Do not change the premise of my example. This way you cannot discuss on basis of an example. You can always alter the example to destroy an argument. It is a common mistake undertaken when you are in a debate. To give an analogy: You are trying to solve a question in mathematics. On hte one side would be the premises on the other the result. There are a certain numbers of known variables in it on the side of the premises. Would you feel compelled to add new variables to the side of the premises? I assume not because it would change the result. We can both do our math but at the end we have two different results thus we won´t be talking about the same.BordeauX said:I'm back.
But isn't stealing "wrong", according to morality? And what if you stealing that medicine results in the death of a patient that had the money to buy it but couldn't since you took the last dose?Jachwe said:[...]
edit: the example is to show how two moral demands occur but cannot be met at the same time even though they must. It is a dilemma. If you follow an absolute moral you can do nothing but wrong. If you have a ranking of values you can show how they are ranked. There are a couple of other dilemmas that will show similar shortcomings of a respective ethic.
Firts things first. The opposit of good is not nescessarily evil. The conceptualization of the believe of good is universaly acceptable because it is a concept of our conscisnous. A good knife is a knife that cuts realy well, thus the opposit is a knife that does not cut. With good actions it is more complicated because our conceptualization of reality varies to a degree. We can think of good actions as such that it is good to do what authority commands but we can as easily think of good actions as those who have the most pleasureable consequences. They both encompass the idea of good which to put it simple is the most adequate and desirable.BordeauX said:Then we really can't discuss morality, seeing as I don't agree to that concept. "Good" and "Evil" are just terms, there are no absolutes in this universe, except perhaps death, and maybe not even that, depending on your personal beliefs.Jachwe said:I bevlieve that the concepualization of morality as the consentual believe of good is the way that enables us to talk about morality in a meaningful way.
As to why the idea of good has to be an absolute concept I say because it is a concept of our conscisnous. The one concept no one can seriously challange is the concept of "being". You are, I am, everone is. What is and what is not is only the conceptualization of our conscisnous demanded by our thinking. I will now take a shortcut skipping how to avoid the problem of solipsism and the mind-matter-problem.
Same conscisnous enables us to conceptualize the idea of good. That is why everyone can conceptualize the idea of good. Because our consciouness demnded by our thinking conceptualize everthing there is no problem for you to conceptualize the same things I do. That is how we are understanding each other.
Second "Good" and "Evil" are not just terms. Words do have meaning. Again there are concepts associated with those terms. Because these words are not merely terms consisting only of sound but also meaning we are able to communicate in a meaningful way. Otherwise everyone could not understand anyone here because our only means to communicate here right now are words.
Well unfortunatly not. Just not ackowledging them as not living does not necessarily mean they are not living. Well here is an example. In the antic times it was common in the roman empire to not acknowledge slaves as being human. They were just tools. If we look at that situtation and the one at hand you see how easily I can imagine the paople in a videogame as living beings and you just not acknowledging that thus not respecting the rights of living beings.Well there are a lot of assumptions in this example. But these assumtions must be ruled out if you want a consistent an universaly acceptable theory concerning ethics in videogames.BordeauX said:That's splitting hairs. Fine, I don't acknowledge them as living beings, is that better?Jachwe said:[...]
But this would be ontology and not ehics.But then again it is so interwoven espacialy in this topic. So we could lay that to rest because this could well be too much at one time.
Do not get me wrong I understand your sentiment of virtual life not being real life and thus different rules apply to them.
Actualy this reminds me of "Surrogates" Having a body destroyed but not the human controling the robot. Well yeah this might workBordeauX said:What I refer to as "Personality" are the actions and behavior pattern of the NPC, which, now that I think of it, are pretty much one and the same.Jachwe said:[...]
This "Personality" is defined by the coding within a game, and does not disappear from the game even if the model carrying out the actions dictated by the code vanishes from the map. As I said, NPCs can brought back as many times as desired, and they will go through the same motions over and over without memory of their so called "death".