Most Boring Opinions in Geek Culture - Part II

MonkeyPunch

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Feb 20, 2008
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24: Family Guy is still funny.

22: CGI arguably made (some) movies better.

18: "too long" for something that is that good makes it just "long".

14: "easy mode" only ruins games if you're stupid enough to not like easy mode and yet still play it.

10/9: Seriously? Some people consider Moore the worst? Seriously news to me. Connery > Moore/Craig >>>>>> Brosnan > Lazenby > Dalton

You're welcome. I can bore you further at request.
 

Legion

Were it so easy
Oct 2, 2008
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Bhaalspawn said:
No publishers are not nickle and diming you. You just want all the extra content for free, and that's NOT going to happen. No they are not breaking their promises. They are not out to deceive you. The world of game design is a complicated thing, where anything can change, and words are interpreted differently by developers and their dipshit fans.
You seem to be implying that we should be grateful for what we get, no matter what that is. You mention supply and demand, but then call people out for their demands.

If a game developer releases a game and charges people extra for DLC, and people pay for it, you call it supply and demand.

If a game developer releases a game and charges people extra for DLC, and people do not think that the game warrants the price tag, you call it whining and entitlement.

And yes, game developers are breaking promises, because when a product is advertised as having a feature, and the final product does not have that feature, then that is false advertising.

Just like The War Z. Or are the people pissed off with that being whiny and entitled? That the game claimed to have features not ready to be released yet?

The people demanding that Bioware give out free DLC as "an apology for the ending" are being whiny and entitled. The people claiming to never buy another Bioware game because of the appalling handling of the series are merely taking their "demand" elsewhere, voicing their opinion of it does not make them entitled.
 

LobsterFeng

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Duffeknol said:
LobsterFeng said:
Duffeknol said:
"16. The Star Wars prequels ruined the franchise."

Yeah, that's not boring. The Plinkett Reviews may have actually made it the most entertaining opinion on the internet.
Based on his review of The Phantom Menace 3D, I'd say that MovieBob has something against Plinkett. Because all I really got from that review was "I don't like how people are always using Plinkett's reviews to validate their opinions instead of my reviews!"
Nah, he's praised them for being highly entertaining and really informative. He's just not very fond of the fact that everyone that hates the prequels always just refers to Plinkett blindly instead of thinking for themselves.

Still, his inclusion of 16 on this list is simply wrong. It IS a really boring, tired argument, but Plinkett made it incredibly funny and interesting again.
I don't see a problem with that personally. I think it's fair to say that every Star Wars fan that saw the prequels hated them. So when Plinkett made some reviews about how bad the prequels are in agonizing detail, a lot of us just feel the need to refer to that because anything we say ourselves have already been said by Plinkett. It's not that we aren't thinking for ourselves, it's just that we like referring to a talented guy who put our rage into much better words than we probably could have.
 

Kargathia

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Jul 16, 2009
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Falseprophet said:
I know we're in this period where every hero has to be brooding and flawed and have deeply personal reasons for doing what they do. But can we keep one guy around who tries to do the right thing just because it's the right thing?
This is an interesting one, actually, as it relies on quite a significant portion of suspended disbelief. Some might find themselves to enjoy people who do "the right thing" because they can, but personally I have an automatic and overwhelming urge to distrust anyone claiming to be infallibly sure of what is right and wrong.

People utterly convinced of their own righteousness are arguably the most dangerous and destructive thing to ever happen to mankind. And then I really don't care whether they shout "allah akbar!", or "Truth, Justice, and the American Way!".

If you can put that beside you, and enjoy the uncomplication of a character able to do what we humans suck at, then good on you. I can't.
 

Atmos Duality

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Mar 3, 2010
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Nomanslander said:
Ummm, I don't think he was just talking about Dark Souls in particular, but in gaming in general.
The point was made in the general sense, but given the recent shitstorm over Dark Souls (during a relatively recent Jimquisition episode, which also generalized the same argument) and the fact that Bob is here specifically to push the community's buttons for views and ad-hits, I find the timing of the jab here entirely too convenient to dismiss.

Plus, it's easy to assume a stance of denial if you do leave it in the general sense.

