My two cents: Prototype

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kemosabi4

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May 12, 2009
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This is my first review, so be prepared to correct any mistakes I make during the review.

*Warning: I like to explain things in detail, so the review is going to be pretty long.*

Prototype was a game I had my eye on for a long time. It looked great. Intuitive, unique, and fun. It was only until about a week ago that I discovered that all these things were very much true. Prototype, as you probably already know, is an open-world game with gameplay based around your character's wide gamut of super powers. It follows Alex Mercer, a man who wakes up in a morgue with no memory or recollection of how he came to be there. Alex seeks the truth behind his powers and is out to exact revenge on the person who did it to him. Along the way, he fights the military and a growing virus throughout the entire island of Manhattan, restyled only slightly from the real thing.

Gameplay

If it wasn't already obvious, one of the biggest parts of the game is the powers. The upgrade system is vital to playing Prototype. Some missions even require you to buy powers before you can begin them. You are given a huge pallet of upgrades to choose from, ranging from health upgrades, to movement upgrades, to buying new and interesting things to change your arms into. The gigantic amount of attacks and powers to acquire assure that gameplay never gets old. Some are useful, such as the Blade Air Slice, that sends Alex tumbling through the air to come down blade first on the target. This move can destroy tanks in one hit. Others are just fun or kooky, such as the Bodysurf power, that allows you to glide across the ground on a human corpse, or the Curb Stomp power. You know what that means. Later in the game, more and more combos and powers are added to your arsenal. This also proves to be a problem. Remembering all of the powers and attacks can be troublesome, but once mastered allow for extremely smooth and realistic fights. If you get good at memorizing and linking moves, it can give the game almost a Hollywood feel. If the powers elude you, you can also use conventional weapons and hijack vehicles, which can also be upgraded by consuming certain people within military bases. Prototype is the next step up from GTA. GTA was fun because of the chaos you can cause, but Prototype ups the ante. Although the super powers can be considered unfair, the point is, you never want to stop playing. GTA held the same spell on me, but never to the magnitude that Prototype did. Besides the standard story missions and just messing around, Prototype has tons of side missions to do. And I mean tons. After I unlocked all of the "Events", there was probably an event for every two blocks. And there is also orbs scattered all around Manhattan, consisting of 50 "Hints", which, as the title suggests, offer a helpful tip when you collect them, and 200 "Landmark Orbs", which don't do anything, but give you an experience points reward, as do hints. The experience points are what you use to buy upgrades and powers, and can be earned by collecting, as said above, or by killing enemies, destroying bases, doing missions, and several other ways.

Setting

As I said before, the story is set in a restyled Manhattan Island being taken over by a deadly virus that turns the inhabitants into mutants. Despite GTA 4 being one of the most popular open-world games ever made, there were a couple flaws that Prototype did away with. One was realism. While GTA did give you a fairly realistic rehash of New York City to mess around in, many times players were forced to sprint down streets for minutes before they found a car to steal or people to harass. The biggest problem I had with this was the consistency. Sometimes, the streets would be packed with juicy, meaty people to hit with my car, and minutes later, the streets would be deserted. It felt like GTA had to reset every so often and gradually let people trickle into Liberty City. Prototype can have literally hundreds of people on screen at any time. Prototype's Manhattan is living, breathing. In earlier stages of the game, pedestrians and traffic are everywhere and packed, but is also thinner and less likely to be found in infected areas. This gives the illusion of a city that's alive around you, greatly adding to the immersion of the game. The second was graphics. GTA looked great at first glance. However, draw distances and popping became problems in the game. Up in a helicopter, it seemed as if these problems didn't exist. You could see all of the islands from clear up in the air. But, as you got closer, you would notice lots of things that weren't there to begin with start to pop up. GTA's graphics were kind of like spreading butter. The wider expanse you saw, the more the draw distance was spread out. This looked great, but if you were at a good view point, this resulted in lots of popping. In Prototype, you can pretty much see all the way to the other end of the island, and almost no popping can be seen, and if popping does occur, it would be at a great distance. This, however, brings light to a flaw in Prototype. The only problem I have with Prototype is the topography. Manhattan is almost completely flat. It somewhat takes away from the realism. You can run all the way from one end to the other and never go up or down.

