My top 10 gripes with Skyrim.

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Alphavillain

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I only have one gripe, which is the broken FUCKING Thieves Quest that means I can't make progress in this segment of the game. Just one gripe, but a big one.
 

Blue Hero

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Alphavillain said:
I only have one gripe, which is the broken FUCKING Thieves Quest that means I can't make progress in this segment of the game. Just one gripe, but a big one.
What part is broken? I started and finished the Thieves Guild main quest line today and didn't have any glitch or bug or whatever that prevented me from finishing.

'Cause I finished it.

Today.

In one sitting.
 

Imbechile

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Aug 25, 2010
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R.Wijngaarden said:
Imbechile said:
I agree with most of the stuff. The things that irk me are:

Abysmall interface on the PC
Shit performance on the PC
Completely boring main story
No real choices and consequences
Fucking compass
Combat is still meh
Due to the large number of side quests they vary in quality
Bad writing
Are we even playing the same game?

Most of the things you list here are easily fixed with mods for the game.
Dont know what kind of a rig you got to run the game on PC, but it sounds like your machine might be to crappy to run the game.
I've been running skyrim with out any problems on performance on a 2 year old pc.

the only thing that does bug me is related to AI, most of the NPC are metally retarted.
http://www.youtube.com/watch?feature=player_detailpage&v=vYSiHe7-fpQ
the dragon did not like that lap dance. Think stuff like that is biggest problem, you can even climb on the dragons back and it would still not give a f*ck about it.
I don't know what game are you playing, but I'm playing the suposedly majestic, epic, GOTY, best RPG evar(as most people say) Skyrim.
Sure some of these things can be fixed by mods, but that doesn't excuse Bethesda for making a shit game. Should I give them a pass simply because I can mod their game?

My comp is core 2 duo, 4GB RAM, Geforce 240 1GB. Sure it's not high-end, but all of todays game run just fine on it. The problem is that Skyrim is a console port(a very bad one) and is not optimized(I'm sure you saw the dozens of mods that try to fix the framerate and the countless thread on how to optimize the game)
 

White-Death

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Nomanslander said:
5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????
Deadly dragons mod is your friend.
Unless you are playing console.Bethesda aren't masters of console ports.
http://www.skyrimnexus.com/downloads/file.php?id=3829
 

SpaceBat

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Biodeamon said:
in short i guess i'm just trying to say if you don't like a game stop playing or do something about it. don't just sit there and whine about it on the forums.
What are you talking about? Have you seen the gaming boards on this forum? Most of our game discussions consist of whining about things we don't like. In fact, whining about Skyrim isn't even the most common one (See Bioware related topics).

Anyway, in no particular order:

- Many quests consist out of "Accept quest, enter dungeon, get item and return it" and nothing more. It would be a bit more refreshing if I didn't have to keep doing the exact same thing ten times in a row

- The crashing! What the hell is wrong with this game?! Why are so many people suffering from CTD's for no reason? It doesn't happen when I do something specific, it just happens randomly and it's starting to get fucking annoying. I tried every common fix for this and nothing works.

- There are actually multiple mods that make the game work more efficiently (FPS improvement and such). This is something that should have happened before the game went out, but I suppose it's Bethesda once again shoving tons of work into the hands of modders as always. Also, who created that UI? Seriously, what the fuck? Thank god for the SkyUI mod.

- Combat is still somewhat dull as always. I should have gone with magic instead of Melee and Ranger style of gameplay.

- The Bethesda writing team does not consist out of great writers, let's just leave it at that and not point out in detail how low quality most sidequests are (probably due to the sheer amount of them, which I find a retarded thing to do. I'd rather have less sidequests of longer length and higher quality writing, such as the companions and thief guild quests), how bad the main plot is, how badly written and shallow most characters are.

- The ridiculous amount of bugs, the horrifyingly bad AI, useless marriage and tons of other nitpicking.

- You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave. You need to leave.

I don't dislike the game, mind you. Why would I put 60+ hours into a game I don't like? It's just that this isn't the kind of RPG I enjoy most. Skyrim is absolutely nothing more than doing things that do not matter for people who do not care in a lifeless world, accompanied by an awful plot, bad dialogue and voice acting. The thing is, it's still fun, but not in the "THIS IS WHAT RPG'S SHOULD STRIFE FOR" kind of way. It's just a brain-dead game, which is fun at times. My kind of RPG is more towards the Planescape: Torment, Kotor 2 et cetera side.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Yeah, the game can be very unbalanced, especially if you're using exploits. It's still a hell of a lot of fun. But I can't wait for CT to come out for PC so modders can make a proper community rebalance overhaul.
 

brunothepig

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Nomanslander said:
Yes, I have 10 gripes with Skyrim, actually I might have around 56 but I really don't want to spend as much time writing up this thread as I have to. So,for all the right Bethesda does to keep us hooked, it seems for ever one there's 5 things that are also wrong with the game.


