My Fallout 3 Karma

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Hookman

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Jul 2, 2008
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I can understand about the evil side of things of things getting boring. Me,I loved it! It was way too much fun to blow up Megaton and slaughter everyone inside Tenpenny Tower. Probably because you could pretend to be Jason Voorhees and go on a slasher rampage!
 

MiracleOfSound

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Jan 3, 2009
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Hookman said:
I can understand about the evil side of things of things getting boring. Me,I loved it! It was way too much fun to blow up Megaton and slaughter everyone inside Tenpenny Tower. Probably because you could pretend to be Jason Voorhees and go on a slasher rampage!
I had a low speech stat so to get the achievement for finishing the quest I let the ghouls in through the basement... I have admit watching them slaughter the high society twats was pretty funny!

Accidentally getting that crazy woman to murder her husband and mistress was also a chuckle.
 

uncle-ellis

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Feb 4, 2009
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fish food carl said:
Not in my game. In my game, it's the sadistical relish that I glean when I break a character's knee, the mocking laughter as they crawl hopelessly away, begging for mercy and just screaming. There they lie, in a pool of blood, crying for help when there is none. The pain is horrendous, and my joy is great. That's my game.
Seriously, dude, get help.
 

Specter_

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Dec 24, 2008
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professorcommie said:
UNKNOWNINCOGNITO said:
fish food carl said:
Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
we're still talking about Fallout 3 right ??
Seriously, I haven't had more fun being evil in a game in a long time. Most good/evil games, ten minutes out of the starter area, be it moon base or space base or something, your first big good/evil choice is something small like two thugs picking on a hobo. Do you leap in and help him for the good of it or do you try to extort money afterwards or do you tell him to sod off as it is his own problem?
I'm always missing option 4:

Kill the thugs, then rob and kill the hobo...
Or kill one thug, then make the other thug rape the hobo, then kill them all...
or maybe I'm just weird...
 

GRoXERs

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Feb 4, 2009
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Did anyone else get sadistic pleasure out of the dart gun's ability to make even story-line characters and the most annoying quest-givers (including your father) hobble around like old pirates with two peg legs? Or was that just me?
 

kir4

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May 1, 2008
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I had a great time deciding this. My first run through, which was on ps3 mind you, started with a good character. My brother had come over to try it out, and had saved and started a file, which overwrote mine. So I created one again. I decided to name this person Lust, a female, and embody everything that would entail. Immediately I destroy anyone I can. Rough neck Burke into giving me the max amount of caps. Kill most everyone, except be nice to Gob, I love that guy. I sit there and beat the piss out of Burke until he snaps. Blow up Megaton. Kill everyone in Oasis. Tell the kid in Rivet City to go outside and run away. Oh and what to do with that cyborg, tell him he is one, turn him in, get his gun and the perk, then kill them both. Tenpenny tower, kill Burke in his sleep, take his glasses. Kill tenpenny and everyone else inside then let the ghouls in. I let them live.. for now.

Now what has truly trade marked this for me.
How many people will buy everything from a merchant on the outside of town, just to kill them and get it all back? Total satisfaction of beating a bramin for 20 minutes.

Also, the homeless asking for clean water...

Oh I give it to them.. I do..





...Then I blow their head off.

Don't ever ask me for water.



-Kira
 

Syntax Error

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Sep 7, 2008
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geldonyetich said:
maffro said:
Now, here's the thing. They ARE aware. In a sense. Although they think they're not.
When you're outside the pods, read every last status report on the people inside. Apart from your Father and Braun, they're all at a level of critical or extreme stress. The time they've been in cannot be blamed as Braun is fine, so the only conclusion is that somehow the events they suffer are causing them intense stress.
So, what you're saying is, if somebody is extremely stressed it's good karma to unleash a failsafe program that simulates a Chinese commando invasion to kill them all off because it's better that than deal with an unidentified subconscious feeling somebody is dangling you as their personal plaything?

If so, upper management had better start shopping for replacements.
However, Braun himself stated that 200 years of being in the Pod rendered their physical bodies useless. "Freeing" the people and waking them from their two-century dirt nap will most probably kill them instantly. I guess the game is playing on the idea that one's consciousness is preserved as long as you keep the brain alive. So that part of the game basically boils down to two choices: let the torment continue, or do you euthanize them and give them the release of death?
As for my character, I'm The Last, Best Hope of Humanity. I like being called The Knight in Shining Vault Suit by Three Dog.
 

BasicMojo

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Mar 27, 2008
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My brother made an interesting choice with this game and tried to complete it maintaining a neutral karma level. It worked, but he ended up being the biggest jackass in the world: every time he did something that'd raise his karma level, like completing a portion of the main quest, he'd have to go off and enslave or kill someone to "atone for his good deeds".

The ending for a neutral character is really boring, though.
 

