demoman_chaos said:
Flame me if you want but remember that your insults won't change the fact that I could face the best CoD player of all time and do well against his custom class with the pre-built starter class as long as I could find him first.
While true, you're overlooking something simple but quite relevant. There's a reason the better players consistently wind up getting the drop on other players and that has a lot to do with map familiarity, muscle memory, and just being a craftier bastard than the other guy. Think of it like Poker. Sure, on paper it's about getting the right hand, but the real heart of poker is in outwitting your opponents in a more social sense. Luck plays a large enough factor in the proceedings that newbies can feel confident that they can win a few times and might come out with a profit if they know when to quit. But beyond the element of luck there's a layer of skill that, in the long run, will more consistently win due to making fewer mistakes and knowing when to make their move.
Kills and deaths come and go quickly enough that simply getting killed once or twice isn't a terrible setback. As play continues, the law of averages would accurately predict that randomness gives way to more constant factors--including skill.
So yes, it's true that you could face the best CoD player of all time and take him down if you found him first. It's also true that, in all likelihood, he'd find you first 7 times out of 10. And if you watch the death replays sometimes you even learn a thing or two.
Simply put, there's more skill involved than you realize. The design of the game is simply such that deaths and kills happen fast enough, and quick enough, to afford less-skilled players a chance to get lucky and--ideally--get better over time while minimizing downtime or personal stress.
But if you want the best chance to find other players before they find you? Stealth perks and silencers. What you've just realized isn't a weakness in the game's multiplayer, it's actually the entire lynchpin behind the idea of stealth-based builds. The one who wins is usually the one who gets the drop on the other guy. And if he sees you first? Think fast. Give him the runaround. If you're good, you can stab him in the back while he's chasing you before he even realizes what just happened.
In short: You're wrong but only because you're just discounting an entire skillset out of hand.
(And yes, this is coming from a guy who prefers BFBC2 to MW2. Black Ops was really a return to form after a number of baffling design decisions in MW2.)