The difficulty was the core of Ninja Gaiden too... but the addition of both an easier and HARDER difficulty did nothing to make Ninja Gaiden Black worse and it suffered in no way, shape, or form from the addition of a slightly easier mode. In fact, most players were grateful for the chance to still play the game and have a decent, not overbearingly brutal, challenge that matched their skill levels, instead of it simply being an exercise in patience and frustration.Prof.Beany said:Deny it all you want, but difficulty IS the core of Dark Souls and an easy mode would make the game bland and uninteresting. If you dont enjoy the kind of trial and error gameplay than simply dont pick it up, the developers dont have to appeal to everyone and the game WILL suffer if an easy mode is added in.
Again, I see no reason why Dark Souls could not do this very same thing. The original difficulty would remain perfectly intact. If players WANT an easier option, even if it's a "less rewarding" experience (that's for them to decide, though), they have that option, or they can ignore it altogether.
But no video game that gave you an easier difficulty option has ever "suffered" for it. Contra is still great, with or without the Konami Code, while Devil May Cry 3: Special Edition has an easier mode, yet "Dante Must Die" mode still exists for hardcore masochists.
Everyone gets their slice of cake to enjoy. It seems rather petty to deny people the chance to enjoy an otherwise good game just because the standard difficulty is too high for many. I'm not saying make it a walk in the park; but a slightly less-brutal mode would certainly make it more accessible and, yes, more enjoyable for those with less time, skill, or patience.