Thank you Yahtzee for writing an entire article just to clarify that you don't like a game, because, you know, you always like games.
You are right in every way my friend.OhJohnNo said:So, wait, what? Does this mean Yahztee actually reads comments on his videos? Huh, you learn something new every day I guess.
And when it's Yahtzee, I'm happy to settle for him finding it "inoffensive", even if I disagree and think it's awesome. Yes, even the singleplayer - indeed, I thought that was the best part and can't get enough of the campaign.
(still no reply? M be disappoint)
So that's why I don't remember, I thought it was like stated. Thanks maybe I'll re-read everything.MrDeckard said:It was in the book Fall of Reach. They weren't specifically told to forget, but nothing of their previous lives is ever mentioned to them, so they forget. Also, the Chief mentions on one of the books that all he remembers of his previous life is like a dreamMystryMeet said:Really? I missed something, which book was this? Or did I miss it in the Dr's notes?MrDeckard said:Yes, they were kidnapped at six, but they were immediately drilled to forget their previous lives and they never saw their parents again, so they only remember it like a dream.MystryMeet said:Actually seeing as Jorge was a spartan II he would remember his mother. He was kidnapped at six, most people remember their mother at six years old. Chief and all of the spartan IIs were all very smart and very strong so I don't think they would forget, unless I missed reading something saying that they did in fact forget about their previous lives.
So, everyone who owns a games console is also able to afford a phone line, high speed internet connection and subcription to the gaming service of the console they own? that really is quite the presumptious statement. I find it strange that you say that story games are "renters". It somewhat saddens me to know that somebody would merely rent a game, play through its story then return it to the place they rented it from. Your statement that you don't know anyone who buys story-based games can hardly be taken as conclusive proof that these games are only worth renting. All that means is that you don't know anybody that (shock!) would take singleplayer over multiplayer. Would it surprise you that for some people I know the main draw of Halo : Reach for them was actually the events of the singleplayer game as opposed to the multiplayer sections? Also, you're statement that games are moving away from being story based couldn't be more wrong. While a lot of games out there do now feature multiplayer components, they will likely also feature singleplayer elements as well. Look at the number of games that are due to be released, or have been released recently. Mentioning the next two games from Bioware, Dragon Age 2 and (when it's announced) Mass Effect 3 - there's two major games there that will be purely singleplayer and story driven. What about Bioshock Infinite? Assassins Creed : Brotherhood (don't try and kid yourself or anyone else by saying that that's a multiplayer game)? Deus Ex : Human Revolution? Fable 3? Fallout: New Vegas? Enslaved, a game that basically shouts the fact that it has harrative qualities form the rooftops, what with having an actual wellknown author involved in its production? So yeh, story or narrative isn't really looking that important to games developers right now. At all.ReiverCorrupter said:Everyone except those who don't have gaming consoles. I'm willing to bet that the vast majority of people who own a console and play games regularly can afford those other things. If you look at my post above, you'll see that I only rent games for their story, but I buy titles like halo because they are a lasting investment. Games have been moving away from being story based because it's economics. Just look at the numbers, all the best selling games are the games people play for the multiplayer. The numbers suggest the actual facts, developers have relegated single player to secondary importance. You suggest this large market of people who will pay 60 bucks for ten hours of story. I don't know anyone like that, story games are 'renters'. Your economic presuppositions are all wrong. WoW, Starcraft, Halo, Call of Duty. All multiplayer centered games, all dominate the market.
WOW and to think that YOU of all people wouldn't like Halo:ReachPalademon said:Yes, it is rather boring. There are new weapons and vehicles. (Or should I say old). I much prefered ODST's characterisation. I only starting liking Noble team (a little) after about half of them were dead.
This, and the problem with Yahtzee's arguments is that he's assuming game designers agree with his philosophy. In a lot of video games, regardless of how well fleshed-out a single-player game is, most people will focus on the multiplayer aspect, because that's what keeps people playing. Would World of Warcraft be so effective if it had an ending? Sure, most MMOs have an 'end game', but most of them don't say 'We're done! Roll credits!' and close it off. Would the cesspool that is Modern Warfare 2 be so successful if it didn't have such well-designed multiplayer? The answer is, quite simply, no. The majority of people enjoy the multiplayer more than the single player. It is not a good business decision, then, to focus so primarily on a good single player.Sneaklemming said:I dont care for halo, but I do care about multiplayer. Most fps games released these days use their single player as a kind of tour of the environments, weapons and mechanics. Notable exceptions exist, but for the most part multiplayer games are the core of gaming today.
I don't think he means multiplayer doesn't matter, more that not everyone will want to play the multiplayer (himself included) therefore for a game to be good it's story (almost the entire point of a game, next to it being y'know fun) and single player needs to be immersive enough that multiplayer is almost a nice suprise after you finish.Sir John the Net Knight said:Yahtzee is just so tired and predictable. I'm sick of hearing him blather on about how multiplayer doesn't matter. It sure as hell seems to matter to a lot of other people.
