The game gives you an ending where they all die and no one catches the killer, I guessTravis Austin said:I've heard that if a character dies, they're dead for good.
But what happens if all four die?
The game gives you an ending where they all die and no one catches the killer, I guessTravis Austin said:I've heard that if a character dies, they're dead for good.
But what happens if all four die?
I loved indigo prophecy (I actually got Farenheight the European name for it). Yeah, the story was fucking insane, but god damn was it ever refreshing to play. It's nearly un-definable genre wise. And even though I find it takes a lot of cues from the old PC text adventures, it's very unlike them in many ways (like that it has graphics).elricik said:To those that are worried about Heavy Rain, its really impossible to describe. Play Indigo Prophecy, an earlier game the studio made, that's made in the same style as Heavy Rain, and then get excited for Heavy Rain like the rest of us.
(I believe that you can actually download Indigo Prophecy from xbox live now as an xbox original for like 20 bucks. For those of you who ever never played it, go download it....NOW!!!)
If it's anything like Indigo Prophecy you get dialogue choices, and these choices affect the story.afaceforradio said:My fella wants to buy this game just to 'see what all the fuss is about', and I'm with him on that but I do agree that it looks one expensive quick time event. I'm not a fan of lengthy cut scenes in games (no MSG4 for me then! Shame...) because they're usually flat and uninteresting so I can see myself grinding my teeth a bit about this one...
As for the idea of it, well... I like it. I used to love choose your own adventure and it'd be interesting to see how it plays out. Does anyone know if you get dialogue choices a la Mass Effect,or whether it'll just be 'press X to open door' and 'press circle to leave door alone' type stuff?
Not necessarily automatically, but as a general rule, I'd say the stories in movies are better (or at least, currently handled better) than games.Pimppeter2 said:Why do movies automatically have better stories than games?
A good example of not reading the thread and the many, many people who have already cited indigo prophecy. I, personally, suggest playing the original Fahrenheit on the PC as it didn't edit out the insanely graphic sex scene like the Xbox version did. It was actually like a porn game at that part.Abulurd said:Okay, the fact is, you cannot weigh in on this game until you have tried the medium that it belongs to. And, if you wanted to know, there's only one other game that fits that medium. It's called Indigo Prophecy. If you haven't played it, go buy it for $5 off ebay, and play it. Trust me, it's from 2005, on the PS2, and it still beats Metal Gear Solid 4 for sheer cinematic brilliance. It never claimed (and for that matter, neither did Heavy Rain) to even be a game. The developers refer to both as "interactive movies," so, therefore, expecting it to be a game is rather silly. Indigo Prophecy's story is compelling, the characters are convincing, and nearly all of the motion capture is brilliant beyond any reasonable expectations. Not enough people played it, but it really set the standard for cinematic gameplay in a way that no game has yet to match. Now, admittedly, beyond that, the last... quarter of so of the game sucks, but it's one of those stories that was so intriguing at the beginning, the end had no way to be amazing... and near as I can tell someone dealing in the story boards decided it'd be best to make it suck instead.
As far as Heavy Rain is concerned, I have no doubts the ability of the game designers to portray the story will have diminished at all. In fact, I'm certain that it will be better thanks to improved technology and graphics. I'm just a bit iffy on the story. After having been a killer trying to discover why I killed a man and simultaneously playing as the cops trying to find me (a strange and slightly conflicting dichotomy to say the least). And, besides that, there's always the question if the characters will be as compelling. But I can't really judge that just yet.
The point being: try indigo prophecy. At the moment, the cheapest buy it now price on ebay seems to be $2.75, bit more with shipping. So, if you want to try Heavy Rain, and are uncertain about the "gameplay," try it's predecessor out.
They don't necessarily have to have better stories.Pimppeter2 said:Why do movies automatically have better stories than games?
I'd rather not make a whole new post just to respond to someone's comment, especially when it's very close to my original post. I don't see what's so confusing about it.blue_guy said:Please don't quote posts after yours, its really confusing.
What exactly are you referring to with this comment? I don't recall Yahtzee talking about Heavy Rain for any significant amount of time. I do know that he occasionally mentioned Indigo Prophecy, and people do say that both of the games are very similar. So are you accusing people of judging Heavy Rain based on what Yahtzee said about Indigo Prophecy?starfox444 said:I am ridiculously sick of people quoting Yahtzee. Think for yourselves silly people.
What exactly is new about Heavy Rain? I haven't seen much of anything I would consider to be truly innovative. The player's ability to interact with the game seems very limited, and the few available choices don;t seem to have much impact on the ultimate outcome of each situation. Other games have let players do this and had decent gameplay to back it up. If this is Heavy Rain's main focus, it needs to do a lot better than what I have seen.Mr.Black said:Crikey, gamers are so quick to dismiss anything remotely new and jump on a hating bandwagon. lolllllll
I still don't see how it's an issue. All one needs to do is scroll down a bit to see where I got the quote from. And I try to avoid making short posts when it's unnecessary, out of personal preference.blue_guy said:It's confusing because people read your post and see the quotes, then wonder where the heck you got them from. It's not like posts are a finite resource anyway.