And if Everest had an escalator, it wouldn't attract the same sort of people to climb it, would it?Mygaffer said:{Snip}
Less these guys.
More these guys.
Now, do you understand?
And if Everest had an escalator, it wouldn't attract the same sort of people to climb it, would it?Mygaffer said:{Snip}
Actually, you can. I am "defending" the game because I don't need to have every game on the market appeal to me. I don't get the need to complain that there are niche titles that aren't pandering me because ponies.Warachia said:Bullshit, you can't make comments defending the game and trying to argue in it's favour and then say "who cares?"
You claim it's technically bad, others claim otherwise, I don't care. Besides, "technically bad" means nothing. There are people arguing that Call of Duty is technically bad, and it's aimed at such a broad base that my mom could pick up and play it.Hiding behind "Niche" game also doesn't work here, I've explained before that it is technically inept, and for some reason people think that saying it's a "Niche" game stops it from being a bad game with terrible levels, and it's all part of the challenge, in that case you can't argue with people like that because they'll deliberately look away from the massive problems with the game and just declare them intentional, no matter how stupid or anti-fun they are.
Keep in mind, this is gamers we're talking about. A demographic that complains when it has to collectively get off its ass and go to a store to buy a game (the horror).Mygaffer said:If you can't see the point of scaling it the "old fashioned way" even if some company were to build an escalator, than you are missing the point the in the first place.
If you want to make an argument then you CAN'T bring in the "who cares" bit because you lose every point you tried to make, as it makes you a hypocrite.Zachary Amaranth said:Actually, you can. I am "defending" the game because I don't need to have every game on the market appeal to me. I don't get the need to complain that there are niche titles that aren't pandering me because ponies.Warachia said:Bullshit, you can't make comments defending the game and trying to argue in it's favour and then say "who cares?"
I don't even like the game, I don't have a dog in this fight, and I am only arguing based on the irrational basis of your comments.
You claim it's technically bad, others claim otherwise, I don't care. Besides, "technically bad" means nothing. There are people arguing that Call of Duty is technically bad, and it's aimed at such a broad base that my mom could pick up and play it.Hiding behind "Niche" game also doesn't work here, I've explained before that it is technically inept, and for some reason people think that saying it's a "Niche" game stops it from being a bad game with terrible levels, and it's all part of the challenge, in that case you can't argue with people like that because they'll deliberately look away from the massive problems with the game and just declare them intentional, no matter how stupid or anti-fun they are.
I'd say it beats at least the Fable games story- and atmospherewise by a long shot. Skyrim beats it storywise, but the combat is inferior. Dark souls Combat is one of the best in Action-RPGs in my opinion, although the one thing i would improve upon is making the enemies play by the same rules as in: don't let them attack through walls.Woe Is You said:I'd say you're right but not in those words. What many (me included) have said in this thread, though, is that neither Demon's Souls nor Dark Souls do anything spectacularly well compared to other games. The world and the atmosphere flat out lose to something like Skyrim, Fable 2 and 3, Dragon Age, Kingdoms of Amalur or almost any other big budget western style RPG out there. The story is there but it's minimal (again, compared to just about any other RPG). The battle is serviceable but kind of clunky. The only way it differentiates itself from the pack is the complete disregard for the player.Sober Thal said:Take away the snobs power, and you're left with a game that has little to no draw.
Now, if you take all that into account, it does seem a bit strange to have people clamoring for an easy mode. If you know you don't enjoy a game that is built to punch your teeth in with everything else coming second, then you aren't missing out on much. Everything else the game does has been done better elsewhere.
No, it's really that you just don't get it, and I'm running out of ways to try and explain it to you. The rest of it is just you talking mainly out your arse.Mygaffer said:[Snip]
Come on... Did you even read what a lot of people are posting here? The thing is that none of the qualities exist in the Souls games that someone who'd be in it just for the experience would like. There's no epic, crazy and/or well-written plot to enjoy, no combat system that makes you feel badass, no huge sprawling world to explore. The only thing it does really differently from other western style RPGs is that the game punches you in the gut for every mistake you make. Remove that and all you're left with is a mediocre hack & slash.Boudica said:Let the other children play in the sandbox and stroke your ego to something that actually deserves acknowledgment.
Do you feel that it does offer anything outside of it? As someone who has played it, I feel like I made a compelling case that it really doesn't. I'd imagine the whole design document has been crafted by someone who really wants to screw with the player. From the way it obscures cause and effect like roguelikes, the way you're asked to do leaps of faith to see what's coming next to the way savepoints revive enemies. All of that is weighed against the things I listed it doesn't have compared to, well, any other game with RPG elements (Diablo 3 for instance...) and... well, I have no idea why someone would even consider the game even if it were easier.Boudica said:I don't feel it fair or you to state what other people may or may not like. You may not personally feel the series has anything to offer outside of challenge, but that doesn't mean others wouldn't have fun with the games on easier settings.
You see a "boring game that makes itself hard for its own sake". I see it like this: the basic mechanics of the games work so that without the things making it hard, it'd still be a boring game to you.Boudica said:But they like it, so, what harm is there in having the difficulty slider?
Or maybe because the game has its own theme and the developers shouldn't ruin it because some people don't want to try? Not every game has to change itself to suit people who don't even want to experience the main part. The game is so dependent on its difficulty that an easy mode will likely be crap unless they make massive changes to the game. Both times it's a waste of developer time and money.Boudica said:Moreover, it leads the the question: why not? Why not have an option for people to play a video game on an easier setting than others? Maybe they want it a little easier. Maybe they want it a lot easier. Maybe they want it so easy they just walk through it and enjoy the distraction--like a bad action flick. Some people obviously want the ability to reduce the difficulty somewhat and you not understanding what they'd gain from it isn't in any way a good reason not to include that option. If anything, making the series easier to approach will doubtlessly lead to some people enjoying it and getting into the community.
Childish and selfish ego stroking is the only reason one could give for wanting to keep others from having their fun and that stinks.
no reason to add more checkpoints. You can sprint past everything easily. The whole game is laden with shortcuts. I don't remember any instant death trap in the game that didn't make itself obvious, so that isn't much of a problem.Boudica said:[Hardly. Adding more checkpoints (especially right before instant deaths), giving the player more health, making enemies attack less often and do less damage--there's plenty of ways to very quickly and very easily reduce the difficulty.
The number of people that would at least purchase the game to try it if it didn't have the reputation of being stupidly hard, would justify the extra week they spend on adding difficulty settings.
This whole thing is elitism and not wanting other people to join your club (not you personally, but the group as a whole, I mean).
There is simply no reason valid not to give players the ability.