Dark Souls - if you ask me - is an entirely different matter. It's not about the easy mode that's pissed people off. It's the fact that the series might possibly deviate it's original concepts to cash in with the mainstream market. It's like Dragon Age 2's streamlining the game, or Bioshock 2 adding MP. The developer's choices seem to be being made not in favor of what's best for the series, but what's best for their wallets. Originally, they chose to make a hard and brutalizing game. That created a fan base. Now there is word that the series might do a 180, and you can't see why people might get pissed?
I've been thrown that angle before already, actually, and I understand it perfectly. I hate homogenization and "dumbing down" in gaming myself, but that alone is no reason to automatically discourage any discussion of further design (especially hypothetical), and that's exactly what I received.

If I wasn't preaching to the choir, they wanted none of it.

Duffeknol said:
"16. The Star Wars prequels ruined the franchise."

Yeah, that's not boring. The Plinkett Reviews may have actually made it the most entertaining opinion on the internet.
Overexposure of those reviews, combined with a number of angry fans using them as verbatim arguments (they aren't airtight arguments, nor are they strictly opinionated, he did make some mistakes) has made them in a sense boring and cliche.
Though they were wildly hilarious when they were new.
 

Hutzpah Chicken

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Mar 13, 2012
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Yeah I've heard most of these things before. Most of them are really boring subjects that I generally file under "Troll alert."

I hate to be the guy that continues the boring James Bond "Who's the best/worst boring bla bla bla, but those of you who debate between Timothy Dalton and Roger Moore, remember George Lazenby if you can.

I've now become a boring internet poozer. Great...
 

Duffeknol

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LobsterFeng said:
Duffeknol said:
LobsterFeng said:
Duffeknol said:
"16. The Star Wars prequels ruined the franchise."

Yeah, that's not boring. The Plinkett Reviews may have actually made it the most entertaining opinion on the internet.
Based on his review of The Phantom Menace 3D, I'd say that MovieBob has something against Plinkett. Because all I really got from that review was "I don't like how people are always using Plinkett's reviews to validate their opinions instead of my reviews!"
Nah, he's praised them for being highly entertaining and really informative. He's just not very fond of the fact that everyone that hates the prequels always just refers to Plinkett blindly instead of thinking for themselves.

Still, his inclusion of 16 on this list is simply wrong. It IS a really boring, tired argument, but Plinkett made it incredibly funny and interesting again.
I don't see a problem with that personally. I think it's fair to say that every Star Wars fan that saw the prequels hated them. So when Plinkett made some reviews about how bad the prequels are in agonizing detail, a lot of us just feel the need to refer to that because anything we say ourselves have already been said by Plinkett. It's not that we aren't thinking for ourselves, it's just that we like referring to a talented guy who put our rage into much better words than we probably could have.
I agree with you. I'm just stating Bob's opinion on the matter.
 

Sylveria

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Nov 15, 2009
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Aiddon said:
6. Indeed, CAPCOM has one of the WHINIEST fanbases I've ever seen
Damn those people who buy Capcom's products having standards, interests, hopes, and expectations. They should just buy everything Capcom makes and be happy it didn't get cancelled.
 

Sylveria

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Legion said:
Bhaalspawn said:
No publishers are not nickle and diming you. You just want all the extra content for free, and that's NOT going to happen. No they are not breaking their promises. They are not out to deceive you. The world of game design is a complicated thing, where anything can change, and words are interpreted differently by developers and their dipshit fans.
You seem to be implying that we should be grateful for what we get, no matter what that is. You mention supply and demand, but then call people out for their demands.

If a game developer releases a game and charges people extra for DLC, and people pay for it, you call it supply and demand.

If a game developer releases a game and charges people extra for DLC, and people do not think that the game warrants the price tag, you call it whining and entitlement.

And yes, game developers are breaking promises, because when a product is advertised as having a feature, and the final product does not have that feature, then that is false advertising.

Just like The War Z. Or are the people pissed off with that being whiny and entitled? That the game claimed to have features not ready to be released yet?

The people demanding that Bioware give out free DLC as "an apology for the ending" are being whiny and entitled. The people claiming to never buy another Bioware game because of the appalling handling of the series are merely taking their "demand" elsewhere, voicing their opinion of it does not make them entitled.
Bhaalspawn's opinion is typical of someone who's probably not paying for their own entertainment. He clearly has no grasp of cost-to-value relationships. Game costs $60, lasts 8hrs. Another hour of DLC costs $10-15. For someone who doesn't know the value of a dollar, that seems fine cause, hey, its not their money. It's mom and dad's and we should all be happy we're getting the privilege of buying more content. You think it costs too much? Well you're just whining and being entitled and think you should get it for free.

