Most unfair and cheap enemies ever?

Tom Phoenix

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Mar 28, 2009
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Genji Bullet said:


This!

Edit: Or Plesioth from Monster Hunter!
At first, I had no idea what enemy to think of. But now you just reminded me:



Carry Armor from Final Fantasy VII. There are no words that can possibly describe just how frustrating and unforgiving this boss is.

The Medusa Heads from Castlevania (any Castlevania) have already been mentioned. If I can think of any more, I will add later.
 

Neko Pounce

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Nov 15, 2010
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Ultimate ragna,The final boss on blazblues score attack more
Fucking health regen and no chance for you to attack him back...
 

soulman999

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Dec 6, 2010
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Some larger Monsters from Bayonetta, which take 3/4 of your lifebar with one combo u can´t escape >.>
Having no medipotions than and ur screwed
 

Bernzz

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Juggernauts, from Modern Warfare 2.
 

cooljc9

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Darkest of Days - hardest Diffculty - Civil War Rifleman- 1000 Yard shot 1 shot In prone. WOOT!
 

Teixas

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Heys :)

i think ill go with the patriarch on Killing floor mod for ut2004

the bastard is much faster than you and most of his attacks are insta kill
oo did i mention the blokee is able to heal himself and has a buttload of hp
 

Yellowbeard

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Nov 2, 2010
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How about the snipers in the rainy village in Medal of Honor: Allied Assault? They're practically all hidden behind trees and the only way to find them is to get shot...through the leaves. I hate that game.
 

FurinKazanNZ

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ReservoirAngel said:
Manhacks. Particularly during the 'Anticitizen One' chapter where you get a fucking hundred of the things non-stop coming after you.
Exactly what I was gonna say, but I only found it a problem on Hard, when they take ages to kill and do a ton of damage.
Of course, on hard I found them a problem on like the third chapter of HL 2 where there's 3 or 4 manhacks and a couple of metrocops. Damn.
 

IMakeIce

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Dec 21, 2010
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Goombas

Slimy little bastards, sneaking up from you from the left side of the screen because they bumped into the pipe just behind you that you forgot about.
 

Breaker deGodot

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Apr 14, 2009
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DanielBrown said:
The snipers in Half-life 2, on the train track level, comes to mind. Pretty much for the same reasons you brought up.
But all you had to do was hide under the train, and you could get away without getting hit once. That part was easy!
 

Wereduck

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Jun 17, 2010
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Cogwheel said:
I could nominate a whole bunch of enemies here...

But I'm going to go with two from X-COM: UFO Defense (UFO: Enemy Unknown, if you prefer).

First off, Sectoid Leaders and Commanders. If any aliens see one of your troops, the sectoid leader/commander can see all your agents. Forever. It will then make several attempts per turn to mind control, berserk or panic them. This ends hilariously poorly.

Second, anything with a blaster bomb launcher. A blaster bomb is a nuke the size of a US football, which follows a path of up to nine waypoints, including into areas the enemy can't see (again, obvious issues combined with the seeing-everything ability of sectoid leaders and commanders), with pinpoint accuracy. Then everything explodes forever. Short of a miracle, no agent or tank can survive a blaster bomb. In fact, the surrounding landscape often doesn't survive - it'll be shattered, smoking and very much on fire.

Third? Ethereals. Imagine sectoids commanders. Done? Good. Now increase its firing accuracy, speed and reactions by a whole lot, make it almost as tough as a tank (often tougher, in my experience) and capable of flight. Also, they're all psychic, and far better at it than any sectoid can possibly hope to be.


Ethereal and Sectoid commanders are almost always equipped with blaster bomb launchers. When this happens? Weep and pray for death.
Oh, they weren't that bad. The blaster bombs were a serious pain but as long as you knew about psi powers from interrogating aliens and had started culling your troops for psi-ability the ethereals weren't much tougher than any other alien.

I'd say chrysalids were the the most overpowered hostile threat in X-COM. They had tons of TU's so they could run up on your squad & armor-be-damned, they'd instantly disable 2-3 of your men before it became your turn. And then once you'd brought them down the men they'd attacked would transform into more chrysalids. If you were engaged by a chrysalid and didn't have adequate backup with heavy plasma guns you were meat.

Now in UFO Aftermath, those guys were cheap & unfair. For the whole final third of that game I don't think I ever saw an enemy before they'd fired off at least 2 guided missiles at my squad.
I particularly liked that all of the advanced weaponry you'd capture in the endgame either had no ammunition or had to be 'deployed' before firing (and was therefore useless against the alien ambushes).
 

Asmundr

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Justanothergamer300 said:




I don't think I need to explain myself.
Bull's eye. I hate those damn things.
For me it has to be any enemy with Nightslash in Pokemon. I'm a Ghost-type specialist and it has become annoying to battle trainers.

"'right. Just gonna bring out my duskull and use will-o-wisp and curse and the fights over...wait...Fu-"

Only to be one shotted by nightslash...Super Effective Critical hit all the time...
 

theSovietConnection

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Jan 14, 2009
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Enemy Of The State said:
Phase Ticks from Singularity... swarming, health-bar-raping little bastards...
Oh God, I hated those little fuckers. I put them up beside any enemy AI with x-ray vision.
 

Folksoul

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May 15, 2010
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Behemoth Kings from FFXIII

WHY DO THEY GET THEIR HEALTH BACK JUST BY STANDING UP?!
OH GREAT NOW THEY CAST MAGIC!