I play that game on hardcore mode, and spiders aren't very dangerous compared to vampire knights or necromancers.Wendigo172 said:Anyone here play Dark Messiah of Might and Magic? Those goddamn spiders were everywhere, they were insanely hard to kill, and their poison will fucking kill you if they so much as touch you. Unless you have an antidote potion, of course. Which is only one use and doesn't protect you from subsequent bites, when you're standing right in the middle of a swarm of them. Did I mention you only get ten or so antidotes up until the time you meet your first spiders? You're going to die in here, man. You're going to die.
My first thought of the image was "Dr. Manhattan!". Sorry, I haven't plated SF.Dfskelleton said:![]()
I don't think I need to explain myself.
they dont kill you. they "only" brings you down to 5 fucking HP. thats minimum 10%, AND they hunts in packs. plus the zombies later can spit potion at you so good luck.Wendigo172 said:Anyone here play Dark Messiah of Might and Magic? Those goddamn spiders were everywhere, they were insanely hard to kill, and their poison will fucking kill you if they so much as touch you. Unless you have an antidote potion, of course. Which is only one use and doesn't protect you from subsequent bites, when you're standing right in the middle of a swarm of them. Did I mention you only get ten or so antidotes up until the time you meet your first spiders? You're going to die in here, man. You're going to die.
I have Mercenaries 2 and I've played it even more than the first one. RPG troops in Mercs 2 don't frustrate me as much, and I think it's because it's literally impossible to be killed by a single attack. If you get hit by a fuel-air RPG it'll usually end up killing most nearby enemies, giving you time for your health to regenerate.Kukakkau said:Play the second mercenaries then - think of that but enemies armed with fuel air RPGs (think of mini portable nuke) - the number of times the HVTs died cause of them was amazing. And yes they still retard charge at youOmikron009 said:Enemy RPG troops from Mercenaries 1. My friend and I call them RPGtards because they have no self-preservation instinct whatsoever. They come in packs, run right up to you, and shoot you at point blank range.
Agreed they weren't as bad because of that but they would always take out your target/vehicle etc. Plus that blast radius!Omikron009 said:I have Mercenaries 2 and I've played it even more than the first one. RPG troops in Mercs 2 don't frustrate me as much, and I think it's because it's literally impossible to be killed by a single attack. If you get hit by a fuel-air RPG it'll usually end up killing most nearby enemies, giving you time for your health to regenerate.Kukakkau said:Play the second mercenaries then - think of that but enemies armed with fuel air RPGs (think of mini portable nuke) - the number of times the HVTs died cause of them was amazing. And yes they still retard charge at youOmikron009 said:Enemy RPG troops from Mercenaries 1. My friend and I call them RPGtards because they have no self-preservation instinct whatsoever. They come in packs, run right up to you, and shoot you at point blank range.
Thanks to you, I'm now reliving some of the angriest moments of my life.Cogwheel said:I could nominate a whole bunch of enemies here...
But I'm going to go with two from X-COM: UFO Defense (UFO: Enemy Unknown, if you prefer).
First off, Sectoid Leaders and Commanders. If any aliens see one of your troops, the sectoid leader/commander can see all your agents. Forever. It will then make several attempts per turn to mind control, berserk or panic them. This ends hilariously poorly.
Second, anything with a blaster bomb launcher. A blaster bomb is a nuke the size of a US football, which follows a path of up to nine waypoints, including into areas the enemy can't see (again, obvious issues combined with the seeing-everything ability of sectoid leaders and commanders), with pinpoint accuracy. Then everything explodes forever. Short of a miracle, no agent or tank can survive a blaster bomb. In fact, the surrounding landscape often doesn't survive - it'll be shattered, smoking and very much on fire.
Third? Ethereals. Imagine sectoids commanders. Done? Good. Now increase its firing accuracy, speed and reactions by a whole lot, make it almost as tough as a tank (often tougher, in my experience) and capable of flight. Also, they're all psychic, and far better at it than any sectoid can possibly hope to be.
Ethereal and Sectoid commanders are almost always equipped with blaster bomb launchers. When this happens? Weep and pray for death.
That enemy diserves its own caption saying "Y'all fucked now!" Also, isn't it the final thing before another boss fight?Genji Bullet said:![]()
This!
Edit: Or Plesioth from Monster Hunter!
Fuck those spear guys, they are invicible, you have .000000000000000000000000000000000000000000000001 second to attack them before their attack and even if you manage that they'll just stab you anyway.Piflik said:Everyone from Demon's Souls
No...seriously...the enemies i that game aren't really unfair, just hard. With one exception: Knights with a shield and a spear...they can attack you while staying behind their shield and be invincible...more or less...
And the Endboss of Two Worlds 2...the only thing he tests is weather you have enough health potions or not...stupid dragon even roasting me with 100% fire resistance...
Oh...that reminds me...the Endboss of Prototype...every attack from him knocks you down, he has unlimited projectiles and unlimited Devastator attacks, you can't stager him unless you hit him twice within a second with heavy things thrown at him and there is a time limit and a billion soldiers around, who still shoot at you although you want to 'help'...that is...they disappear around the center mark and you are left without any walking health potions....
I honestly never had a huge problem with cliff racers. It's just that, until you get powerful enough to kill them in one blow, they can dodge you for what seems like forever, and knock you off your feet, thus scoring another series of hits as you are defence-less. After you do get powerful enough to consistently hit them, though, they're push-overs. They're only cheap to low-level characters. And I get what you mean about the enemies levelling with you in Oblivion. I enchanted a 100% chameleon set and carried it with me for just such an occasion that I run into a bunch of high-level monsters. If they can take advantage of the system, in my mind, that means it's free game for me too.brunothepig said:.Meatstorm said:CLIFFRACERS from morrowind!!!Why does everyone hate the cliff racers? I never had a big problem.Wendigo172 said:But really, in Morrowind, the cliff racers were pretty nasty once they started to swarm you.
My cheap enemy? Higher level monsters on Oblivion (trolls and such). Leveling with me is just cheating. It means I never get powerful enough to clear a nest or something... Unless I cheat my build.
I did play on either normal or easy difficulty so that might have something to do with it, but I never got that from them. Sure, they can tank any damage I deal for a while, but they go down pretty easily if I go at them one by one with the blade, especially once I can grab and absorb them to instantly regain all my health. Also, the unblockable attack, while a pain, is easy to dodge since they telegraph it pretty obviously.Professor James said:This I also like to add hunters from prototype. Seriously I just attacked you with a giant blade and a rocket launcher and you not only survive but shrug it off like it's no business and do an unblockable attack.Lem0nade Inlay said:Deathclaws in New Vegas.
Yup! Well, he's a random encounter on a floor which ends with a boss ...Judgement101 said:That enemy diserves its own caption saying "Y'all fucked now!" Also, isn't it the final thing before another boss fight?Genji Bullet said:![]()
This!
Edit: Or Plesioth from Monster Hunter!