Story

I'm not going to talk about the plot, but I just need to say that anyone who says that Prototype's story needs work is wrong. It's great, with plot twists so shocking they made me sick to my stomach. I guess then, you could say that Prototype is a roller coaster ride, not only in cinematic terms, but in the literal sense. Prototype also adds an intuitive feature called The Web of Intrigue. It consists of consuming people in order to absorb their memories, adding to the backstory. This is good for people who want to know the whole story, but also allows people who don't care for the story to skip several minutes of backstory. What I like about this is the unique style in which the backstory is provided. I like Prototype's story, because, while some people (sorry Yahtzee) criticize it for Alex starting out with amnesia, I love it for this. Why? Because, instead of playing things out linearly, Prototype is a puzzle, which starts to come together, before ending with an explosive finale in which all the loose ends are tied up and all the questions are answered. I love a plot like this.

Now, I'm going to cover the gameplay part of the story. Missions are greatly varied, ranging from escorts to stealthily infiltrating military bases. Some missions require a great amount of thinking and strategy, while most missions of action games just consist of mindless tasks, usually amounting to killing a large sum of people. While some missions may seem impossible, the difficulty curve becomes familiar. When new enemies are introduced, or a new step up in difficulty is introduced, you can quickly step up to the challenge with practice. And if you can't adjust to the difficulty curve, the upgrade system assures that you can eventually overcome any challenge.

Conclusion

Prototype is fun, intuitive, and unique. It never gets old. Just messing around or doing story or side missions is always fun. I can't say it enough. Prototype is a game you will play, and play, and keep on playing. The great gameplay coupled with the good graphics and explosive story make Prototype a must buy for anyone who calls themselves a gamer.

Thank you for reading my review. If you thought it was a little long, then thank you for sticking to it all the way. I hope you agree with me if you have played Prototype, and I hoped I encouraged you to buy it if you haven't. If you enjoyed it, or you have any counter-points, please say so.
 

Robert632

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the phrase never get's old is as true as ice that's 100 degrees celcius, not to imply its a bad game,which it isn't ,it's just everything gets old after a while
 

Swaki

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Apr 15, 2009
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good review, i too loved prototype pre bought it and when it came out i got declared legally dead before leaving the pc, but i hated that they took my favorite part away half way true the game, sneaking around the soldier base infiltrate it and unnoticeable kill every one inside, but they made 20 infected spotters all around the place so you could no longer run past it whit out being spotted.
 

C0nn0r666

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swaki said:
good review, i too loved prototype pre bought it and when it came out i got declared legally dead before leaving the pc, but i hated that they took my favorite part away half way true the game, sneaking around the soldier base infiltrate it and unnoticeable kill every one inside, but they made 20 infected spotters all around the place so you could no longer run past it whit out being spotted.
you could always deactivat them
 

L3m0n_L1m3

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Jul 27, 2009
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I loved Prototype. What other game would allow you to eat a military figure, blame his buddy of doing it, then calling an airstrike on the rest of them?

That, and gameplay was very fast. My only complaint was that the claw and hammer kind of became obsolete once you unlocked the sword power.
 

Ajna

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Mar 19, 2009
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I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
 

Christemo

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Jan 13, 2009
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pretty damm fine review. this will probably be one of the early games im going to get on the ps3 (when i get one).
 

kemosabi4

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May 12, 2009
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Ajna said:
I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
The giant vagina monster and the final boss both require thinking. They both adapt to your attacks. On the final boss, I just thought, "This'll be easy, all I have to do is Blade Air Slice the bastard out of existence." But after about the fourth time I did it, he started to block them. The reason Prototype seemed hard, at least to me, was because the bosses were smart and adaptive, where as most bosses just repeat the same cycle of attacks over and over again. Actually, it only took me about 20 minutes to beat the vagina monster, after I figured out the best strategy.
 

Ajna

Doublethinker
Mar 19, 2009
704
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kemosabi4 said:
Ajna said:
I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
The giant vagina monster and the final boss both require thinking. They both adapt to your attacks. On the final boss, I just thought, "This'll be easy, all I have to do is Blade Air Slice the bastard out of existence." But after about the fourth time I did it, he started to block them. The reason Prototype seemed hard, at least to me, was because the bosses were smart and adaptive, where as most bosses just repeat the same cycle of attacks over and over again. Actually, it only took me about 20 minutes to beat the vagina monster, after I figured out the best strategy.
Were you playing on Easy, or something? Because really, I knew the best strategy from the beginning with the vagina monster. It just had a buttload of health, and in order to get into critical mass, I had to run around in corners absorbing people (I figured out about an hour in that it's easier to absorb the hunters instead, but still...).

