Motion Controls Are the Future of Shooters, Says Killzone 3 Dev

vxicepickxv

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Sep 28, 2008
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Wolfram01 said:
Sorry but no. Sure it can be decently accurate, but nothing beats a mouse. Since he's clearly talking about consoles, if you want accuracy use this:


I have one and it is awesome.

But motion controls are better than gamepads for aiming, I'll give him that. I've used Move in demo form only, but owning a Wii I have to say Metroid Prime and Dead Space Extraction were pretty fun with motion controls.
I wonder if there's ever been a game made aside from Dirge of Cerberus that allows you to use a Keyboard/Mouse hooked up to a Playstation 2(or 3).
 

rockingnic

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May 6, 2009
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I don't know why people hate motion controls when they're not making you use them. It's clearly only an option that can enhance the experience if you enjoy them, which I'm sure some would. As long as they don't make the game require the move, the game should be fine. I think they do need to make the move more convenient. I actually catch myself standing up, in front of the tv with a standard controller playing the Killzone 3 beta, wishing I could experience what the move would be like. Sure it may not be the best thing for precise movement, but if you can enjoy the move while playing the game, then why not have the option?
 

googleback

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Wolfram01 said:
Sorry but no. Sure it can be decently accurate, but nothing beats a mouse. Since he's clearly talking about consoles, if you want accuracy use this:


I have one and it is awesome.

But motion controls are better than gamepads for aiming, I'll give him that. I've used Move in demo form only, but owning a Wii I have to say Metroid Prime and Dead Space Extraction were pretty fun with motion controls.
you know i was thinking the other day that something like this would work, i didn't know someone had actually made it! whats it called? i have shopping to do!
 

Jumplion

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Mar 10, 2008
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I think it would be interesting to pit a motion controller against a mouse and keyboard combo. I see many people going about, claiming "KB+M beats everything! Motion controls suck!", but from what I have used of the Move (and Kinect) it is surprisingly accurate. It'd be interesting to see a small competition between motion control and the M+KB.

People keep saying "It won't work until we get virtual reality!" Well, how else are we going to get to virtual reality? Certainly not by just sticking with standard controllers.

Motion controls do have potential, much more than they did when the Wii launched, so it'd be interesting so see what kind of scenarios developers will think up of with the improved controls. It'll be one shit generation of games if the close-minded, knee-jerkers who think only "Motion controls suck! They're gimmicks! They're useless! Oh, by the by, can we have virtual reality?" take control of the gaming industry. Hell, I'm the kind of guy that would promote electronic goat shit because, hey, it's something new, isn't it?
 

gigastar

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Sep 13, 2010
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Ok if I buy Killzone 3 for anything it will be to test out this claim. That is if Bulletstorm and MvC3 leave me enough time this upcoming half-term.
 

Wolfram23

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Mar 23, 2004
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googleback said:
Wolfram01 said:
Sorry but no. Sure it can be decently accurate, but nothing beats a mouse. Since he's clearly talking about consoles, if you want accuracy use this:


I have one and it is awesome.

But motion controls are better than gamepads for aiming, I'll give him that. I've used Move in demo form only, but owning a Wii I have to say Metroid Prime and Dead Space Extraction were pretty fun with motion controls.
you know i was thinking the other day that something like this would work, i didn't know someone had actually made it! whats it called? i have shopping to do!
Splitfish Frag. This is V2, they have a newer cordless one.

I wrote a review on it in the reviews section here on Escapist, around a week after first getting it.
 

gsf1200

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Oct 22, 2008
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Why don't they just have keyboard/mouse support on consoles? They have usb ports! I've tried it, and it works, but the aiming is off. I don't know what was different, but the aiming was just as bad as a controller. If they had keyboard/mouse support in console games, I could finally buy some!
 

UrbanCohort

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Nov 30, 2009
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Unless they involve a full-360 degrees of screen and some kind of physical feedback, I'd much rather go out and airsoft. And at least I'd be able to punch douchebags in the face in airsoft.
 

LeonLethality

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JediMB said:
I've been saying this for years.

The IR pointer aiming for the Wii, as well as the Move for the PS3, are the next best way to aim after the mouse. So they're basically the best way to aim for consoles.

This, of course, assumes that the developers are competent enough to not make a Red Steel, though.
They should take notes from the conduit as it did FPS motion control right.
 

karloss01

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Jul 5, 2009
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I rather have a choice on what controller i use in my games rather then I must use this controller or I don't get to play.
 

The Hive Mind

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Nov 11, 2010
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Honestly, motion controls sound even more annoying to use than a mouse. I just want to relax into a sofa whilst playing games, not sit hunched over a desk or, even worse, be dragged onto my feet and made to jump around like a hyperactive child being given electric shocks.
 