I've grown so tone deaf to Yahtzee's profanity-laced ramblings that they start to sound something like...
I thought he said "mum" as well... pug isn't pip. pip is pip. pug is pugZahrDalsk said:Yahtzee should have played with subtitles on. I know Jorge pronounces it "mom" but that's just his accent - he's saying "ma'am."
Anyhoo, I guess Reach can join Half-Life 2 at the Mediocrity Table, eh?
There are lots of games that i don't care for, that's why I don't play them. I don't force myself to play them and then go on line bitching about them........that would be retarded.Cat Cloud said:I'm just glad I'm not the only person who deosn't care about multiplayer. Great article.
Excellent point.Rooster Cogburn said:Not everybody likes single player games. I don't play single player at all, ever. Therefore, all games must be judged on their multiplayer experience alone.
Oh, no. I wasn't saying that all games are moving away from plot. My response was to your claim that it is crucial for games to have a strong single player component. It clearly isn't. There is a HUGE market of gamers out there who could care less about story. And ultimately the gaming industry is, surprise, about making money. So why would they expend massive amounts of effort on something their target audience isn't looking for. I probably will buy Fable 3 because it's gameplay will probably be fun enough for multiple play-throughs. I hope the story is good too. But I don't come into a Halo game and expect Shakespeare, nor am I disappointed when it isn't Shakespeare.MarsProbe said:So, everyone who owns a games console is also able to afford a phone line, high speed internet connection and subcription to the gaming service of the console they own? that really is quite the presumptious statement. I find it strange that you say that story games are "renters". It somewhat saddens me to know that somebody would merely rent a game, play through its story then return it to the place they rented it from. Your statement that you don't know anyone who buys story-based games can hardly be taken as conclusive proof that these games are only worth renting. All that means is that you don't know anybody that (shock!) would take singleplayer over multiplayer. Would it surprise you that for some people I know the main draw of Halo : Reach for them was actually the events of the singleplayer game as opposed to the multiplayer sections? Also, you're statement that games are moving away from being story based couldn't be more wrong. While a lot of games out there do now feature multiplayer components, they will likely also feature singleplayer elements as well. Look at the number of games that are due to be released, or have been released recently. Mentioning the next two games from Bioware, Dragon Age 2 and (when it's announced) Mass Effect 3 - there's two major games there that will be purely singleplayer and story driven. What about Bioshock Infinite? Assassins Creed : Brotherhood (don't try and kid yourself or anyone else by saying that that's a multiplayer game)? Deus Ex : Human Revolution? Fable 3? Fallout: New Vegas? Enslaved, a game that basically shouts the fact that it has harrative qualities form the rooftops, what with having an actual wellknown author involved in its production? So yeh, story or narrative isn't really looking that important to games developers right now. At all.ReiverCorrupter said:Everyone except those who don't have gaming consoles. I'm willing to bet that the vast majority of people who own a console and play games regularly can afford those other things. If you look at my post above, you'll see that I only rent games for their story, but I buy titles like halo because they are a lasting investment. Games have been moving away from being story based because it's economics. Just look at the numbers, all the best selling games are the games people play for the multiplayer. The numbers suggest the actual facts, developers have relegated single player to secondary importance. You suggest this large market of people who will pay 60 bucks for ten hours of story. I don't know anyone like that, story games are 'renters'. Your economic presuppositions are all wrong. WoW, Starcraft, Halo, Call of Duty. All multiplayer centered games, all dominate the market.
You mentioned, what four games that are multiplayer focussed, though I don't think WoW warrants inclusion in that list, given that despite it's MMO design, it really can be as single- or multiplayer as one wishes it to be. As well as the fact that there is basically a story underpinning basically everything that happens in World of Warcraft. Halo and CoD may dominate the markets they are in to some extent, but that's really only the market of being games that people play online a lot, not the gaming market in general.
That's a good point. You should judge Bioshock 2 on it's samey monotonous singleplayer rather than it's eclectically fun multiplayer that died too quickly =-(.ianrocks6495 said:You shouldn't judge Reach solely on its single player just like you shouldn't judge Bioshock 2 solely on its multiplayer.
Everyone knew that when he made this videoOhJohnNo said:So, wait, what? Does this mean Yahztee actually reads comments on his videos? Huh, you learn something new every day I guess.
That is not all Yahtzee has said on the subject and this is not what I am commenting on.Kyoh said:If Yahtzee says he doesn't review multi-player aspects of a game
I never brought it up before.why are you continuously complaining?
Who says I don't? My complaint is more specific.If you don't like the way he reviews...
Agreed. Which is why I find it so incongruous when Yahtzee turns around and insists games must be judged by their single player experience regardless of multiplayer offerings. Especially when the only justification he offers is he likes one and not the other. It would be just as strange to say games must be judged by their multiplayer experience regardless of singleplayer offerings just because I usually skip the latter.Reviews are ALL subjective,