Primer: Criticism of a game's vices or virtues are financially unbiased. That is, the sales figures of a game should not be a consideration when dissecting it. Plenty of reasons for good sales figures that are irrespective of virtue. Things like, good marketing, high brand awareness or loyalty, etc.
Christopher N said:
meh. if its not broken, don't fix it. I think thats what bungie were thinking when they make halo games
If it ain't broken, don't fix it. I love repeating the Mantra of Mediocrity. This kind of argument is as convincing as this:
Telling me that I should refrain from excising an unappealing birth mark from my buttocks, because it's
not malignant.
If every developer thought like that, there wouldn't be any progress or originality. Thankfully, we have some braver developers who are willing to take risks for greater returns. The pioneering spirit is still alive (barely) in some of the big studios. But it is in the Independent scene that this spirit is the strongest of all. This is what always happens. Studios grow fat and slothful. Their publishers get so rich that they (and their shareholders) become afraid of losing it all. So they stop taking risks, and start milking the udder of predictability. Fast forward 10-15 years, the franchise dies out in a pathetic anticlimax - where noone cares to give it a thought either way. I'm thinking of you Command & Conquer, just barely.
Then an "independent" studio comes along and actually tries something fresh and new - has great success. Fastforward 10-15 years, perhaps that same studio becomes just as slothful and cowardly as the entrenched big boys of last generation?
Rinse and repeat.