MW2 Class ideas

MW2_J3T

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May 27, 2010
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Here are some of my faves!!(they work 99% of the time)

Runner/Knifer
Primary - UMP45
Attachment - Rapid Fire/FMJ(When i unlock)
Secondary - M9
Attachment - Tactical Knife
Equipment - Throwing Knife
Special Grenade - Stun x2(to slow down targets/victims)
Perk 1 - Marathon(Pro)
Perk 2 - Lightweight(Almost Pro)
Perk 3 - Commando(Pro)
Deathstreak - Martyrdom

Silent Assault
Primary - ACR
Attachment - Silencer
Secondary - Spas-12
Attachment - FMJ
Equipment - Claymore
Special Grenade - Flash/Stun x2
Perk 1 - Sleight of Hand(Pro)
Perk 2 - Stopping Power(Pro)
Perk 3 - Ninja(Pro)
Deathstreak - Final Stand

Sniper
Primary - Intervention
Attachment - Thermal/FMJ
Secondary - Spas-12(It is a great shotgun)
Attachment - FMJ
Equipment - Claymore
Special Grenade - Smoke/Stun x2(Smoke if Thermal)
Perk 1 - Sleight of Hand(Pro)
Perk 2 - Stopping Power(Pro)
Perk 3 - Ninja(Pro)/Steady Aim(Pro)(Ninja if Thermal)
Deathstreak - Final Stand

OMA Tuber
Primary - Any Assault Rifle(anyone you need kills for)
Attachment - Grenade Launcher
Secondary - None
Attachment - None
Equipment - Claymore
Special Grenade - Stun x2
Perk 1 - One Man Army(Pro)
Perk 2 - Danger Close(Pro)
Perk 3 - Commando(Pro)
Deathstreak - Martyrdom

Anti-Air
Primary - AUG Hbar
Attachment - Grip
Secondary - Stinger
Attachment - None
Equipment - Semtex
Special Grenade - Stun x2
Perk 1 - Sleight of Hand(Pro)/Marathon(Pro)(For larger maps or maps with high structures)
Perk 2 - Cold Blooded(Pro)
Perk 3 - Ninja(Pro)(For ultimate stealth)
Deathstreak - Whatever

Hope this helps! It took me a while to perfect these classes.
 

DemonzSoulX

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Jun 2, 2010
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This is a very good ninja class especially for short maps like Scrapyard.

Primary: Mini Uzi w/ Silence
Secondary: PP2000 w/ Silence

Throwing Knife
Flash Nade

Scavenger Pro
Cold-Blooded or Cold-Blooded Pro
Ninja Pro

Matyrdrom
 

DemonzSoulX

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Jun 2, 2010
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This is a good Free-for-All class especially for Skidrow.

Primary: ACR w/ Red Dot Sight
Secondary: M9 w/ silence

Claymore
Flash Nade

Scavenger Pro
Stopping Power Pro
Ninja Pro

tip: In Free-for-All the spawn system is crappy, so you might want to stay in a place where your comfortable.
 

Captain Pirate

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Nov 18, 2009
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I love this class, especially good on Hardcore due to the Deagles but It's mostly my favorite because of personal preference.
Primary: M4A1 Acog with Red Tiger
Secondary Desert Eagle TacKnife
Sticky
Flashbang
Scavenger Pro
Cold-Blooded Pro (Or Stopping power, I randomly alternate)
Ninja Pro

Also, this one is great if you really want to feel like a Spec-Ops guy
Vector Acog+Silencer with Digi Camo
M9 with Silencer+Tacknife.
Doesn't really matter what else you use, I just love sneakin' around with a black-ish Vector.
 

DemonzSoulX

New member
Jun 2, 2010
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Some of my fave classes too. One of the classes got me my nuke:

Strength Class:

Scar-H w/ ACOG or Red Dot Sight
Raffica w/ Silence

Claymore
Stun Nade x2

Scavenger Pro
Hardline Pro
Commando Pro

Predator Missile
Harrier
Chopper Gunner

Sneak Class:

UMP45 w/ Silence & Red Dot Sight
M9 w/ FMJ

Throwing Knife
Flash Nade x2

Bling
Cold-Blooded Pro
Scrambler Pro

Predator Missile
Harrier
Steal Bomber

Nuke Class:

Vector w/ Silence
M1014 w/ Silence

Frag
Stun Nade x2

Harrier
Chopper Gunner
Tactical Nuke

(This class is only good if you know how too use Vector and Frags.)