Cut features, false advertising, buggy and broken? Who cares, just buy it cause money grows on trees.
 

Strazdas

Robots will replace your job
May 28, 2011
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Therumancer said:
Strazdas said:
13. Casual gamers have ruined gaming.

ill comment anyway. casual gamers havent ruined gaming. game companies pandering out for casual gamers and going from their niche market full of fans to casual market just because "its on the rise" has ruined gaming companies. not all companies went there, and i respect them to sticking to their fans. and i realize the need for new IP experiments, but that does not mean going from harcore RTS to farmville like in a day.
Well the issue as I see it is greed, pure and simple. Companies are not content to make a fair profit for a good product, they want the most monsterous profits possible for the least amount of effort. Some will argue that business has always been this way, but truthfully I don't think it has been as bad, within so many differant industries. When it comes to gaming I think a lot of people can actually see the change in attitude, espcially if they have been following gaming and the companies/creators for a couple of decades.

A recent example I think would be Funcom. "The Secret World" launched earlier this year, and was heavily promoted as a niche game, aimed at a crowd of fairly hardcore, mature gamers. It was going to include some adult elements, and a pretty hard core difficulty curve. A lot of people were drawn to this game because it wasn't a game that was making pretensions of being a WoW-killer or trying to cater to a mainstream audience. I supported it early on with a lifetime membership because I liked their attitude.

When "The Secret World" launched the massive QQing was immediate. It turns out they were lying and all of their hype about a niche game and all of that was just marketing, they were expecting this blockbuster success. Much like they expected Age Of Conan to be when it launched. Needless to say their quirky, mature, modern fantasy/horror game didn't suck in the masses so it was a failure. Layoffs hit, the game went free to play, and while it's been slowly expanding, the future of the game is in doubt. Apparently Funcom wants to move from MMOs to more casual products, I think I read something (maybe on The Escapist) about them picking up a Lego liscence for quick cash.

It basically goes to show that nobody is willing to accept what is simply a decent success, and make their profits slowly. Claiming that is simply another marketing tool nowadays. You either play big, or you don't play at all. The money isn't rolling in like planned, quick make your MMO a FTP cash vampire, a couple of titles don't break sales expectations, terminate the company and layoff the staff.

I think it's the casuals that brought in these expectations, due to things like Farmville, and franchises like "Call OF Duty" (which is a casual game, despite pretensions of it being hardcore, it just caters to a differant style of casuals than Farmville). No niche game is ever going to perform as well as one you can get just about anyone playing with minimal effort, all those rude kids in CoD are paying customers, as are a lot of those "cow clickers" when they grow impatient.

This is how I see things at any rate. The casuals aren't a blight just because they want simpler games and things that are approchable. They are a blight because that's all anyone wants to make because of the potential profit. Arguements about how "why hate the casuals, if there are games made for everyone" when really, that's increasingly not the case since nobody is content with a niche game, for a niche audience, and simply making a decent profit. That might be how business has always been as some will say, but if that's true it still brings it right back down onto the casuals for creating the problem that is moving business on to cater to them esclusively. For the moment Funcom, a fairly serious MMO developer, has gone casual simply because there isn't enough money in developing serious MMOs. They aren't likely to have another epic MMO ready in a few years from the sound of things, and this general trend exists for a lot fo companies, the developers aiming at serious gamers are disappearing, and those who were concerned called this trend a long time away, it just didn't seem to be as big a deal until it started to get closer.

I also don't think "Indie" games are the answer, to be blunt there is only so much that can be done with an indie budget and skill level. Your serious gamer wants his AAA technology, bells, and whistles combined with his demands for deep, smart, gameplay that is likely to make a casual go into brain aneurisms. Some indie developer coughing out a solid little RPG with his modest abillities does not equal say "Dragon Age: Origins", "Skyrim", or what games like "Wizardry" and "Ultima" were to their platforms when they were new (OMG, I'll need a 386 to play Ultima 7!). Likewise on an MMO scale unreasonable expectations for fast returns means that rapidly we're going to see nothing but Pay 2 Win cash vampires that are far more modest than "The Secret World" in their basic content, never mind approaching what we saw attempted wiht "ToR" or what WoW turned into, all because nobody is willing to accept anything but mountains of cash at their feet, right then and there, which catering to casuals can get them.
extremely well said. do you mind if i quote you on this when occasion comes?
 

