Hmm.
The potential fixes for morality systems go around the forums every so often, but I think I'm getting to the point where I just don't see why we have to have morality systems at all.
When I eat a chick alive (And I loved Fable II, for making evil seem 'cool') I *know* what I'm doing is wrong, or evil. I don't need a little point marker or visual effect to tell me. Plus, when I slaughter a village of people, no-one should suddenly start fearing me unless I let survivors live to tell the tale.
As to moral-based endings..? Well, I'm not advocating them being abolished entirely, but I'd like to see multiple endings based on choices other than moral ones.
The potential fixes for morality systems go around the forums every so often, but I think I'm getting to the point where I just don't see why we have to have morality systems at all.
When I eat a chick alive (And I loved Fable II, for making evil seem 'cool') I *know* what I'm doing is wrong, or evil. I don't need a little point marker or visual effect to tell me. Plus, when I slaughter a village of people, no-one should suddenly start fearing me unless I let survivors live to tell the tale.
As to moral-based endings..? Well, I'm not advocating them being abolished entirely, but I'd like to see multiple endings based on choices other than moral ones.