More Than Half of GameStop Customers Unaware of Stores' Trade-In Policy

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
........................so wait, how the hell do these people think Game Stop gets its selection of used games?
 

Slegiar Dryke

New member
Dec 10, 2013
124
0
0
sell the used games at a lower price, BS. Anyone remember what they did back when Xenoblade released?! the game was selling....USED....for upwards of 80-100+ BIG ONES. the game cost 40 bucks at launch. They are full of it and price their stuff based on how they see fit........oh sorry...."Market price".....*coughcoughBSCough*... Plus the constant hawking of services has me to the point of denying them the chance to even offer anything, and that's if I even go in to one nowadays. I prefer disc games over downloads, unless its something like humble or Gog, but Gamestop at this point is more a problem than a convenience I feel....
 

Roxas1359

Burn, Burn it All!
Aug 8, 2009
33,758
1
0
RJ 17 said:
........................so wait, how the hell do these people think Game Stop gets its selection of used games?
Actually, GameStop policy is that if the game is opened from it's shrink wrap for more than a day, then it's considered used. That's what they were doing with the sudden impulse of "trade ins" they got for Xenoblade Chronicles, when in reality NeoGaf and other sites discovered that the "used" Xenoblade Chronicles were actually reprints, like how the Metroid Prime trilogy's were. It was easier to spot the Metroid ones because all 2009 original print ones were in tin cases only, and had a sleeve on the front. The reprints are in white Wii cases with no slide-on cover. So theoretically, GameStop could take some new games, remove the wrapping, and sell them for used. Now that'd be suicide for newly released games, but they can get away with it when it came to reprints.
For price comparisons, for a "used" copy of Xenoblade Chronicles when they first started doing it, it cost $95 for the used copy and only $60 for the new, but there were no new copies except online. GameStop also makes it's money off the used sales, so in the case of Xenoblade they would make $95 each sale and not have to give any of that to Nintendo since it was considered used and not new.
 

Diddy_Mao

New member
Jan 14, 2009
1,189
0
0
Now, I've shopped at Gamestop for a while now, I'm aware of how up front they are with their trade in policy.

I'd like to say I'm surprised that this many folks haven't heard of it, but I've worked the retail front lines before and I remember all too well that customers are oblivious as hell.

From what I've seen, that 60% is probably the only thing keeping the employees from taking their own lives rather than face one more belligerent halfwit who just can't grasp why their used copy of 2006 NFL blitz isn't worth the $50.00 they originally paid for it.
 

Roofstone

New member
May 13, 2010
1,641
0
0
I have no problem believing this, having worked in retail I can most assuredly confirm that customers don't read anything at all.
 

medv4380

The Crazy One
Feb 26, 2010
672
4
23
The key to this is "only 40 percent of the people who walk into a GameStop store today know that we accept trades of games"

What day was it? If it was Black Friday I'd expect about 90 percent wouldn't know about their trade in policy. If it was the Tuesday release day for a big budget AAA game in the middle of summer I'd expect it to be about 10%.

The better question is,
What percentage of their regular customers don't know?

Then again it varies based on how you ask the question. Toss in smart devices, and I'll say I didn't know that. I don't think of GameStop as the place to sell back my smart phone when I'm done with it.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Neronium said:
In all honesty, it's probably for the best that they don't know. The amount they give you for trade ins is abysmal, and it's even lower if you go for straight cash instead of store credit. I wouldn't have a problem with it as much, if they didn't mark up the price of the used games to being about $5 cheaper than just buying it brand new.
It might be for the best, but it amazes me that with all those banners and with the clerks pushing the stuff that more than half of consumers would be unaware. I mean, I've worked in retail, I'm aware people can be really freaking oblivious. This isn't completely new, but 60% seems high, even for the lowest common denominator.

MrHide-Patten said:
"We see it as an integral part of the entire video game ecosystem."
Ummm, I think they mean;
"We see it as an integral part of our entire business strategy."
Whether or not publishers like it, selling off or trading in their last half-finished DLC fest to pay for the next one has become a part of the infrastructure. And it makes sense, as publishers have decided games are disposable and should only have replay value until the next one comes out.

When you post over a billion in profits from used games, I see very little reason why they can't share it around, besides the bug wigs getting bigger hovercraft money.
There's also no reason to spread it around.

Half the reason we get shafted is all in a bid to get through GameStop.
Err...No. Considering publishers and console makers cowtow to Gamestop and make special deals with them. They're not taking shots at or hurting Gamestop.
 

Roxas1359

Burn, Burn it All!
Aug 8, 2009
33,758
1
0
Zachary Amaranth said:
It might be for the best, but it amazes me that with all those banners and with the clerks pushing the stuff that more than half of consumers would be unaware. I mean, I've worked in retail, I'm aware people can be really freaking oblivious. This isn't completely new, but 60% seems high, even for the lowest common denominator.
I honestly think that they are using hyperbolic numbers for that really, because not only do they have banners, they have the magazine, sites, TV ads, and website ads that promote it because like you said 60% seems a tad high. If anything I'm going to assume more people answered sarcastically because they don't use it, but that's probably me being optimistic as I've worked with people who don't notice things that right in front of them before.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Neronium said:
I honestly think that they are using hyperbolic numbers for that really, because not only do they have banners, they have the magazine, sites, TV ads, and website ads that promote it because like you said 60% seems a tad high. If anything I'm going to assume more people answered sarcastically because they don't use it, but that's probably me being optimistic as I've worked with people who don't notice things that right in front of them before.
It's probably more reasonable that the surveyors simply were oblivious to sarcasm.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
I find this hard to believe. Actually, I have to wonder about some of the things EVER said about Gamestop sometimes. Can it be that I have the only shops in America that have polite and decent employees that are informative and helpful? I've never had a Gamestop problem except for a time where something I wanted wasn't available there, and they DID try to help me find it. No doubt, the bad business IS true, but the way I hear it talked about, it's like it's everywhere but here.
 