Maszynow

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Nov 25, 2012
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I'm mostly amused with the article, not only it's an interesting idea to compose such a list, but also I haven't thought on some of those issues at all (50, 49, 40, 36, 33, 30, 26, 25, 19, 16, 15, 14, 13, 12, 10, 7, 6, 3, 1), though I notice all of these points here and there on the internet. Why? Mostly because I don't give a damn but also because it didn't occur to me that it can be worth time to get mad over those.

It's just funny how detailed defensiveness can get. For example I like Batman and saw the Adam West thing, what I haven't done is contemplate on "how it ruined the image of comic books". I finished laughing and that was it for the day.

What I'm trying to say is that arguing about such things is pointless, for it only ruins everyone's mood and doesn't get us anywhere. The chances "you" will turn someone to your side are very slim. Most of the times, both sides will get pissed at each other and Adam West fan will stay as he is, so will the opponent.
 

Mosstromo

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Jul 5, 2008
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Movie Bob, A Man for all Reasons.
Interesting even when talking about most boring things. How much cooler can that get?
d(-.-)b
 

Archer666

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May 27, 2011
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5. Fratboy "bro" gamers ruined gaming.

YOU made a "villain" in your show that is a fratboy gamer. Way to be a hypocrite I suppose??

3. Manga is superior to Western comics because its stories have endings.

As someone who reads both, you're wrong. Western comics also start the same story over and over again if they're old enough. But even then manga still ends.
 

kanbabrif

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Aug 30, 2011
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After reading both articles and their threads, I've come to the conclusion that it's not really the opinions in geek culture that are boring. It's geek culture itself. Our obsession over minute detail of things that ultimately don't matter, our overreactions, our victim complex. It all makes sense now.

To society at large, WE are boring people.
 

sunsetspawn

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Jul 25, 2009
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Casual Shinji said:
As long as these "boring" opinions keep finding ample grounds to be based on, I don't see any reason to stop mentioning them from time to time.

And I guess our ego's defenses have recently evolved from saying 'your opinion is wrong' to 'your opinion is boring'.
When you don't agree with someone but you know they're probably right your only recourse is to call their opinion boring. Interestingly enough, I can't get this thought outta my head, so I made an image...

 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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Strazdas said:
Therumancer said:
Strazdas said:
13. Casual gamers have ruined gaming.

ill comment anyway. casual gamers havent ruined gaming. game companies pandering out for casual gamers and going from their niche market full of fans to casual market just because "its on the rise" has ruined gaming companies. not all companies went there, and i respect them to sticking to their fans. and i realize the need for new IP experiments, but that does not mean going from harcore RTS to farmville like in a day.
Well the issue as I see it is greed, pure and simple. Companies are not content to make a fair profit for a good product, they want the most monsterous profits possible for the least amount of effort. Some will argue that business has always been this way, but truthfully I don't think it has been as bad, within so many differant industries. When it comes to gaming I think a lot of people can actually see the change in attitude, espcially if they have been following gaming and the companies/creators for a couple of decades.

A recent example I think would be Funcom. "The Secret World" launched earlier this year, and was heavily promoted as a niche game, aimed at a crowd of fairly hardcore, mature gamers. It was going to include some adult elements, and a pretty hard core difficulty curve. A lot of people were drawn to this game because it wasn't a game that was making pretensions of being a WoW-killer or trying to cater to a mainstream audience. I supported it early on with a lifetime membership because I liked their attitude.

When "The Secret World" launched the massive QQing was immediate. It turns out they were lying and all of their hype about a niche game and all of that was just marketing, they were expecting this blockbuster success. Much like they expected Age Of Conan to be when it launched. Needless to say their quirky, mature, modern fantasy/horror game didn't suck in the masses so it was a failure. Layoffs hit, the game went free to play, and while it's been slowly expanding, the future of the game is in doubt. Apparently Funcom wants to move from MMOs to more casual products, I think I read something (maybe on The Escapist) about them picking up a Lego liscence for quick cash.

It basically goes to show that nobody is willing to accept what is simply a decent success, and make their profits slowly. Claiming that is simply another marketing tool nowadays. You either play big, or you don't play at all. The money isn't rolling in like planned, quick make your MMO a FTP cash vampire, a couple of titles don't break sales expectations, terminate the company and layoff the staff.

