hanselthecaretaker said:
Is the idea of watching gore for videogame or movie research disturbing? Sure.
Is it really more disturbing than the actual jobs of people who have to deal with such content (trauma surgeons, CSI?s, coroners, slaughter houses, basically any of these for starters [https://www.careerbuilder.com/advice/10-of-the-scariest-jobs-in-america], etc.) in their everyday occupation, hands on?
*raises eyebrow*
So I'm a nurse, I work in a PICU (psychiatric intensive care unit). Sufficient to say is that my work can get pretty hairy at times, from severe cases of self-harm to patients attacking staff physically or psychologically. As others have said, we have systems in place to deal with this. We have counseling, we have debriefs, we have routines for preparing for and minimizing risks, we have recurring training, we have introduction programs to make people ready for the risks and dangers. And we have a workplace atmosphere that allows for the venting of negative emotions as they occur, via colleague to colleague talks, others covering for someone who's pushed to the limit and an openness about how tough the job can be.
I doubt Netherrealms had all of that in place for the people who had to watch videos of animal slaughter for hours on end. And even if they did, there's a significant different in mindset when I have to stop someone from cutting open their arms to save their life or have to start brawling with someone who attacks a co-worker compared to someone who has to watch ISIS videos to make animations in a video game as realistically gruesome as possible. I can see that what I do is to save lives and help people get better, which does a lot to help you cope with gore, violence and threats. I doubt someone at Netherrealms went home and was like "Yeah, watching 2 hours of beheading videos is really bad, but it will be so worth it when someone on Reddit compliments Kitana's fatality animation!"