I find it to be one of the few games you can set down for months and then pick up again without having to restart to remember what you were doing. But I guess that's what happens when your game is less about disjointed story and more about going around collecting boxes.putowtin said:Just Cause 2 I played this game till I'd completed a good 35% (and for those that have played they'll agree how long that takes) when I realised, I was going round in circles, raiding the same base/village/city over and over. In the end for the sake of my sanity I had to give up!
For me Assassin's Creed II comes to mind. All I saw it as was just a game with boring unskippable exposition with bizarrely-faced characters before running around clusters of largely copy-pasted buildings.
Demon's Souls was another. Not experiencing the same difficulty as others apparently were, the game just become a dull trod though typical landscapes broken up by hilariously inappropriate ragdolling.
Dragon Age: Origins and Mass Effect as well. It's hard to explain, but recent Bioware titles all seem to have this...dryness about them. I find a lot of the intrigue and characterization to be bland and expressionless.