Sniper Class:

Intervention w/ Thermal & Silence
TMP

Claymore
Flash Nade x2

Bling
Stopping Power Pro
Last Stand

UAV
Care Package
Harrier

Camping Class:

AUG BHAR w/ Grip & Silence
Magnum w/ FMJ

Semtex or Claymore
Flash Nade x2

Bling
Stopping Power Pro
Ninja Pro

UAV
Predator Missile
Harrier
 

DemonzSoulX

New member
Jun 2, 2010
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How bout this class:

AK-47 w/ Heartbeat Sensor and Silencer
Model 1887 Akimbo

Semtex
Stun Nade x2

Bling Pro
Hardline Pro
Scrambler Pro
 

Ctrl Alt 1337

New member
Mar 28, 2009
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Grassland class:
MG4, grip, thermal
Any secondary (I prefer the stinger, but that leaves you vulnerable at close range)

Semtex or claymore (semtex if you want to creep around, claymore if you want to camp)
Any special grenade (depends on the situation, a smoke grenade can cover you if you want to reload, but will give away your position)

Bling
Stopping power
Any green perk
Final stand

This is basically a sniper class and should be treated as such. Hide as much of your body as possible, use SHORT CONTROLLED BURSTS, and stick to the edges of the map. Use only on grassy or large maps.
 

Smagmuck_

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Aug 25, 2009
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Close Quatersd Combat.
(I use it myself)

UMP .45
w/ Rapid fire, FMJ
M1014
w/ red-dot, FMJ

Blast shield
Stunn grenades x2

Bling Pro
Hardline
Final Stand
 

Azure Sky

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Dec 17, 2009
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While I am yet to test it (Yet to unlock some of it)
I was thinking:

FAL - Holo - FMJ
SPAS - FMJ - Grip

Bling
Stopping Power
Undecided, SitRep maybe?

Claymore
Flashbangs

Martyr

Still unsure about the FAL, it's statistically identical to the SCAR, but Single fire rather then full auto.
 

p3t3r

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Apr 16, 2009
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you want a class for a nuke you will need 4 things
1.n00b-tube
2.one man army
3.danger close
4.the ability to be a f***ing pussy and not care
 

Azure Sky

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Dec 17, 2009
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Yosharian said:
Silent Lycoris said:
Still unsure about the FAL, it's statistically identical to the SCAR, but Single fire rather then full auto.
FAL is nothing like the SCAR.. FAL has far superior bullet damage.
I'm just going by what the stat bars say on the weapon screen. o_O
 

akuma117

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May 17, 2010
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I suggest a scout, a soldier, a pyro, a demoman, a heavy, a engineer, a sniper, a medic and a spy.
 

SkitzoControl

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Jun 25, 2010
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I would recommend only using Stopping Power on a few select weapons. The M4 and the F2000 are the only ARs I would recommend using Stopping Power on, and the ACR is a maybe because it's damage doesn't drop until about 1000 ft, but the ACR is so accurate that it's debatable. I use it because I tend to find myself in super long-distance fights more often than not.

My five standard classes and explanation:

Class 1:
ACR - Silencer/FMJ
AA12 - Grip
Semtex
Flash Grenade
Sleight of Hand
Stopping Power
Ninja
Painkiller

Class 2:
FAL - Holographic Sight
Raffica - Red Dot Sight
Frag Grenade
Flash Grenade
Sleight of Hand
Cold Blooded
Ninja
Painkiller

Class 3:
UMP - Silencer
M9 - Tactical Knife
Throwing Knife
Flash Grenade
Marathon
Lightweight
Ninja
Painkiller

Class 4:
RPD - Grip
M9 - Tactical Knife
Semtex
Flash Grenade
Scavenger
Cold Blooded
Ninja
Painkiller

Class 5:
WA2000 - Silencer
Raffica - Red Dot Sight
Claymore
Flash Grenade
Marathon
Cold Blooded
Ninja
Painkiller
 

Strategia

za Rodina, tovarishchii
Mar 21, 2008
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Yosharian said:
Strategia said:
-FAL
--Red Dot Sight (gonna switch to ACOG when I unlock it)
FAL w/SP is a 2-shot kill with Holo Sight at range (50m+) and a 3-shot kill with anything else.

