I honestly agree with Bob in some aspects but differ a bit in others. While Bioware did seem to be turning tricks by giving into the demands of the people who wanted a 'better ending', it doesn't devalue the franchise as art. It's not the most tasteful of artist games, but it still is artful in the way the game has you make an emotional investment into the storyline and the plot. However, just because you felt the ending made your efforts feel 'all for naught' doesn't mean that the game is terrible.
What if that's the way Bioware wanted to make you feel? To have you feel like all the effort you put into your characters and it all has to end in seemingly the most miserable manner possible? Aren't there situations in real life that are just like that? I'd say that, in a way, that's kind of tasteful in a philosophical manner.
Either way, it shouldn't matter whether or not you feel the ending was justified or not. It happened and if you don't like it, you should just take into consideration that it is just a game. There are plenty more that you can invest your time and care into instead of pitching a fit whenever just one doesn't go your way.
Now what he referred in terms of it can either be art or it can be a product was probably him failing (once again) to fill in the blanks. There are games that can be completely controlled by the hands of the artist and shaped in the way that they make it. There are also games that are cash cows and are put out for the sole purpose of to buy into the franchise. It would be extremely difficult to find a medium where the artists could make their ideal games and have it be a huge, marketable success.
The way a lot of people talk about Mass Effect, they treat it like a sacred golden calf and that it's the epitome of gaming as an art form. When they got an ending to the series that they thought didn't live up to the expectations they had about the franchise, people got upset and raged over that. Games aren't perfect and to demand some ultimately great ending is unrealistic and childish.
So long story short, get over it and pick up another game instead of getting pissed off over how the story ended. Life moves on and so should you.
What if that's the way Bioware wanted to make you feel? To have you feel like all the effort you put into your characters and it all has to end in seemingly the most miserable manner possible? Aren't there situations in real life that are just like that? I'd say that, in a way, that's kind of tasteful in a philosophical manner.
Either way, it shouldn't matter whether or not you feel the ending was justified or not. It happened and if you don't like it, you should just take into consideration that it is just a game. There are plenty more that you can invest your time and care into instead of pitching a fit whenever just one doesn't go your way.
Now what he referred in terms of it can either be art or it can be a product was probably him failing (once again) to fill in the blanks. There are games that can be completely controlled by the hands of the artist and shaped in the way that they make it. There are also games that are cash cows and are put out for the sole purpose of to buy into the franchise. It would be extremely difficult to find a medium where the artists could make their ideal games and have it be a huge, marketable success.
The way a lot of people talk about Mass Effect, they treat it like a sacred golden calf and that it's the epitome of gaming as an art form. When they got an ending to the series that they thought didn't live up to the expectations they had about the franchise, people got upset and raged over that. Games aren't perfect and to demand some ultimately great ending is unrealistic and childish.
So long story short, get over it and pick up another game instead of getting pissed off over how the story ended. Life moves on and so should you.