Pyro Paul

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Dec 7, 2007
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until they make a Gun shaped controller that recoils realistically when you shoot... oh wait. they had that and it too was gimicky and ultimatly failed as well...
 

mjc0961

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Nov 30, 2009
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I really hope not. Using motion controls to point at the screen makes my little girly wrists weep in only a few minutes, and if that was the only way to play a game, I would likely have to pass on it.
 

Electrogecko

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Piflik said:
When will developers realize that motion controls are a step backwards and gimmicky at best...
theriddlen said:
Bullshit.

Mouse+Keyboard kicks all the asses.
Jonny49 said:
I disagree. Not because I hate motion controls (not entirely) but because it just sacrifices too much. I would rather have good turning speed and good accuracy than rubbish turning speed and great accuracy.

And besides, how are you supposed to play something as fast as Counter-Strike with motion controls?
Rack said:
The Wii has been out 4 years now, they've had their chance. Motion controls are amazing for survival horror but a bit pants for FPS. More accurate aiming doesn't even begin to compensate for slower, fiddlier movement and turning. The controller is the most fun for playing an fps casually, the mouse is the most effective method for competitive gaming and motion controls belong in other genres.
So much negativity and ignorance....

First of all, the fact that so many people think that the keyboard mouse combo is the best setup they've ever used for an FPS is simply pathetic. When did this peripheral come out? I can tell you that it was before the first video games were even concieved, so why don't people realize how outdated and unsuited it is? If your favorite controller for any type of game is a couple devices that were designed for navigating cpu's and have not been substantially revised in the last half century, it only shows how incredibly much we need a new method of control- one that is designed from the ground up for PLAYING GAMES.

Second, motion controls are far from a gimmick, and I'm so sick of people constantly spouting that word out of arrogance and ignorance. If something as simple and intuitive as a gyroscope or infrared pointer is a gimmick, than analog sticks are an even bigger gimmick. People have gotten so used to the dualstick setup that they've forgotten how convoluted and confusing it can be for someone who's never experienced it. In my opinion, Metroid Prime 3 has the best controls out of any FPS I've ever played. The first time I picked it up, I immediately understood how to navigate and was thrilled by the ease and responsiveness of quick aiming. The argument that motion controls don't allow you to turn as fast is largely unfounded (it's barely a problem to begin with and it can be fixed with clever use of the current hardware) and, more importantly, entirely irrelevant in a debate over THE FUTURE OF CONTROL. I won't even mention the fact that the pointer is about 10x more natural and immersive!

I have a hard time believing that anybody who has played a FPS that made good use of motion controls can truly believe that dualstick is better. If the PSMove was the standard for shooters and then a dev came along and said that replacing the pointer with yet another stick on a ball socket would be an improvement, we would all tell him to shut his stupid mouth! Besides, in a game where your skill is determined by your ability to handle a virtual gun, wouldn't we want our skill to be measured by something that even remotely resembles handling a gun? I think it would be much more satisfying and meaningful to pull off a headshot or beat somebody in a quick draw if you knew that this was the case.
 

Therumancer

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Nov 28, 2007
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Really, I think the industry needs to stop all of this "this will be the future" crap based on what they want to develop and shove down people's throats. I think what they are actually saying is "casuals really like motion controls, so we want to develop all our games for them, so you core gamers who do shooters and stuff had best get used to the idea". The idea to indoctrinate people to think it's inevitable and get used to the idea, as opposed to you know, maybe not going along with it and not buying the products or whatever.

I say this because all of this misses an important key element, motion controls involve getting up and spazzing out in the middle of a room. Sitting back in a couch/on your bed/in a nice comfy chair with your controller and shooting stuff in a game is relaxing, getting up with a light gun and aiming it at the screen is considerably differant. What's more hardcore gamers who play 12 hours a day or more in many cases are NOT going to want to stand there with a plastic gun in the middle of their living room for all of that time. Heck, their arms are going to get too tired for all that hardcore gaming. :p

Then of course there is the issue of space, like it or not, hardcore gamers are frequently pretty solitary. Hate to say it, but a lot of the stereotypes are true. Chances are they have their system set up in a place where they won't be distracted like a basement, their bedroom, or heck, in their (probably small) apartment. One of the issues with motion controls to begin with is the issue of space, and while it can be argued that for a "family entertainment" type game they might put it in the living room and move the cofee table out of the way to play or something like that, with shooters it's differant.

I mean honestly, do they think that these guys, even the kids, are sitting around in the middle of their living room with people around shooting off their mouth and saying the crap they do on these voice chat servers? Trust me, that "trash talking 12 year old" or even the older kids and adults aren't doing it in front of their wife/girlfriend/parents or whatever. Heck in the case of the 12 year old most parents would ground them from the system if they heard it (and honestly, I've listened to things like this happen with Vent when a parent walked into Jr's room, and heard what kind of things he was saying to the rest of us while we were PVPing in WoW about the othr side, and this tends to be mild since we're all on the same side as opposed to someone trash talking the other side directly).

