Hammeroj said:
Been in way too many of these "debates" to put more effort into this than saying one thing and posing a small challenge.
Awesome! So you have experience with this, right?
Hammeroj said:
First, the textures, without (noticeable) exception, all have a painted on look in D3, as opposed to a realistic look in previous games.
Cool! What's the pixel count in D2 vs D3? Cause if D2 is less, it's less realistic than D3!
Hammeroj said:
And now the challenge. What do you think ticked people off, if it's not the art style?
The "casual" version of WoW? The seemingly complete focus on WoW? That SCII & D3 were taking so damn long? Blizzard becoming Activison? That some people just like to complain about anything? I mean, there are quite a few indirect reasons you could throw out there.
Also, gothic fantasy often depicts images in something that tries to mock oil paintings because it would be the only way to capture a picture in that era. It's apart of the style.
Also also, gothic fantasy prominently features mundane or common features in real-life that would be considered beautiful or good as a stark contrast within a gothic fantasy setting, such as a rainbow. They're artistically meant to portray that "light at the end of the tunnel" or "shining hope in the darkness" that makes gothic fantasy truly dramatic as it gives reason for the protagonist to strive to beat back the grim darkness, which, if I'm not mistaken, is sort of like the "heroic, bloom covered protagonist amidst the dark, encroaching cavern full of demons", don't you think?
Captcha: sour grapes
...*snicker*...