I couldn't agree more with Yahtzee about the Halo Reach storyline. The story was completely atrocious. There was no character development so you didn't care when any of them died, and there was very little explanation for what you were doing. It's obvious that the game was built for multiplayer and the single player was tacked on as an afterthought. Furthermore, they must have felt the need to dumb it down so the five to seven year old children that make up half of Bungie's consumer-base could follow the plot. Or rather, they eliminated the plot and reduced the single player to "go here, kill aliens, blow that thing up, go there, kill aliens, blow that other thing up." Not going to win an Oscar for best picture, that's for damn sure.
I say this as a Halo 'fan'. By which I mean I am willing to shell out $60 for hundreds, if not thousands of hours of multiplayer. I take this to be a good investment. But I also enjoy good stories from games. With the cast line up they have for Fable 3, I'm hoping they'll have the decency to just make it a full fledged adventure game with a great storyline, rather than just failing miserably at trying to make it into an RPG. (It isn't an RPG if after ten hours everyone's character looks and plays exactly the same except for their clothes.)
Yahtzee apparently shells out $60 (or whatever the Australian equivalent is) to play a story for ten hours.
And your complaint is REPETITION? WHAT? You do know they are called 'Video GAMES', not 'interactive story-majigs'. A Game is something that is, by its nature, repetitive and objective based. There is no important back-story to why the New York Giants play the Philadelphia Eagles. Its the same game, with the same rules, on the same field, over and over and over again. It is the exact same principle that motivates people to play multiplayer online. How could you not get that? The thing that gets repetitive is the STORY AFTER YOU'VE BEATEN IT A SINGLE TIME. That's why I RENT THE GAMES I PLAY FOR STORY AND BUY THE MULTIPLAYER CENTERED GAMES.
If your excuse is that you only care about plot, fine. More power to you. I like a good story to and I'll come to you for your opinion because I generally find that I have agreed with it in the past. But as a VIDEO GAME critic you should at least understand what GAMES ARE and why people play them. Aside from that, keep up the good work.
I say this as a Halo 'fan'. By which I mean I am willing to shell out $60 for hundreds, if not thousands of hours of multiplayer. I take this to be a good investment. But I also enjoy good stories from games. With the cast line up they have for Fable 3, I'm hoping they'll have the decency to just make it a full fledged adventure game with a great storyline, rather than just failing miserably at trying to make it into an RPG. (It isn't an RPG if after ten hours everyone's character looks and plays exactly the same except for their clothes.)
Yahtzee apparently shells out $60 (or whatever the Australian equivalent is) to play a story for ten hours.
And your complaint is REPETITION? WHAT? You do know they are called 'Video GAMES', not 'interactive story-majigs'. A Game is something that is, by its nature, repetitive and objective based. There is no important back-story to why the New York Giants play the Philadelphia Eagles. Its the same game, with the same rules, on the same field, over and over and over again. It is the exact same principle that motivates people to play multiplayer online. How could you not get that? The thing that gets repetitive is the STORY AFTER YOU'VE BEATEN IT A SINGLE TIME. That's why I RENT THE GAMES I PLAY FOR STORY AND BUY THE MULTIPLAYER CENTERED GAMES.
If your excuse is that you only care about plot, fine. More power to you. I like a good story to and I'll come to you for your opinion because I generally find that I have agreed with it in the past. But as a VIDEO GAME critic you should at least understand what GAMES ARE and why people play them. Aside from that, keep up the good work.