WARNING: This thread contains spoilers in the following games: 'Mass Effect' 'Mass Effect 2' and 'Dragon Age'.
Though most of those games are fairly old now, so theres probably no danger of ruining the story for you now. Speaking of which, why am I talking about these old games?, you might be wondering.
Because they are some of my favorite games, and I recently went back to replay them, and made a shocking discovery. But I'm getting ahead of myself.
Spoiler warning: In Mass Effect, you spend the course of the game chasing down,(and more importantly, learning to hate saren). Ah, but in the games climax, just as you are about to take you vengeful pot-shot, Saren confesses to you the hes just a scared, misunderstood puppydog who felt he had no choice in the situation he was in, and saves you the trouble of killing him. (Sure his body reanimates for a final climactic boss battle, but it wasn't his concious self, so it doesn't count!)
Dragon Age: You pursue Teryn Logain for the unforgivable crime he commited in the beginning of the game, in which you beloved mentor, and king are killed. When you finally catch up to him,and brace yourself for vengence, he gives a teary speech about how he was only doing what he thought was best for the nation he loved. And then spatter his guts onto his by-standing wide-eyed daughter. (yes, I know you don't HAVE to kill him, but the option is there...)
My point: I'm all for moral complexity in games, but the other part of me doesn't want to feel like an ass for killing the person I've come to hate all throughout the story. And I feel it somewhat takes away from the experience,and feeling of being a good guy, should you opt to be one.
So I ask you, my fellow escapists: Should you be able to kill your bad guy as just that: A bad guy? Or should there always be an underlying good side to your antagonist?
Keepin in mind that this is geared mostly toward Bioware games, which I am not bashing (I happen to love them). And yes, I know Mass Efect 2 didn't come up but that one's a bit more straight forward.
Though most of those games are fairly old now, so theres probably no danger of ruining the story for you now. Speaking of which, why am I talking about these old games?, you might be wondering.
Because they are some of my favorite games, and I recently went back to replay them, and made a shocking discovery. But I'm getting ahead of myself.
Spoiler warning: In Mass Effect, you spend the course of the game chasing down,(and more importantly, learning to hate saren). Ah, but in the games climax, just as you are about to take you vengeful pot-shot, Saren confesses to you the hes just a scared, misunderstood puppydog who felt he had no choice in the situation he was in, and saves you the trouble of killing him. (Sure his body reanimates for a final climactic boss battle, but it wasn't his concious self, so it doesn't count!)
Dragon Age: You pursue Teryn Logain for the unforgivable crime he commited in the beginning of the game, in which you beloved mentor, and king are killed. When you finally catch up to him,and brace yourself for vengence, he gives a teary speech about how he was only doing what he thought was best for the nation he loved. And then spatter his guts onto his by-standing wide-eyed daughter. (yes, I know you don't HAVE to kill him, but the option is there...)
My point: I'm all for moral complexity in games, but the other part of me doesn't want to feel like an ass for killing the person I've come to hate all throughout the story. And I feel it somewhat takes away from the experience,and feeling of being a good guy, should you opt to be one.
So I ask you, my fellow escapists: Should you be able to kill your bad guy as just that: A bad guy? Or should there always be an underlying good side to your antagonist?
Keepin in mind that this is geared mostly toward Bioware games, which I am not bashing (I happen to love them). And yes, I know Mass Efect 2 didn't come up but that one's a bit more straight forward.