Reduce range modifier to 25m+ if using a silencer (which you should).
I hate holosights (dunno why, I just do), so it's red dot and then ACOG for me. I don't bother with the silencer, since it reduces my range (and I use this class specifically for kills at range, though a few quick taps at short range are also pretty effective) and I just like using the Shotgun attachment. It's surprisingly good in CQB situations, and basically gives me a sidearm in addition to the Stinger.
 

A Playful Shark

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May 26, 2009
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Spaz-12 with grip is useless. It's for reducing recoil. Go with FMJ

M16 destruction-

M16 bling (silencer/holographic)-there is basically no recoil, the holographic sight is glitched.

Spaz-12- FMJ (slightly increases range) and... whatever you want

Perks:
Bling
Stopping Power
Whichever third you want (i go with steady aim for the Spaz)

Equipment- up to you.

Try it, my god it's overpowered.
 

psivamp

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Jan 7, 2010
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Gotta say, I'm surprised to see so many people admitting to being witchblades (Marathon, Lightweight, Commando). http://www.penny-arcade.com/comic/2009/11/30/

I don't witchblade, personally, because it just seems cheap to take advantage of the games complete inability to handle any latency whatsoever. If you have Marathon and Lightweight, chances are the game won't let someone shoot you because you're not running, you're popping into and out of existence at fairly random intervals.

Prometherion said:
Heres my class - I refuse to use the ACR or Scar H as i think theyre unbalenced.

Primary: AK 74 - FMJ

Secondary: Stingeroonies

Perk 1: Scavenger pro/Sleight of Hand pro

Perk 2: Stopping Power pro

Perk 3: Ninja Pro.
You think the Adaptive Combat Rifle and SCAR are unbalanced, so you pick the AK? In this game, the AK takes two or three rounds to drop someone, at any range. Tap the trigger instead of pulling it and the AK is amazingly more powerful than the ACR (which takes up to a third of a clip) or the SCAR.
 

Malf

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Aug 18, 2008
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Primary: Tar 21
Primary Attachment: Silencer
Secondary: PP200
Secondary Attachment: Red-Dot sight( So you have an un-silenced weapon if you plan on luring people.)
Equipment: Claymore
1st Perk: Scavenger Pro
2nd Perk: Stopping Power Pro
3rd Perk: Ninja Pro

Killstreaks: 5 (Sexual Predator Missile), 7( Harrier Strike), 9( Pavelow)
 

Prometherion

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Jan 7, 2009
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psivamp said:
Gotta say, I'm surprised to see so many people admitting to being witchblades (Marathon, Lightweight, Commando). http://www.penny-arcade.com/comic/2009/11/30/

I don't witchblade, personally, because it just seems cheap to take advantage of the games complete inability to handle any latency whatsoever. If you have Marathon and Lightweight, chances are the game won't let someone shoot you because you're not running, you're popping into and out of existence at fairly random intervals.

Prometherion said:
Heres my class - I refuse to use the ACR or Scar H as i think theyre unbalenced.

Primary: AK 74 - FMJ

Secondary: Stingeroonies

Perk 1: Scavenger pro/Sleight of Hand pro

Perk 2: Stopping Power pro

Perk 3: Ninja Pro.
You think the Adaptive Combat Rifle and SCAR are unbalanced, so you pick the AK? In this game, the AK takes two or three rounds to drop someone, at any range. Tap the trigger instead of pulling it and the AK is amazingly more powerful than the ACR (which takes up to a third of a clip) or the SCAR.
True but the AK recoils in such a way that it blocks your sights when you fire full auto. The ACR has no recoil whatsoever, and the SCAR H kills in two shots. Besides you unlock the AK at level 70 so I think ive earnt myself a powerful treat when I get to that level.

Also the UMP45 is overpowered, it increases in damage at long range, somehow. But 3 bullets to kill is average in MW2.