Most unfair and cheap enemies ever?

Recommended Videos

Danceofmasks

New member
Jul 16, 2010
1,511
0
0
Wendigo172 said:
Anyone here play Dark Messiah of Might and Magic? Those goddamn spiders were everywhere, they were insanely hard to kill, and their poison will fucking kill you if they so much as touch you. Unless you have an antidote potion, of course. Which is only one use and doesn't protect you from subsequent bites, when you're standing right in the middle of a swarm of them. Did I mention you only get ten or so antidotes up until the time you meet your first spiders? You're going to die in here, man. You're going to die.
I play that game on hardcore mode, and spiders aren't very dangerous compared to vampire knights or necromancers.
One shot kills are annoying, but getting frozen even worse. You know you're dead, they just take their time executing you.
(I have a zero-death run playthrough on youtube)
 

Blue Musician

New member
Mar 23, 2010
3,341
0
0
Dfskelleton said:

I don't think I need to explain myself.
My first thought of the image was "Dr. Manhattan!". Sorry, I haven't plated SF.

OT: Maybe the bunnies from Psychonauts. I'm not really sure to be honest.
 

subject_87

New member
Jul 2, 2010
1,426
0
0
In the Paper Mario series, there are those really annoying flower enemies- I think they're called Crayzee Dayzees or something- that will put you to sleep for a few turns in combat if you don't have the split-second timing to block the attack. And in Thousand-Year Door, there's the level with the gloomy forest and the bells that turn villagers to pigs, and you had to backtrack repeatedly through a stretch filled with the Dayzees and other obnoxious f***ers. I resented that part, but the game's still quite good.
 

Billistik-99

New member
May 21, 2009
11
0
0
As stated before, Praetorians and Scions from ME2. Also, Harbinger on Insanity. Has an attack that knocks you out of cover and stuns you for a few seconds and spams fireballs afterward.
 

Ziggy

New member
Jul 13, 2010
252
0
0
Wendigo172 said:
Anyone here play Dark Messiah of Might and Magic? Those goddamn spiders were everywhere, they were insanely hard to kill, and their poison will fucking kill you if they so much as touch you. Unless you have an antidote potion, of course. Which is only one use and doesn't protect you from subsequent bites, when you're standing right in the middle of a swarm of them. Did I mention you only get ten or so antidotes up until the time you meet your first spiders? You're going to die in here, man. You're going to die.
they dont kill you. they "only" brings you down to 5 fucking HP. thats minimum 10%, AND they hunts in packs. plus the zombies later can spit potion at you so good luck.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,846
0
0
Cazadores from Fallout: New Vegas. I was just playing, wandering around, and out of nowhere a swarm of these asswipes come out of nowhere and completely annihilated me. Maybe they will be less of a challenge later but right now, holy shit.

Also, the AI racers in ModNation Racers, what a bunch of cheap bullshit they constantly pull. "Oh I'm sorry were you going to use that instant attack that we should have no idea it's coming and thus shouldn't be able to block it? Well too bad, we are the AI and since we know when you push the sideswipe or fire weapon button, we're going to block it anyway. Enjoy your shit sandwich, human!"

Oh, and Crawmerax from Borderlands, but he's designed to be a cheap piece of shit, so I'm not sure if he really counts. I guess he can, because there's no way I'm replaying the entire game over as Lilith just to finally beat him. It should have been more fair to all classes.
 

Omikron009

New member
May 22, 2009
3,815
0
0
Kukakkau said:
Omikron009 said:
Enemy RPG troops from Mercenaries 1. My friend and I call them RPGtards because they have no self-preservation instinct whatsoever. They come in packs, run right up to you, and shoot you at point blank range.
Play the second mercenaries then - think of that but enemies armed with fuel air RPGs (think of mini portable nuke) - the number of times the HVTs died cause of them was amazing. And yes they still retard charge at you
I have Mercenaries 2 and I've played it even more than the first one. RPG troops in Mercs 2 don't frustrate me as much, and I think it's because it's literally impossible to be killed by a single attack. If you get hit by a fuel-air RPG it'll usually end up killing most nearby enemies, giving you time for your health to regenerate.
 

Kukakkau

New member
Feb 9, 2008
1,898
0
0
Omikron009 said:
Kukakkau said:
Omikron009 said:
Enemy RPG troops from Mercenaries 1. My friend and I call them RPGtards because they have no self-preservation instinct whatsoever. They come in packs, run right up to you, and shoot you at point blank range.
Play the second mercenaries then - think of that but enemies armed with fuel air RPGs (think of mini portable nuke) - the number of times the HVTs died cause of them was amazing. And yes they still retard charge at you
I have Mercenaries 2 and I've played it even more than the first one. RPG troops in Mercs 2 don't frustrate me as much, and I think it's because it's literally impossible to be killed by a single attack. If you get hit by a fuel-air RPG it'll usually end up killing most nearby enemies, giving you time for your health to regenerate.
Agreed they weren't as bad because of that but they would always take out your target/vehicle etc. Plus that blast radius!
 

redrefugee

New member
Dec 8, 2010
73
0
0
Cogwheel said:
I could nominate a whole bunch of enemies here...

But I'm going to go with two from X-COM: UFO Defense (UFO: Enemy Unknown, if you prefer).

First off, Sectoid Leaders and Commanders. If any aliens see one of your troops, the sectoid leader/commander can see all your agents. Forever. It will then make several attempts per turn to mind control, berserk or panic them. This ends hilariously poorly.

