I'd question the artistic argument in the first place, due to the whole DLC thing. How is changing the ending any more an indication of not being art than paying to have an extra chapter?
"We" do? Can you give me 5-10 examples of other gamer uprisings where we demanded to have a narrative changed?Hyper-space said:And seriously, this is what Bob is talking about when he says gamers are immature. We would like for everyone to respect us, but yet we still cling to this childish notion of extreme entitlement and complete authority over the creative works and messages of others.
That's great.BloatedGuppy said:"Hey, I'm not going to address any of the points you made!"Hyper-space said:snip
Who said anything about taking the medium seriously? Taking the medium seriously =/= as getting "respect". Anyone concerned with "having everyone respect them" is, to be completely honest, hopelessly insecure.Hyper-space said:That's great.
And yes, it is important that we take this medium seriously. Not with the verve and gravity of a child, but a self-respecting adult who realizes that not everything is meant to gear towards their ass alone.
We set the medium back a decade? To the year 2002?Sentox6 said:Bob Chipman said:Congratulations, "Mass Effect" crybabies. You've officially set the entire medium back a DECADE as an art form
In Bob's defense, I certainly wouldn't want to relive 2002.For.I.Am.Mad said:A decade, guys, a DECADE!!!!
I don't see how this is a different animal. You're not the artist, even if Bioware gave you the illusion that you are. They created the game. They created the universe in which the story exists, as well as every possible option you could make. They crafted the game from beginning to end. You played their creation. Big difference.Ticonderoga117 said:Sure, I can buy this... for non-interactive media where I'm just an observer. If an author wants to do something like this I have one caveat for it: It must make sense in the premise of what was already established, or at least not break anything major along the way.Falcon123 said:Let me make this clear: I think the ending sucked. I think the fans didn't get what they were promised, that Bioware dropped the ball, and that fans have ever reason to be upset about their purchase. But here's the thing: sometimes, games, movies, and books fail to live up to expectations. That doesn't mean we get to change them. When I was younger, I was a big fan of the Pendragon series. Book 1-9 were great. The tenth sucked. Horribly. Especially the ending. But I didn't demand a better ending. He has a right to screw his series over because it's his series . That's the thing about art. You don't have to like it. It doesn't have to be good. The artist can realize that things were wrong and try to fix it if that's what they want, but as of now, we have no proof this is what Bioware wanted.
Mass Effect is a different animal here because while yes we have been limited to the tools we've been provided by Bioware to tell a story, they atleast had the common courtesy to not break me out of the suspension of disbelief, usually. Sure, a few hiccups here and there, but nothing too drastic. However, the way they decided to end this series (as it currently stands) feels like I was doing some painting, then suddenly Bioware stomps in and says "To finish this picture you can only use this one brush and three colors: Red, Green, or Blue. I don't care if I provided you more options earlier! You must stick with these for the end!" It's even more disappointing when talking about the picture earlier, it was mentioned I would be able to use everything for the entirety of the picture, especially the end.
Frighteningly enough, I think he was "The Game OverThinker" before he was "Moviebob."Zeel said:Well, at least that explains why he isn't GamerBob.
I'd argue that it's the interactivity of the player that separates them and creates an extra layer of immersion. That doesn't mean the player becomes the artist, though; Bioware still made the game. It gives the illusion of artistry that creates palpable immersion but is not genuine, and game developers do not owe anyone a good game; if a game is bad, it is the market's job to fix it. If a game is bad, people shouldn't buy it, and developers learn their lesson in the future. You can choose to continue giving them your money if you want, but you have to be aware that that money goes towards supporting their decisions, which they are more than free to make, even if their decisions are wrong. Every artist is allowed to make their art crap if they want, just as you're free to not like it. But they don't owe you a better game. That's not what art is about.BloatedGuppy said:Can I ask you a question?Falcon123 said:Maybe you think the ends justify the means. Maybe you think getting a proper ending for this great franchise is worth it. That's fine...in the short term. In the long term, the repercussions of this will last far longer than this series, and I think we as gamers will regret this in the long run.
What makes games unique as an art form? What is the element that separates them from, say, books, or films?