Actually. . A lot of the 'evil' options in Dragonage 2. . . I considered quite good. For example, its evil to let the Dalish kill that guy who they believe is a Werewolf. I mean the Dalish Elves arent a group known for their skilled liars. And they usually dont track a guy over half the country if they dont know his a werewolf. And I would kill a werewolf.Steve Fidler said:The Chrono Trigger mention is quite out of left field, but somehow passed the fences on this. When explaining to my friends that once I had gotten every ending in Chrono Trigger, that in any subsequent play-through I just ignored getting all of the optional characters, and always had a team of Marle, Ayla, and Lucca. I never revived Chrono, I never repaired Robo, I never helped Glenn with his soulsearching quest for a raison d'etre, and I definitely never picked up that evil Magus fool. Of course, when I told my friends this, they were like "YOU MONSTER! HOW COULD YOU NOT HELP ROBO!" This is meta-morality, for sure, but an interesting note.
On the subject of Morality systems, though, is that especially in newer games they have made it very, very obvious what choice does what. Dragon Age 2 is a good example of this. A halo and angel wings is good and pure, a green leaf is peaceful, a purple laughing face is sarcastic/unbiased, and a red gavel is warmongering. (I probably missed something.)
The reason they did this was obvious, because people were complaining that when they picked what they thought to be the 'evil' choice, it ended up being more good than evil. But isn't that the point? To pick what your character would do, not necessarily "The Evil Choice."
Oh yea, and the one where you tell the bloodmages they are the stupid ones for running away from the Circle (Evil) While saying, please go back to the circle (good) I mean. A lot of the Evil options are either Neutral or Good. Marking them with a hammer thats red doesnt mark them as evil. It marks them as Harsh/Straightforward. As Bioware said themself. The Blue one with anglewings isnt the good one either. Its called (Diplomatic). And the Purple I think was supposed to be Witty/Sarcastic.. I found it easier to just call it Jerk.
I went through my game with a mix of them all. Because it wasnt a morality-system. As much as it was a speechsystem. A lot of people missed that fact. If you really had to find an example, go with the original wheel that did the direct Renegade/Paragon. Mass Effect 2.''
Sidenote: I did a Witty-rogue who remained neutral doing most of the game, then slightly started siding with the mages. Then instantly went Templar when shit hit the fan, and as templar spared as many mages as possible. Getting nothing but Bloodmagic and a giant Fetusguymonster in return. Was this the evil choice? I really dont know. . I myself consider it the top-of the top paragon. Because I didnt just save a few mages now. I saved every innocent person in the city from Templars comming from outside to secure the city after it was taken over by bloodmages (Yes they were Bloodmages, the ones I killed anyway, and that was clearly the majority). I saved a well good part of the circle, and I went out of game leading the Templars. So yea, everyone living in harmony. Thats a good ending right there, had to go through a shitload of Neutral/Witty/Harsh choices to get it. But suprisingly enough, everyone living in harmony, killing of bloodmages. And leading the templars. Is not Diplomatic, by your logic. Its evil.
On a sidenote: I do think you have to read some of the letters you find in every quest that has to do with Blood-Magic. I mean 'really' nobody saw it comming? A guy named 'O' inside the circle. Showing up every time something with bloodmagic appears. Youknowwhat, its their own fault. Bioware didnt make it too subtle people are just a bit too daft.