Well let's get start.

1. Stealth is way too OP.
By the time your stealth passes 50 you can just about stealth up to a bandit and kill/pickpocket him/her without him/her seeing. Now maybe if I was some how going invisible to reach that high of stealth level, it would make a lot more sense. But no special tricks, the stealthing in Skyrim can just about break the game.
This is true. It needs to be nerfed a bit. Invisibility in all but name should only be achievable once you hit 100 or so.

2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you the oblivion and back, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.
Never had this problem before. With either of my characters. If you're having that much trouble, get some elemental resistance enchantments.

3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.
Then stop doing that? Half the time is a massive exaggeration, or you're doing it wrong. Beyond that, quick keys mean I rarely pause during a fight (if you're not on PC you're out of luck) and you could always turn the difficulty down so you don't need so many potions.

4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
Just how dumb can NPCs really be? For the last 5 mins I've shot 10 arrows into you and every time I stealth away you pretend like it never happened. This basically has a lot to do with the stealth mechanic in the game and how Batman: Arkham series should be setting examples. In the Arkham series every time you're spotted by a new group, from then on out they're also on a look out for you. They will stay in paranoia until they are dealt with. With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.
Now this one I actually totally agree with. The stealth mechanics are kind of sad, and really only about the combat. They were never developed further than a single moment at the time.

5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????
Dragons are pretty pathetic to start with. I realise it's because they're scaled so that even low level characters can get their shining dragon-slaying moments (and I really wish it wasn't, but that's for another thread). Stick with it, once you reach Elder Dragons and even Blood Dragons the fights can get pretty harrowing.

6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture.

So I'm about to pickpocket, let me first quick save. Oh so the 50 gold has a 25% chance of success? Ok, let's try this. Damn I was caught, quick load, let's try this again. Caught again, quick load, let's try this again. And again, rinse repeat....rinse repeat, rinse repeat, rinse repeat, and finally I got it to work. Ok now let me quick save to try and snatch the 5% gold necklace........So..??? Have you guys detected how this exploit pretty much makes this game mechanic useless?
That's an exploit. If you want to meta-game, go right ahead. But don't blame the game for it.

7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen Interiors this ugly looking and badly lit since Morrowind, and 360 version...>XP
Can't say I've noticed them looking that bad myself. If it's that big a deal, get yourself an HD reskin mod (once more, bad luck if you have it on console).

8. Again with the pausing tactics and consumable items.
Fine, if Bethesda thinks this type of gameplay can be fun, I'll give it a better chance. But how is it that I can consume just about ever potion while pausing while I'm being rushed at by five bandits, three wolves, a giant, and a dragon on its last legs? How?
Another one I agree with, I don't know why potions don't restore health gradually.

9. Stop giving me quests already.
I mean I can't go five feet in a city without some guard blurting out some crap on the other end of town without my map being updated. As much as I've enjoyed questing. I like to take my time and get through them one my one and not miss out on the experience. But when you have 20 quest open to an area you end up losing that sense and forgetting WTF you went into that one bandit camp in the first place.
Stop talking to tavern keepers? But yeah, another thing I agree with. I really miss the journal system of Morrowind. You still picked up a pile of quests, but when you got around to one you could look back on the dialogue and remember what the hell you were doing. I do often forget why I'm doing this quest or that. All I know is it led me by the hand to this dungeon, and I'm slaughtering these bandits. Gets pretty repetitive.

10. And finally, stop giving me immortal badasses for followers.
You want to know how to serious break this game in two when it comes to challenge? Bet Barbas the dog, never finish his quests and pretty much take him every. As long as you're able to cower in a corner, you will never lose for since the dog is immortal, you'll never lose. The damn dog can be taking on ten dragons single handedly and it will never lose.
One immortal badass? And again, stop cheating the game. Hell, I've lost three companions on one of my characters. Fucking idiots. But if you're going to choose to exploit the game, just like the pickpocket-quicksave thing, you can't really complain about it.
Oh, and for most of these, mods are your friends. I mentioned a couple, but there's also a deadlier dragons one, remove immortality, probably a few others.
 