And again, with the final boss, he was tough. Eventually I figured out a working strategy (basically, just stay close and beat on him until he shows the "tell" for the tentacle rape. Then run around like a headless chicken.). But I spent literally hours retrying that fight before I found out what to do.
 

kemosabi4

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May 12, 2009
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Ajna said:
kemosabi4 said:
Ajna said:
I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
The giant vagina monster and the final boss both require thinking. They both adapt to your attacks. On the final boss, I just thought, "This'll be easy, all I have to do is Blade Air Slice the bastard out of existence." But after about the fourth time I did it, he started to block them. The reason Prototype seemed hard, at least to me, was because the bosses were smart and adaptive, where as most bosses just repeat the same cycle of attacks over and over again. Actually, it only took me about 20 minutes to beat the vagina monster, after I figured out the best strategy.
Were you playing on Easy, or something? Because really, I knew the best strategy from the beginning with the vagina monster. It just had a buttload of health, and in order to get into critical mass, I had to run around in corners absorbing people (I figured out about an hour in that it's easier to absorb the hunters instead, but still...).

And again, with the final boss, he was tough. Eventually I figured out a working strategy (basically, just stay close and beat on him until he shows the "tell" for the tentacle rape. Then run around like a headless chicken.). But I spent literally hours retrying that fight before I found out what to do.
I was on normal. I used a combination of attacks for both the bosses. On the vagina monster, I would steal a tank, elbow drop, throw things, or blade slice it or something, then, when it sicked hunters on me, or did it's super powerful vagina blast, then I would run around the corner and consume. This worked especially well when I had hunters on me, because if one wouldn't get me to critical mass, two would do the trick.

As for the final boss, I just used basically the same strategy, except with helicopters. That dick had impeccable timing, though. I would charge up my critical pain attack, and he'd charge up his tentacle attack at the same time. So, while Alex was floating in the air, doing his bullshit recovery thing, I would get tentacle up the ass. That's one fault I forgot to mention. Every time you do a big attack, Alex sits there for little while, like he's out of breath or something. I beat the final boss with literally one second, though.
 

Ajna

Doublethinker
Mar 19, 2009
704
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kemosabi4 said:
Ajna said:
kemosabi4 said:
Ajna said:
I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
The giant vagina monster and the final boss both require thinking. They both adapt to your attacks. On the final boss, I just thought, "This'll be easy, all I have to do is Blade Air Slice the bastard out of existence." But after about the fourth time I did it, he started to block them. The reason Prototype seemed hard, at least to me, was because the bosses were smart and adaptive, where as most bosses just repeat the same cycle of attacks over and over again. Actually, it only took me about 20 minutes to beat the vagina monster, after I figured out the best strategy.
Were you playing on Easy, or something? Because really, I knew the best strategy from the beginning with the vagina monster. It just had a buttload of health, and in order to get into critical mass, I had to run around in corners absorbing people (I figured out about an hour in that it's easier to absorb the hunters instead, but still...).

And again, with the final boss, he was tough. Eventually I figured out a working strategy (basically, just stay close and beat on him until he shows the "tell" for the tentacle rape. Then run around like a headless chicken.). But I spent literally hours retrying that fight before I found out what to do.
I was on normal. I used a combination of attacks for both the bosses. On the vagina monster, I would steal a tank, elbow drop, throw things, or blade slice it or something, then, when it sicked hunters on me, or did it's super powerful vagina blast, then I would run around the corner and consume. This worked especially well when I had hunters on me, because if one wouldn't get me to critical mass, two would do the trick.