Sansha

There's a principle in business
Nov 16, 2008
1,726
0
0
Fuck retailers. Steam or Origin, or Amazon if I want a collector's edition. I haven't left my house for a new game in over a decade.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
-Dragmire- said:
$22 for a $20 card and $55 for a $50 one. No tax though(which there shouldn't be on gift cards) so they don't have much of a paper trail for transactions.

I think I'll take a trip there today, it was my little brother that paid it since he doesn't have a credit card. I wonder if they'll let me take pictures of their steam card display...
Looking into it I found that it could be a case of currency conversion but the mark up on the cards shouldn't be as high as $2 and $5, respectively.

Seems like they're either arbitrarily rounding up for...reasons[footnote]Certainly not to pocket a little extra cash on each sale.[/footnote]... or applying tax (which they shouldn't be).

Either way, that's pretty lame. But at least the markup isn't completely ridiculous.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Neronium said:
RJ 17 said:
........................so wait, how the hell do these people think Game Stop gets its selection of used games?
Actually, GameStop policy is that if the game is opened from it's shrink wrap for more than a day, then it's considered used. That's what they were doing with the sudden impulse of "trade ins" they got for Xenoblade Chronicles, when in reality NeoGaf and other sites discovered that the "used" Xenoblade Chronicles were actually reprints, like how the Metroid Prime trilogy's were. It was easier to spot the Metroid ones because all 2009 original print ones were in tin cases only, and had a sleeve on the front. The reprints are in white Wii cases with no slide-on cover. So theoretically, GameStop could take some new games, remove the wrapping, and sell them for used. Now that'd be suicide for newly released games, but they can get away with it when it came to reprints.
For price comparisons, for a "used" copy of Xenoblade Chronicles when they first started doing it, it cost $95 for the used copy and only $60 for the new, but there were no new copies except online. GameStop also makes it's money off the used sales, so in the case of Xenoblade they would make $95 each sale and not have to give any of that to Nintendo since it was considered used and not new.
That...still doesn't explain how 60% of the shoppers are completely oblivious as to where GameStop's used games come from. Yeah, that explains a scam that GameStop tried to pull with that particular game (and perhaps others), but still, the very fact that GameStop HAS used games kinda implies that they would be "legitimately" getting them from somewhere. 60% of their customers not knowing about trading in games is still ridiculous...especially since every GameStop that I've seen has it's windows covered with "TRADE IN YOUR OLD GAMES, IPHONES, AND IPADS HERE!!!" posters.
 

michael87cn

New member
Jan 12, 2011
922
0
0
good. it's not uncommon to get 1 or 2 dollars for a game they will turn around and put on the shelf for 30.
 

BlumiereBleck

New member
Dec 11, 2008
5,402
0
0
That's probably for the best, you'd get better deals selling them online. Games are now investments.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Yeah, I know about their trade-in policy... But, that doesn't mean I actually use it...

And thus, that must make me part of the 60%, right?
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
I'm aware of the policy from having worked there and it's really better to just rent a table at a flea market and sell your games there. Even if you make a couple of sales, you'll end up with far more than you would selling to Gamestop. I'm extremely lucky to have an independent games retailer nearby.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
0
0
Tohuvabohu said:
Neronium said:
In all honesty, it's probably for the best that they don't know. The amount they give you for trade ins is abysmal, and it's even lower if you go for straight cash instead of store credit. I wouldn't have a problem with it as much, if they didn't mark up the price of the used games to being about $5 cheaper than just buying it brand new.
No kidding. I think the most insane offer I ever got for a trade-in there, was for Resident Evil: Operation Raccoon City.

[HEADING=1]70 fucking cents.[/HEADING]

And that was for store credit. Yeah, I know the game was shit. But give me a break. I would've been less offended if the guy offered me half a pack of gum and an empty can of soda.

OT: That's odd. Gamestop is the kind of place never shuts the fuck up about trade-ins and pre-orders. How can this many people be completely unaware about the, albeit awful, trade-in policy?
to be fair, that game sucked pretty hard and most people probably opted to trade or exchange it before you did

i wouldn't even pay 75 cents
 

Elijin

Elite Muppet
Legacy
Feb 15, 2009
2,067
1,028
118
-Dragmire- said:
I figured as much. Technically though, it's an EB Games but they merged with Gamestop in 2005 so they are basically the same company at this point.

The only way I can sort of see this kind of thing happening is if they buy codes at US pricing and sell it to customers at the Canadian equivalent since our dollar is a little weaker at the moment. Still seems sketchy though.
Why is it sketchy? Last time I checked, the cards openly say they're USD, so why is it sketchy to pay an amount respective of that? Lazy perhaps, being set at an arbitrary mark rather than being adjusted on a daily (or even hourly) conversion rate, but yeah, hard to join 'I am upset I am paying an amount which is reflected in my currency value' to be sketchy.

Do you honestly expect a 50 USD gift card for less than 50 USD?


The whole thing is just a mess because people walk into a store and see a card which has one number on it, being sold for another number, I suppose.