NorthernStar

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Oct 24, 2011
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I love Skyrim, but lately I find myself playing other games instead. The main reason for this, I think, is that I find the game to be somewhat soulless. By that I mean that because of all the many, many, many quests, the game lacks some overarching purpose. Of course, one could say that this is inherent to the genre, but it's starting to bug me. There are so many things to do for characters and a story that matter so little, that I sometimes find myself asking why I should continue.

The voice acting and sometimes downright crappy dialogue aren't helping much either. Don't get me wrong, I feel that Bethesda has accomplished a lot by creating such a big game in so relatively little time, but the dialogue options and same 10 voice actors keep bothering me.

Oh and one final thing: the difficulty spike. I can't tell you how many times I've walked into a dungeon, killed every bandit in there with a single strike, only to be killed within 2 seconds by their boss. :(

I'm a big fan of stories in games, which might be why Skyrim just doesn't cut it for me and seems to be a bit... soulless. Fun. But soulless nonetheless.
 

DalekJaas

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Dec 3, 2008
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My biggest gripe is that patch 1.3 broke the game on my PC and made it unplayable and unmoddable.
 

70R4N

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Jan 14, 2010
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Yes, the game is really unbalanced, but my main gripe is that
THE WRITING SUCKS!
Seriously, does Bethesda not have the money for better writers? This is especially apparent if you play Skyrim after New Vegas.
 

JesterRaiin

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Apr 14, 2009
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I dunno...
Your issues can be easily resolved with "wait for mods" and "don't use that feature then".

While on that : Morrowind - if i'm not mistaking - was first BETHESDAs game that officially supported mods and even delivered tools for creating such. Since then i find it pointless to discuss issues with vanilla sandbox crpgs made by BETHESDA. Despite being more or less finite products i still recognize them as "frameworks", a compilator for modders and their inventions.
"You don't like it, change it yourself or wait for someone to do that job". It's as simple as that.

DalekJaas said:
My biggest gripe is that patch 1.3 broke the game on my PC and made it unplayable and unmoddable.
Go on, don't be shy...

70R4N said:
Yes, the game is really unbalanced, but my main gripe is that THE WRITING SUCKS!
Seriously, does Bethesda not have the money for better writers? This is especially apparent if you play Skyrim after New Vegas.
NV isn't Bethesdas production.
 

Dogstile

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Jan 17, 2009
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Manji187 said:
Anthraxus said:
Why has it all come down to this?

Why has the great RPG just been diluted down into killing things?
Because youngsters don't have the same experience (comparison material) and expectations as the older generation.
I was fine up till this. The material hasn't gone away. Hell, Bay12 I constantly get redirected to old (and awesome) games.

To Manji:

Because its simple and because Bethesda are good at making you feel so badass it doesn't matter. I mean fuck, first time I was hunting a mammoth it wasn't anything special. At the time? I was pretty much tingling during the entire fight.
 

WaysideMaze

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Apr 25, 2010
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Blue Hero said:
Alphavillain said:
I only have one gripe, which is the broken FUCKING Thieves Quest that means I can't make progress in this segment of the game. Just one gripe, but a big one.
What part is broken? I started and finished the Thieves Guild main quest line today and didn't have any glitch or bug or whatever that prevented me from finishing.

'Cause I finished it.

Today.

In one sitting.
The quest lines in this game are abysmally short.

Very involving, but short.
 

70R4N

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JesterRaiin said:
70R4N said:
Yes, the game is really unbalanced, but my main gripe is that THE WRITING SUCKS!
Seriously, does Bethesda not have the money for better writers? This is especially apparent if you play Skyrim after New Vegas.
NV isn't Bethesdas production.
I know, but I hoped that Bethesda has learned something from it.
 

JesterRaiin

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70R4N said:
JesterRaiin said:
70R4N said:
Yes, the game is really unbalanced, but my main gripe is that THE WRITING SUCKS!
Seriously, does Bethesda not have the money for better writers? This is especially apparent if you play Skyrim after New Vegas.
NV isn't Bethesdas production.
I know, but I hoped that Bethesda has learned something from it.
Sure they learned, that's why Skyrim is the way it is.

Despite risking an ignition of flamewar here i'll say that NV is for me not only badly written. It's probably dullest, worst sandbox game i ever played and its DLCs doesn't change this impression a bit. I find both Skyrim AND F3 superior to NV in every way.
And by visitng some forums and gamers communities, listening to some complaints and arguments i know that i'm not alone. :)
 

Sleipnir

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My only gripe is the lag when I pause or leave an area (on xbox), fortunately I've worked out that you can find out if you've crashed properly by hitting the power button on the controller and listening for the menu noise, then I just sit and wait for it to kick back in.