As for the final boss, I just used basically the same strategy, except with helicopters. That dick had impeccable timing, though. I would charge up my critical pain attack, and he'd charge up his tentacle attack at the same time. So, while Alex was floating in the air, doing his bullshit recovery thing, I would get tentacle up the ass. That's one fault I forgot to mention. Every time you do a big attack, Alex sits there for little while, like he's out of breath or something. I beat the final boss with literally one second, though.
I never thought to steal a tank or helicopter... >.> On the vagina monster, I stole a helicopter and as I skyjacked it, got dragged out of the mission area (thank Hojo it was early in the battle). One of the hints during load screens said something to the the extent of "If you and the military are fighting the same target, it may be best to leave them alone." I take it that's BS?
 

Sparrow

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I did like Prototype, but honestly it felt like a shinier version of Ultimate Spiderman with an even weirder storyline.

That aside, I did enjoy the flow of the game.
 

Salem_Wolf

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Jul 9, 2009
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Great review, but more paragraphs would be nice instead of a cluster of text, it makes it easier to read personally. I enjoyed the game very well, and I'm glad you mentioned the liveliness of the city, it made it feel more realistic than GTA, especially with Prototype being a less realistic game. Either way, that's my only complaint, paragraphs more please. You hit on everything, and did a good job at it.
 

Salem_Wolf

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Jul 9, 2009
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Ajna said:
kemosabi4 said:
Ajna said:
kemosabi4 said:
Ajna said:
I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
The giant vagina monster and the final boss both require thinking. They both adapt to your attacks. On the final boss, I just thought, "This'll be easy, all I have to do is Blade Air Slice the bastard out of existence." But after about the fourth time I did it, he started to block them. The reason Prototype seemed hard, at least to me, was because the bosses were smart and adaptive, where as most bosses just repeat the same cycle of attacks over and over again. Actually, it only took me about 20 minutes to beat the vagina monster, after I figured out the best strategy.
Were you playing on Easy, or something? Because really, I knew the best strategy from the beginning with the vagina monster. It just had a buttload of health, and in order to get into critical mass, I had to run around in corners absorbing people (I figured out about an hour in that it's easier to absorb the hunters instead, but still...).

And again, with the final boss, he was tough. Eventually I figured out a working strategy (basically, just stay close and beat on him until he shows the "tell" for the tentacle rape. Then run around like a headless chicken.). But I spent literally hours retrying that fight before I found out what to do.
I was on normal. I used a combination of attacks for both the bosses. On the vagina monster, I would steal a tank, elbow drop, throw things, or blade slice it or something, then, when it sicked hunters on me, or did it's super powerful vagina blast, then I would run around the corner and consume. This worked especially well when I had hunters on me, because if one wouldn't get me to critical mass, two would do the trick.

As for the final boss, I just used basically the same strategy, except with helicopters. That dick had impeccable timing, though. I would charge up my critical pain attack, and he'd charge up his tentacle attack at the same time. So, while Alex was floating in the air, doing his bullshit recovery thing, I would get tentacle up the ass. That's one fault I forgot to mention. Every time you do a big attack, Alex sits there for little while, like he's out of breath or something. I beat the final boss with literally one second, though.
I never thought to steal a tank or helicopter... >.> On the vagina monster, I stole a helicopter and as I skyjacked it, got dragged out of the mission area (thank Hojo it was early in the battle). One of the hints during load screens said something to the the extent of "If you and the military are fighting the same target, it may be best to leave them alone." I take it that's BS?
Nope, that's not BS. I was playing the vagina monster, and the military never once tried to kill me, they focused on the Vagina Monster. They do that when you're attacking hives too sometimes.
 

Ajna

Doublethinker
Mar 19, 2009
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Salem_Wolf said:
Nope, that's not BS. I was playing the vagina monster, and the military never once tried to kill me, they focused on the Vagina Monster. They do that when you're attacking hives too sometimes.
Ah. I had interpreted it to mean "Don't attack them at all", which I had taken to include stealing vehicles.

Anywho, if I didn't mention it before: You're review was very well done. If I were to recommend anything in the future, it would be to use a few small images to break it up. Perhaps one in the upper-right hand corner, reminiscent of a news-section post. Or a small one after each section that relates to what you just talked about.

The reason I'd suggest pictures is because, well, the Internet causes ADD (more or less). When I took a website design course (a glorified way of saying: A semester of HTML), one of the few things that we learned that wasn't outdated knowledge was: On the internet, people give anything they read 1/4th as much time as if it were something on paper. If you can't shorten it or split it into more than one page, use images to suck the reader back in on occasion.

