because, objectively, all t weapons in the game are slow, when you compare them to, say, an assault rifle, or a semi auto pistol, or a fighting game. Objectively, the weapons are slower than, say, slashing stuff to death in God of War, but God of War has faster enemies and tends to surround you more.

So the weapons in this game, while they might look slow, are in no way too slow to fight monsters. That's what my definition is. A weapon is only "too slow" if it will get you hurt attacking where other weapons would be safe, and it is very rare that would happen (usually, it's the greatsword, which is slow and has a lot of lag after the attack, though you can roll out of that so it's not all that bad).

To the second question:

Yes. Hell yes. Every possible way I can say yes, you can assume I said it.

If you're the type who will argue about how the game sucks for pages without ever playing it, you're not going to magically lose your bias. Humans don't like to admit defeat, ever.