Ah, but this isn't a fetch quest game. The whole point of the game is to kill large monsters. This becomes greatly satisfying when you have put in two or three attempts using the exact same gear, and finally down the thing because you yourself have improved. There's no auto-lock. There's no auto-dodge. It's about timing, and aim, and knowing where the monster is going and why.
I can hit a giant pterodactyl, watch it drool, and know that when it's flying off, it's going fishing because its stamina is low. I can see the t-rex limping away and know that it's going to go sleep in its lair. I smack a dragon in the legs enough times and it's going to fall over. I smack a giant lizard in the head enough times and it gets dizzy and stand there.
It's not an MMO. It's not about doing your rotation, moving 2 feet, doing it again. It's not about getting 3 MacGuffins for the guy in the village so you can level up arbitrarily. And it's certainly not about saving the world from a complicated system of governments who have decided they want to unlock the ultimate power which could potentially destroy the world. They throw in a teeny tiny storyline about "saving the village from earthquakes" to make it make some semblance of sense. The game is all about killing giant monsters.
I can hit a giant pterodactyl, watch it drool, and know that when it's flying off, it's going fishing because its stamina is low. I can see the t-rex limping away and know that it's going to go sleep in its lair. I smack a dragon in the legs enough times and it's going to fall over. I smack a giant lizard in the head enough times and it gets dizzy and stand there.
It's not an MMO. It's not about doing your rotation, moving 2 feet, doing it again. It's not about getting 3 MacGuffins for the guy in the village so you can level up arbitrarily. And it's certainly not about saving the world from a complicated system of governments who have decided they want to unlock the ultimate power which could potentially destroy the world. They throw in a teeny tiny storyline about "saving the village from earthquakes" to make it make some semblance of sense. The game is all about killing giant monsters.