Again, though: Great article. If I didn't already own it, you would have convinced me to play it.

Out of curiosity, what version did you have? PC, PS3, or 360?
 

topsyturvy

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Jan 13, 2009
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Ajna said:
kemosabi4 said:
Ajna said:
kemosabi4 said:
Ajna said:
I notice a distinct lack of you mentioning the two final bosses...

You know the two I'm talking about. The giant vagina-monster that takes forever to beat on normal difficulty (I spent three hours on it (Not dying once, I might add), before I won. Part of that may have been being deprived of 60 hours sleep, but still...), and the final boss that can kill you in one hit, even if you have the "adrenaline surge" power that makes you invincible.
The giant vagina monster and the final boss both require thinking. They both adapt to your attacks. On the final boss, I just thought, "This'll be easy, all I have to do is Blade Air Slice the bastard out of existence." But after about the fourth time I did it, he started to block them. The reason Prototype seemed hard, at least to me, was because the bosses were smart and adaptive, where as most bosses just repeat the same cycle of attacks over and over again. Actually, it only took me about 20 minutes to beat the vagina monster, after I figured out the best strategy.
Were you playing on Easy, or something? Because really, I knew the best strategy from the beginning with the vagina monster. It just had a buttload of health, and in order to get into critical mass, I had to run around in corners absorbing people (I figured out about an hour in that it's easier to absorb the hunters instead, but still...).

And again, with the final boss, he was tough. Eventually I figured out a working strategy (basically, just stay close and beat on him until he shows the "tell" for the tentacle rape. Then run around like a headless chicken.). But I spent literally hours retrying that fight before I found out what to do.
I was on normal. I used a combination of attacks for both the bosses. On the vagina monster, I would steal a tank, elbow drop, throw things, or blade slice it or something, then, when it sicked hunters on me, or did it's super powerful vagina blast, then I would run around the corner and consume. This worked especially well when I had hunters on me, because if one wouldn't get me to critical mass, two would do the trick.

As for the final boss, I just used basically the same strategy, except with helicopters. That dick had impeccable timing, though. I would charge up my critical pain attack, and he'd charge up his tentacle attack at the same time. So, while Alex was floating in the air, doing his bullshit recovery thing, I would get tentacle up the ass. That's one fault I forgot to mention. Every time you do a big attack, Alex sits there for little while, like he's out of breath or something. I beat the final boss with literally one second, though.
I never thought to steal a tank or helicopter... >.> On the vagina monster, I stole a helicopter and as I skyjacked it, got dragged out of the mission area (thank Hojo it was early in the battle). One of the hints during load screens said something to the the extent of "If you and the military are fighting the same target, it may be best to leave them alone." I take it that's BS?
I sky dived on top of it and never died on normal, then again this [http://www.youtube.com/watch?v=NVjuswOTFeQ] is probably slightly faster.
 

Aac18

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Mar 21, 2009
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Nice review I agree on most of the points. There are a few faults in the storyline (especially with the whole ending scene) but overall it wasn't anywhere near as bad as it was made out to be.
 

tiredinnuendo

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Jan 2, 2008
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Ajna said:
I never thought to steal a tank or helicopter... >.> On the vagina monster, I stole a helicopter and as I skyjacked it, got dragged out of the mission area (thank Hojo it was early in the battle). One of the hints during load screens said something to the the extent of "If you and the military are fighting the same target, it may be best to leave them alone." I take it that's BS?
FYI, the way to beat the boss, even on hard, is to use the "Graveyard" devastator, or whatever it's called. You jump, and as you pass over the monster, fire it off. If you do it right, it only takes one hit to knock out all her tentacles and make her vulnerable.

I've come to believe that the problem everyone actually had with Prototype was that they never used half their powers.

- J
 

rhyno435

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Apr 24, 2009
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The one thing I don't agree on is the draw distance and pop-in.

Although I haven't played much of the game, I have flown around in a helicopter, and it seems like when you're up high, all the buildings are white with no detail. I don't know if you included helicopters in your analysis.

While on the ground though, it does have very good draw distance considering how many things are on screen at once.
 

teutonicman

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Mar 30, 2009
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For what I read the your grammar was good, however it would be best for your next review to edit the review with a lawnmower. I also enjoyed the game, the web of intrigue was really cool.