Then again, while half offensive, and half worshipped, there is a lot of truth to the gamer stereotype even if it's far from exclusively true. Like it or not, a huge part of the audience for these kinds of games ARE the obsese, neckbeared, cheeto-dusted, game-fuel guzzling basement dwellers. Even those that aren't are playing to relax after work or whatever (and again want to play for regular multi-hour binges). Motion controls do not
work well with this crowd. How is the guy with the motion control going to be able to casually pop a chip in his mouth while having to constantly aim a lightgun, never mind sip the game fuel or whatever. Is the guy who worked all day going to want to aim a plastic toy at a screen for 4-6 hours?

My general sentiments are basically "good luck with that". Of course then again given the lack of anything other than whining among gamers
 

theriddlen

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Apr 6, 2010
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Electrogecko said:
Piflik said:
When will developers realize that motion controls are a step backwards and gimmicky at best...
theriddlen said:
Bullshit.

Mouse+Keyboard kicks all the asses.
Jonny49 said:
I disagree. Not because I hate motion controls (not entirely) but because it just sacrifices too much. I would rather have good turning speed and good accuracy than rubbish turning speed and great accuracy.

And besides, how are you supposed to play something as fast as Counter-Strike with motion controls?
Rack said:
The Wii has been out 4 years now, they've had their chance. Motion controls are amazing for survival horror but a bit pants for FPS. More accurate aiming doesn't even begin to compensate for slower, fiddlier movement and turning. The controller is the most fun for playing an fps casually, the mouse is the most effective method for competitive gaming and motion controls belong in other genres.
So much negativity and ignorance....

First of all, the fact that so many people think that the keyboard mouse combo is the best setup they've ever used for an FPS is simply pathetic. When did this peripheral come out? I can tell you that it was before the first video games were even concieved, so why don't people realize how outdated and unsuited it is? If your favorite controller for any type of game is a couple devices that were designed for navigating cpu's and have not been substantially revised in the last half century, it only shows how incredibly much we need a new method of control- one that is designed from the ground up for PLAYING GAMES.

Second, motion controls are far from a gimmick, and I'm so sick of people constantly spouting that word out of arrogance and ignorance. If something as simple and intuitive as a gyroscope or infrared pointer is a gimmick, than analog sticks are an even bigger gimmick. People have gotten so used to the dualstick setup that they've forgotten how convoluted and confusing it can be for someone who's never experienced it. In my opinion, Metroid Prime 3 has the best controls out of any FPS I've ever played. The first time I picked it up, I immediately understood how to navigate and was thrilled by the ease and responsiveness of quick aiming. The argument that motion controls don't allow you to turn as fast is largely unfounded (it's barely a problem to begin with and it can be fixed with clever use of the current hardware) and, more importantly, entirely irrelevant in a debate over THE FUTURE OF CONTROL. I won't even mention the fact that the pointer is about 10x more natural and immersive!

I have a hard time believing that anybody who has played a FPS that made good use of motion controls can truly believe that dualstick is better. If the PSMove was the standard for shooters and then a dev came along and said that replacing the pointer with yet another stick on a ball socket would be an improvement, we would all tell him to shut his stupid mouth! Besides, in a game where your skill is determined by your ability to handle a virtual gun, wouldn't we want our skill to be measured by something that even remotely resembles handling a gun? I think it would be much more satisfying and meaningful to pull off a headshot or beat somebody in a quick draw if you knew that this was the case.
There were (are) attempts to create dedicated gaming gear, but most people use keyboard and mouse - because it's comfortable, universal and well, we haven't came up with anything better.
It's outdated and created when there were no games? Hey, so are your hands. Chop them off, they're of no use today - how can you use something invented millions of years ago?
 

Outright Villainy

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Jan 19, 2010
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Well it be better than analogue sticks? Maybe, maybe not.

There's absolutely no way it'll ever top a simple mouse though, not without a significant technological revolution, not this half baked nonsense.

Electrogecko said:
In my opinion, Metroid Prime 3 has the best controls out of any FPS I've ever played.
The control may add a sense of tactile response, sure, but they were by no means accurate. The game had a huge reliancy on lock on, (as did red steel 2), because turning and aiming is impossible. Motion controls would certainly be the most responsive and accurate of all controls, if we had a full 360 screen enclosure, that allowed easy navigation in all directions.

You're looking down a tunnel in games, you need to shift your view as easily as possible, and aim simultaneously. Motion controls are certainly the best for rail shooters.

Regular shooters: no. Just no.

theriddlen said:
There were (are) attempts to create dedicated gaming gear, but most people use keyboard and mouse - because it's comfortable, universal and well, we haven't came up with anything better.
It's outdated and created when there were no games? Hey, so are your hands. Chop them off, they're of no use today - how can you use something invented millions of years ago?
Hey, you don't need hands with motion controls though! Just attach them to your bloody stumps.

It's the future. :D