Second, anything with a blaster bomb launcher. A blaster bomb is a nuke the size of a US football, which follows a path of up to nine waypoints, including into areas the enemy can't see (again, obvious issues combined with the seeing-everything ability of sectoid leaders and commanders), with pinpoint accuracy. Then everything explodes forever. Short of a miracle, no agent or tank can survive a blaster bomb. In fact, the surrounding landscape often doesn't survive - it'll be shattered, smoking and very much on fire.

Third? Ethereals. Imagine sectoids commanders. Done? Good. Now increase its firing accuracy, speed and reactions by a whole lot, make it almost as tough as a tank (often tougher, in my experience) and capable of flight. Also, they're all psychic, and far better at it than any sectoid can possibly hope to be.

Ethereal and Sectoid commanders are almost always equipped with blaster bomb launchers. When this happens? Weep and pray for death.
Thanks to you, I'm now reliving some of the angriest moments of my life.
 

Ashcrexl

New member
May 27, 2009
1,413
0
0
freaking everybody in the last acts of the original assassin's creed. i still have no idea how i beat the game. you attack they block. you power attack they block. you counter, they dodge. you manage to throw one off balance, the others come in for your jugular. fuck those guys. fuck all of them. at least there are tons of additional fight options in ii so i never have to feel impotent when faced with a million identical guards who are kicking my ass.
 

Judgement101

New member
Mar 29, 2010
4,156
0
0
I have no idea what they are called but in Demon's Souls on the first area (Not the Nexus or Tutorial but the REAL first level) there is a bridge where a single enemy was, I thought "Okay, this should be easy enough", I hold the block button and slowly and cautiously walked up to it, it took a single strike, then another before I could attack, then he hit me with his shield and my character had to step back from the impact and while his shield was down for less than a second I was impaled by his spear and I went from full health (well, half health due to the whole "kill a boss to get your health") to zero. (There were 7 messages saying "Beware the Powerful Foe Ahead" but I thought if I played it safe I would be okay, apperently not)
 

Judgement101

New member
Mar 29, 2010
4,156
0
0
Genji Bullet said:


This!

Edit: Or Plesioth from Monster Hunter!
That enemy diserves its own caption saying "Y'all fucked now!" Also, isn't it the final thing before another boss fight?
 

Judgement101

New member
Mar 29, 2010
4,156
0
0
Piflik said:
Everyone from Demon's Souls :D

No...seriously...the enemies i that game aren't really unfair, just hard. With one exception: Knights with a shield and a spear...they can attack you while staying behind their shield and be invincible...more or less...

And the Endboss of Two Worlds 2...the only thing he tests is weather you have enough health potions or not...stupid dragon even roasting me with 100% fire resistance...

Oh...that reminds me...the Endboss of Prototype...every attack from him knocks you down, he has unlimited projectiles and unlimited Devastator attacks, you can't stager him unless you hit him twice within a second with heavy things thrown at him and there is a time limit and a billion soldiers around, who still shoot at you although you want to 'help'...that is...they disappear around the center mark and you are left without any walking health potions....
Fuck those spear guys, they are invicible, you have .000000000000000000000000000000000000000000000001 second to attack them before their attack and even if you manage that they'll just stab you anyway.
 

WorldCritic

New member
Apr 13, 2009
3,021
0
0
Those damn Medusa Heads from Castlevania. They put them in Scott Pilgrim the game too as a joke and they pissed me off there too.
 

Bad Jim

New member
Nov 1, 2010
1,763
0
0
That bit in the COD4 campaign where you are waiting for a helicopter with some dude and about 3 battalions of troops come after you.
 

Wendigo172

New member
Mar 2, 2008
17
0
0
brunothepig said:
.
Meatstorm said:
CLIFFRACERS from morrowind!!!
Wendigo172 said:
But really, in Morrowind, the cliff racers were pretty nasty once they started to swarm you.
Why does everyone hate the cliff racers? I never had a big problem.
My cheap enemy? Higher level monsters on Oblivion (trolls and such). Leveling with me is just cheating. It means I never get powerful enough to clear a nest or something... Unless I cheat my build.
I honestly never had a huge problem with cliff racers. It's just that, until you get powerful enough to kill them in one blow, they can dodge you for what seems like forever, and knock you off your feet, thus scoring another series of hits as you are defence-less. After you do get powerful enough to consistently hit them, though, they're push-overs. They're only cheap to low-level characters. And I get what you mean about the enemies levelling with you in Oblivion. I enchanted a 100% chameleon set and carried it with me for just such an occasion that I run into a bunch of high-level monsters. If they can take advantage of the system, in my mind, that means it's free game for me too.

Professor James said:
Lem0nade Inlay said:
Deathclaws in New Vegas.
This I also like to add hunters from prototype. Seriously I just attacked you with a giant blade and a rocket launcher and you not only survive but shrug it off like it's no business and do an unblockable attack.
I did play on either normal or easy difficulty so that might have something to do with it, but I never got that from them. Sure, they can tank any damage I deal for a while, but they go down pretty easily if I go at them one by one with the blade, especially once I can grab and absorb them to instantly regain all my health. Also, the unblockable attack, while a pain, is easy to dodge since they telegraph it pretty obviously.
 

Genji Bullet

New member
Nov 8, 2010
4
0
0
Judgement101 said:
Genji Bullet said:


This!

Edit: Or Plesioth from Monster Hunter!
That enemy diserves its own caption saying "Y'all fucked now!" Also, isn't it the final thing before another boss fight?
Yup! Well, he's a random encounter on a floor which ends with a boss ...
They tuned him down on the PS1 remake though :p