I think it's the casuals that brought in these expectations, due to things like Farmville, and franchises like "Call OF Duty" (which is a casual game, despite pretensions of it being hardcore, it just caters to a differant style of casuals than Farmville). No niche game is ever going to perform as well as one you can get just about anyone playing with minimal effort, all those rude kids in CoD are paying customers, as are a lot of those "cow clickers" when they grow impatient.

This is how I see things at any rate. The casuals aren't a blight just because they want simpler games and things that are approchable. They are a blight because that's all anyone wants to make because of the potential profit. Arguements about how "why hate the casuals, if there are games made for everyone" when really, that's increasingly not the case since nobody is content with a niche game, for a niche audience, and simply making a decent profit. That might be how business has always been as some will say, but if that's true it still brings it right back down onto the casuals for creating the problem that is moving business on to cater to them esclusively. For the moment Funcom, a fairly serious MMO developer, has gone casual simply because there isn't enough money in developing serious MMOs. They aren't likely to have another epic MMO ready in a few years from the sound of things, and this general trend exists for a lot fo companies, the developers aiming at serious gamers are disappearing, and those who were concerned called this trend a long time away, it just didn't seem to be as big a deal until it started to get closer.

I also don't think "Indie" games are the answer, to be blunt there is only so much that can be done with an indie budget and skill level. Your serious gamer wants his AAA technology, bells, and whistles combined with his demands for deep, smart, gameplay that is likely to make a casual go into brain aneurisms. Some indie developer coughing out a solid little RPG with his modest abillities does not equal say "Dragon Age: Origins", "Skyrim", or what games like "Wizardry" and "Ultima" were to their platforms when they were new (OMG, I'll need a 386 to play Ultima 7!). Likewise on an MMO scale unreasonable expectations for fast returns means that rapidly we're going to see nothing but Pay 2 Win cash vampires that are far more modest than "The Secret World" in their basic content, never mind approaching what we saw attempted wiht "ToR" or what WoW turned into, all because nobody is willing to accept anything but mountains of cash at their feet, right then and there, which catering to casuals can get them.
extremely well said. do you mind if i quote you on this when occasion comes?
Not at all, feel free to borrow from what I've said any time you want. :)
 

invadergir

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May 29, 2008
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Movie Bob had worn so thin on me, I had mostly stopped watching his work.

I was bored the other night and watched his "most boring opinions". I found it not only pompous, but petty and mean-spirited. It's like something I would write if I was angry and drunk.

My new years resolution is to ignore him for good, from now on. I would have placed Movie Bob and obligatory pointless end-of-the-year lists, as number one and two on the list, respectively.
 

Jordy Hartog

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Oct 5, 2012
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Aiddon said:
10. Moore had the unfortunate luck of being in one of the stupidest eras of James Bond which included some of the WORST movies of the series. Poor bastard
This, so much this. the 70s was a horrible time for Bond. Diamonds are Forever is easily the worst Connery Bond movie, Live and Let Die felt more like a Blaxploitation movie with James Bond sloppily written in. The Man With the Golden Gun takes a potentially interesting premise for a Bond film and manages to fuck it up even with Christopher Lee playing the villain which I suppose is an admirable achievement though it doesn't make the movie any better. The Spy who Loved me was the decade's only saving grace for the franchise. And Moonraker is the movie that I'll hold up as the worst James Bond movie in the entire series. One of the worst examples of a hastily-made cash-in sequel to ride the coattails of Star Wars' success, recycling the previous movie's script in space and turning one of the series' most iconic characters into a walking punchline.

That said, if I had to choose I'd probably put Moore last in the line of actors to play James Bond because he's the only one that didn't really seem to fit the character. I would call him the "least good" rather than worst though. "Worst" would imply that I didn't like him at all, which is not true since I still like a higher percentage of his Bond movies than any other outside of George Lazenby and Sean Connery. And even then, the only Bond movie that was bad because of the actor portraying the spy was Diamonds are Forever, the rest of the bad Bond movies were bad due to other factors.
 

MetallicaRulez0

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Aug 27, 2008
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Who would argue that Pierce Brosnan was a worse Bond than Roger Moore or Dalton? I'm partly biased since I grew up in the "Brosnan Era" of Bond... but really? I thought Brosnan was the BEST Bond, at least on par with Sean Connery. He nails the suave badass act perfectly.