My main qualm with morality systems:
Morality is a flapping subjective view you inbred developers, and across cultures 1 thing can mean something completely different everywhere else.
So how about you just give us choices without saying "oh committing euthanasia is bad you get evil points" and just give us 2 choices with characters reacting according to their personalities.
Especially bad if they say "oh hey this option is what you get for personality points invested" UMM NO that just forces me to take the special choices to see what they are, how about you hide it and have every outcome something the player has to think about instead of pressing X for good Y for evil (DA2, Fable III are the 2 most recent examples, KotOR 1+2, Mass Effect etc).
Thank god Deus Ex: HR will change this.
Morality is a flapping subjective view you inbred developers, and across cultures 1 thing can mean something completely different everywhere else.
So how about you just give us choices without saying "oh committing euthanasia is bad you get evil points" and just give us 2 choices with characters reacting according to their personalities.
Especially bad if they say "oh hey this option is what you get for personality points invested" UMM NO that just forces me to take the special choices to see what they are, how about you hide it and have every outcome something the player has to think about instead of pressing X for good Y for evil (DA2, Fable III are the 2 most recent examples, KotOR 1+2, Mass Effect etc).
Thank god Deus Ex: HR will change this.