Trishbot said:
I still have no idea why some fans are so upset at the very OPTION of an OPTIONAL easier difficulty for the people who want it. How does that "take away" anything if you can simply ignore it altogether?
Approximately 98% of the games out there nowadays play themselves or could be played by lobsters bashing away at a controller, if you leave Indies like Super Meat Boy or IWTBTG out of that you get like only Dark Souls and maybe some other obscure Japanese or Russian games priding themselves on offering a challenge, and you are SERIOUSLY asking why people don't want "easy-mode" in those last few bastions of hope too?
I heard there's a whole number of Facebook and iPad games out there that cater to non-gamers, I haven't ever played any of them (except maybe some Ports to PC I might not have realized) and I frankly don't give a fuck if they design those with lobsters in mind since they don't itnerest me. I will just continue to ignore them, not go out of my way and throw a tantrum how they should be more like the games
*I* like and they should solely cater to
*me*.
Not everything has to be a homogenized sludge appealing to everyone despite what all the publishers are always saying, and more often than not it just turns the thing (whatever it is) into shit.
You shouldn't expect to be able to "win" at everything and be able to just skip any obstacle, that's one of the reasons why I deeply appreciate and like Super Meat Boy (despite not having seen the ending so far) for instance as it harkens back to the times of Battletoads when finishing a game actually meant something.