Actually I also hate Lydia, but that's because I accidentally killed her half way up a mountain in the middle of nowhere and had to lug all the crap I'd made her carry to the nearest town. That and when we were in a town before that, I killed someone's goat and Lydia decided she just HAD to kill some guards, so she earned me a 5k bounty and I ran away on a stolen horse (stolen without being seen TYVM).
 

michael87cn

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Jan 12, 2011
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I don't hvae the game yet, but these seem like pretty trivial things. The game must be really good.

I can think of a lot of worse games.
 

SpaceBat

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JesterRaiin said:
F3 superior to NV in every way.
NV is even worse than F3 in terms of writing (and everything else)? Holy shit!
I wasn't sure whether I should try the new game out after the godawfully written game that was F3, but if this is true I'm never touching the game.
 

spartan231490

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Jan 14, 2010
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Nomanslander said:
snip

Well let's get start.

1. Stealth is way too OP.
snip

2. Enemy mages are too OP.
snip

3. Pause tactics are boring and suck.
snip

4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
snip

5. The Dragon's are pansies.
snip

6. Pickpocketing mini gameplay needs to just be removed.
snip

7. Exterior graphics look so great, but WTF happened to the interiors?
snip

8. Again with the pausing tactics and consumable items.
snip

9. Stop giving me quests already.
snip

10. And finally, stop giving me immortal badasses for followers.
snip
1) If you think stealth is OP. Try a pure mage. They put out so much damage, and can self-heal so well, that they make pure stealth look like a joke. Or for that matter, a Pure board and sword is damn powerful too, once you get past level 10. The fact is, just about every "class" is OP in this game past level 10ish on the standard difficulty. Turn the difficulty up.

2) I don't see this myself. I love enemy mages cuz they're easy to squish. I don't need cheap tactics, at all. Just power attack with a melee and 1/2 their health is gone. With range, you should be stealthed. And if you're pure mage put a healing spell in one hand and your newest version of fiery death in the other and nothing in the game can stop you.

3) It takes all of 2 seconds to find what you want, and I put everything in my quick menu, so it can't be any longer for you. If it's really one of your top ten issues, I have to assume you are using the menu every 3 seconds in combat, which is more of a player exploiting the game problem than a game problem

4) This is a bathesda thing. It's been that way since at least morrowind. And while I would like to see a more realistic stealth mechanic, just because you know I'm there, doesn't mean you know where I am. And I should be able to get sneak attack as long as you don't know where I am. I would love to see them make this a little more realistic, but with a high sneak skill there is no reason why you shouldn't be able to get 3 or more sneak attacks on the same target. Their behavior should change, but it shouldn't be an auto detect.

5) I agree. Although again, I suspect some of this would be alleviated by turning up the difficulty. I don't because I play bathesda games for the feeling of being an all-powerful god of death, allowing the mortals in my path to live only because it would be too much of a hassle to extinguish them. Still, it would be nice to see the dragons get more difficult

6) This is not a game mechanic problem, it's a player exploiting the game problem. You could do the same thing with every fight in the game. Or every attempt at robbing a house. I would like to see the percentages disappear but only because that's not how a person thinks. i would like to see under 40% show up as "Can't steal it," 40-70% show up as "maybe" and above 70% as "Probably." Or something like that. i don't really care what the exact percentages are.

7) I haven't noticed this, but I don't pay attention to graphics. However, I would notice if they were as bad as morrowind so I will just assume that you were exaggerating and take your word for it that they are of a lower quality.

8) I do agree here. I would like to see potions get qued up to say 10 and take time to drink. I don't want a realistic time, but something like 1/2 a second each and have them drank in sequence to prevent me from instantly drinking my inventory of health potions would be nice.

9) It's a world of chaos, it makes sense that a lot of people would have things that needed doing. Still, it would me nice if random quests didn't just suddenly show up from random people in town. It would be nice to see a feature where quest givers go to a tavern when they have a quest to give out. That would be a little more realistic, but I don't think it would interfere with radiant story. It would also give me a reason to go to taverns.

10) Completely agree. I can see how it would be hard to do this for every quest, but couldn't you program in people who can replace the major quest-givers, and put them somewhere that is safe from random acts of dragon. Maybe some of them don't even exist until the main quest-giver is killed.