Fightbulb

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May 14, 2008
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I went neutral. I kill and steal everything outside of the mayor cities, but my evil deeds are always compensated for by the quests that I do (I'm a sucker for completing quests). I did dabble in both good and evil though, but in the end neutral was the easiest way for me. I'll go evil next time though, maybe I'll put some points in energy weapons this time.

miracleofsound said:
I can never bring myself to take the evil murderous path, I just feel too damn bad. I even felt bad for killing the raider merchant to get the Terrible Shotgun.. ok so he was an evil raping pillaging ************ but he was kinda friendly to me...
I felt the same, but in the end that gun is so totally worth it.
 

Draygen

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Jan 7, 2009
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BasicMojo said:
My brother made an interesting choice with this game and tried to complete it maintaining a neutral karma level. It worked, but he ended up being the biggest jackass in the world: every time he did something that'd raise his karma level, like completing a portion of the main quest, he'd have to go off and enslave or kill someone to "atone for his good deeds".

The ending for a neutral character is really boring, though.
Straight up! You have to work ten times as hard at getting a neutral karma ending, and then you have it all just fall in upon itself. Hell, sometimes I just wished I could tell the person giving me my reward that I had just done it for the money, and if they told anyone of my good deeds, I would kill their entire family. In effect, let me lock my karma so I don't GAIN any if I want to, so I don't have to get giggly feelings when someone pays me a thousand caps to get their cat out of a tree.
 
Jul 23, 2008
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fish food carl said:
Firstly.... check your grammar.

Secondly, you shouldn't have blown up Megaton at first - recruit Jericho, slaughter the town, loot the town, then blow it up.

Thirdly - You might need the correct frame of mind to really enjoy it. You don't enjoy being evil? Then don't be evil, if it doesn't suit you.

Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.

Those who heard my evil over the mic (Bling Cat mostly) are now convinced I'm a sociopath.
Murderous sociopath.

Seriously. the lengths fish food carl goes to to make the fallout 3 NPCs lives hell is admirable... In a really twisted way.
 

kirbyfan8

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Feb 11, 2009
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I know exactly how the OP feels. I beat the game with excellent karma, but my evil character was just so dull.

Though I need him to complete the last trophy quest, Strictly business, which I promptly failed by attempting to enter Paradise falls right after starting the quest.
 

Art Axiv

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Dec 25, 2008
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I guess style of playing fallout differs to our real life character - if we are goodie-gooders we won't have fun as an evil character. I'm speaking out of self experience and my brothers.
 

Jennacide

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Dec 6, 2007
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It makes a good reflection of who you are. My brother didn't understand how I could tolerate being so nice to some of the bastard NPCs of the world and help the little bastards like Little Lamplight. He had excessive amounts of fun enslaving the little bastards, nuking Megaton into the ground and generally being a homicidal douche. Even using the Raider theme in his room. Wondering now if I should be worried, lol.
 

Cgee

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Jan 26, 2009
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My first play through I did whatever I wanted and ended up having neutral karma.

It all depends on the situation, so just do what you want and don't force yourself to make decisions just to be good/evil.

Sometimes i'm in a helping mood and feel like helping some poor sap escape from super mutants and other times I feel like selling a bunch of annoying children into slavery for a few caps, ya know? =)

If you play the game BASED on the karma then you probably won't have fun.
 

InvisibleMilk

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Nov 19, 2008
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My first playthrough was a paragon of pureness, Helping all that I can. I went to Paradise falls and Recruited Clover. We were best friends :D *creepy stare* and that's when.....it happened....
Well, we went to Lincoln Memorial. The guy in the front said don't walk on the memorial. But there were slavers all over it. So, my plan was to just kill everyone, But first! I was gonna sneak around. Bad idea. Clover opened fire, ran into a bunch of mines, and DIED. Needless to say, I was Angry. Uber Angry. So, I destroyed the slavers forces, traveled to Paradise Falls (With Butch accompanying me) (I don't like Butch. He ended up dying) and murdered the entire population.

2nd playthrough?

I'm a slaver :D
 

Metalchair

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Feb 8, 2009
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my first person was evil cuz if i wanted something from a traveling trader i just shot him and took it. and pretty much the same with anyone else. being good was an interesting change of pace. Megaton offers a better house and town to live in rather then Tenpenny which is too small. but after i while i was rolling in 30,000 bottle caps and enough ammo to supply the entire population of China a few times over. So the same feeling that engulfed u as u were playing evil got to me too.
 

AdjectiveAnimal

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Dec 26, 2008
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Even when I try to be evil I end up with good karma. It's not so much the karma system's balance as much as it is me actually caring.
EDIT: Unless I'm with Sticky, in which case it is quick save, murder and quick load then repeating steps 2 and 3 over and over again.
 

JohnSmith

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Jan 19, 2009
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I didn't play to far through on evil because frankly it wasn't as interesting. Having said that I did end up quick-loading alot during my good play through, due to irritation at an NPC resulting in power fist death. Is there anyone else who after a couple of hours of playing a game like fallout 3 feels prone to killing rampages? (in game obviously, i mean if its the other kind maybe you could check in with your local psyche ward). Also why is it impossible to kill one member of a town without the rest noticing?