1) Millions of people think the moon landing was a fake, the Earth is only a few thousand years old and China is a state in America.MoDu said:Millions and millions of people disagree with your "fundamentally broken" premise. And motion controls don't work around a accelerometer, they work around 3 accelerometers, 3 giroscopes and another form of 3d localization (IR pointer on the Wii, color ball and camera on PS3).
Don't get me wrong, I logged far too many hours Perfect Dark's Multiplayer, but Wii fps are so much more immersive, confortable and fast!
For comparison's sake, checking the MoH2 Wii, which supports all kinds of controller inputs (wiimote pointer, classic controller, zapper), you'll see the best ranked players all use either wii pointer or zapper.
Geez, even with that clunky zapper, which was NOT made for an FPS' full controll, people are better than with a dual analog setup.
Of course, the controls on that game are good and can be tuned. And it has very little lag or slow frame-rate, both of which Red Steel was a serious ofender.
BTW, in MoH: wii, you can adjust your snipper rifle's zoom by moving your wiimote closer or farther away from the TV. It's intuitive, works great and fast. Interface 101: the least buttons, the better, as long as it's intuitive.
2) Actually 1 gyroscope and 1 accelerometer and 1 gyroscope and 1 magnetometer for the Wii and Move but the upshot is the same. You can tell if it's moving but any more precision than that is pretty much guesswork.
3) The pointer/camera functionality is pretty strong, every successful* motion control game has used these functions to the exclusion of all else. Take Trauma Center, when pointing the controller works great, when trying to track the position the thing hasn't got the slightest clue. Later games traded on credibility to make it appear like it was sensing movement.
4) For games based on aiming the Wiimote will provide a competitive advantage, I already said this. A good replacement needs to make the game play better. That said the competitive advantage will SELL Moves which is why we see them in major First and Second party titles.
*Edit: Succesful in terms of the motion controls added to the experience such as Resident Evil 4, rather than succesful in terms of they sold a bajillion copies, such as any old crap.