Most annoying AI in a game

arcstone

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The original poster says oblivion.

This is like asking if we know about anything hotter than the center of the sun.
 

enzilewulf

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OOOOOO!! that black chick from the first fable. God she is always saying, "you wont kill more hobs than me" yeesh shut up
 

Mad World

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enzilewulf said:
OOOOOO!! that black chick from the first fable. God she is always saying, "you wont kill more hobs than me" yeesh shut up
It was Whisper, I believe.

Anyway, while the A.I. in Oblivion has its downfalls, I thought that it - in general - was great.

I found the friendly A.I. in Half-Life 2 to be very annoying. They did a terrible job of following you, and they seemed to retreat too often.
 

wildpeaks

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The most annoying NPC is the one you have to protect, yet is stopped/killed by any rock on the road, for example forgot-her-name from Far Cry (yeah it's old, I know...)
 

dgwarhammer

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Still playing Diablo 2 LOD waiting for Diablo 3.

Dumb ass AI?

Any hired merc in any act. Walk into and stand in fire. Can't follow you... open doors to rooms you don't want to go into... And will you just start attacking the lightning enchanted critters and get me killed please !!!
 

wildpeaks

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Mad World said:
I found the friendly A.I. in Half-Life 2 to be very annoying. They did a terrible job of following you, and they seemed to retreat too often.
True, but at least their [enjoyable] death doesn't make the mission fail :)
 

Silverwolf001

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SpireOfFire said:
agreed. every time i try to fight "along side" them, they end up moving in front of me while i swing my sword, i inadvertently hit them which either a) kills them, b) they considerit assault and my infamy goes up, or c) hurts them and they in turn attack me.

i have yet to come across a RTS where ALL of my units follow my command and GO WHERE I FUCKING TELL THEM TO.
I know right! I was playing Halo Wars last night and I had like 7 wolverines. I told them to move around a base to attack and they just sat there with their thumbs up their a**'s.

Don't get me started on Oblivion.
 

InsanityRequiem

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I've experienced some bad AI in the GTA games. Especially when you have to escort a wounded buddy... oh gods. They just like to hurt themselves (Roman falling down stairs to his death) or walk into enemy gunfire.
 

wildpeaks

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Woodsey said:
The only game that's ever done a decent escort mission is Crysis.
Freezing guy escort mission ? The on-screen effect looked good, but I usually had to go several checkpoints ahead to make sure that brainless NPC survives, a bit frustrating.
 

ProfessorLayton

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The only AI that I couldn't stand was the AI in Resident Evil 5. There was no way that I could play that on single-player. Sheva was just beyond stupid and useless.
 

Mad World

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wildpeaks said:
Mad World said:
I found the friendly A.I. in Half-Life 2 to be very annoying. They did a terrible job of following you, and they seemed to retreat too often.
True, but at least their [enjoyable] death doesn't make the mission fail :)
I don't believe that I've ever had a problem with that. Maybe I didn't do enough side-quests (I really didn't do that many).

Also, essential NPCs were supposed to be invincible. Were there certain points in Oblivion where vital NPCs could die?
Apparently, Martin could be killed during the big battle.
 

wildpeaks

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JazzCP said:
Left 4 Dead 2: The AI stand around next to the Charger pummelling you, trying to right-click melee it to death or sometimes think a truck about a mile down the road is more interesting than you being ridden by a Jockey.
Also, don't you love how the bot tries to heal you while you're sitting in spitter goo ? :D
 

laststandman

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Mad World said:
wildpeaks said:
Mad World said:
I found the friendly A.I. in Half-Life 2 to be very annoying. They did a terrible job of following you, and they seemed to retreat too often.
True, but at least their [enjoyable] death doesn't make the mission fail :)
I don't believe that I've ever had a problem with that. Maybe I didn't do enough side-quests (I really didn't do that many).

Also, essential NPCs were supposed to be invincible. Were there certain points in Oblivion where vital NPCs could die?
Apparently, Martin could be killed during the big battle.
it makes sense sort of,
that was half of your objective during that quest was to keep him alive
 

Misterian

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Mass Effect Squad members, they tend to get in your way when you're trying to shoot someone.

And Fallout 3 companions, at rare times they'll stay in 1 location without you asking them to wait.

seriously, there was 1 time where Fawkes seemingly refused to follow me out of a hotel we were exploring, I only noticed until I got out that he was gone and I at first thought he went to the Museum of History, when I discovered he wasn't here, I chekced back the hotel where he finally decided to follow me some more.
 

Mad World

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laststandman said:
Mad World said:
wildpeaks said:
Mad World said:
I found the friendly A.I. in Half-Life 2 to be very annoying. They did a terrible job of following you, and they seemed to retreat too often.
True, but at least their [enjoyable] death doesn't make the mission fail :)
I don't believe that I've ever had a problem with that. Maybe I didn't do enough side-quests (I really didn't do that many).

Also, essential NPCs were supposed to be invincible. Were there certain points in Oblivion where vital NPCs could die?
Apparently, Martin could be killed during the big battle.
it makes sense sort of,
that was half of your objective during that quest was to keep him alive
Ah. It's been a while since I've played. Even longer since I've done that specific part.
 

Evil Tim

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laststandman said:
What AI has annoyed you the most in a game?
Remember your promise to Merino!
Today is the day Mantel falls!
They cannot stop us if we work together, Carpenter!
Remember your promise to Merino!
Today is the day Mantel falls!
They cannot stop us if we work together, Carpenter!

etc etc etc
 

Danish_4116

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Teammates in Operation Flashpoint 2.

I tell them to take cover behind a wall, the take cover on the side the bullets are coming from. This made the airport mission a nightmare. Once I got into the control tower, I order my teammates to the windows, they go outside. After much ordering and nudging, I finally get them inside, only for one of them to pull out an Anti-tank rocket and fire at a solid wall (killing me and the rest of the team) when trying to destroy an APC on the other side of said wall. I eventually got so fed up with the AI I'd gun them down at the beginning of the mission and every time they respawned.
 

Rieza

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One of the most annoying NPC's i've ever met came from zelda 2. i got the collectors edition with my gamecube and got to the first town. It must have took me an hour before i realised that the guy in the house WAS ACTUALLY an error >>;