Eh, not necessarily. Sneak helps you pickpocket stuff, which I find extremely useful for getting the maximum number of items from Dremora without giving them the opportunity to use them in combat, since they don't actually detect you if you fail to pickpocket them, meaning you can keep attempting until you get the item. Also, if you get it to 100, you can instant-kill many more enemies with sneak attacks. High Sneak will also help you perform more than one sneak attack in a row on creatures like Daedroth, Atronachs, and Minotaurs. Yeah, stealth quests are made entirely too easy by the spell, but that's not all you use stealth for.Wayneguard said:sneak in oblivion becomes useless after obtaining the low cost invisibility spell from the dark brotherhood.
good point. I've never played a pure rogue in oblivion up to sneak 100. My only stealthy character was hybrid mage. By the time I had sneak 100 I also had the invisispell and a 100trillion damage fire/frost/shock spell so the multiplier didn't apply.Bek359 said:Eh, not necessarily. Sneak helps you pickpocket stuff, which I find extremely useful for getting the maximum number of items from Dremora without giving them the opportunity to use them in combat, since they don't actually detect you if you fail to pickpocket them, meaning you can keep attempting until you get the item. Also, if you get it to 100, you can instant-kill many more enemies with sneak attacks. High Sneak will also help you perform more than one sneak attack in a row on creatures like Daedroth, Atronachs, and Minotaurs. Yeah, stealth quests are made entirely too easy by the spell, but that's not all you use stealth for.Wayneguard said:sneak in oblivion becomes useless after obtaining the low cost invisibility spell from the dark brotherhood.
Well, spells and custom magic stuff can get expensive. But yeah, Mercantile skill isn't really worth it, especially since it levels SO. DAMN. SLOW.Julianking93 said:Probably the Mercantile skill in Oblivion.
Seriously, who the hell actually buys shit in Oblivion other than houses?
Once you get to a certain level, gold practically becomes useless.
Again, it depends on how you use Alchemy. If you're just making single-effect poisons, yeah, it's useless. But if you can see all the effects, and especially if you have ingredients from Shivering Isles, you can get poisons with an awesome numbers and combinations of effects. I can get a Damage Health + Fire Damage + Shock Damage potion out of four relatively common Shivering Isles ingredients, and I've made a couple awesome Damage Magicka + Silence + Paralyze + Damage Health + Fire Damage potions. It's also possible to make poisons that will completely shut down any mage, with the Damage Willpower + Silence + Damage Magicka combination, which will temporarily disable them from casting spells, suck their Magicka dry, and make them almost completely unable to regenerate it. I can see that being very useful against, say, Mankar Camoran, who otherwise has the deck completely stacked against you with the number of buffs he has.Wayneguard said:snip
OT: not really a skill but I always found the poison aspect of alchemy in oblivion to be useless.
It was a trait in the first couple of games not a perk and was not part of the level up system like perks were. Though those games still had the utterly pointless Here And Now to level up and given you only got perks every 3 levels that was even worse.Pegghead said:In the first Fallout game the perk bloody mess didn't really have much benefit other than the fact that when you killed things it looked more gruesome, at least in Fallout 3 it gave you a damage boost.
Or 100% chameleon equipment. Even then it's still good for getting that sweet 6x damage bonus.Wayneguard said:sneak in oblivion becomes useless after obtaining the low cost invisibility spell from the dark brotherhood.