I have to disagree. While I don't necessarily approve of what Namco did in this specific situation, they must be able to do it if they so choose in order for copyright laws to work at all. Someone created an intentional copy of their intellectual property and placed it on the internet where it could be accessed by anyone. It may have been for educational purposes, but they have to be able to protect themselves from things like that.Nimbus said:Perfect example of just how fucked-up copyright law is.
I'll say. There have been Pac-Man clones and rip-offs for decades. I find it hard to believe that all those shareware games paid some sort of royalty or something.Tom Goldman said:... so I'm confused what made Namco go medieval on one specific project.
Exactly. I can do a very quick Google search for "Pac Man flash game" and bring up dozens upon dozens of pages with replications of the game, some of them exceptionally faithful with identical sounds, stage setups, etc. Why hasn't Namco pulled anything on them?BlindMessiah94 said:Considering there are ton of pac man clones out there already this hardly seems fair to pick on a non-profit educational project when they don't go after all the other clones out there.
Try making a game before coming out with crap like that. Pirates are all scum. Every. One.blakfayt said:Well that just shows how stupid copyright laws are, and that it still doesn't matter cause I'll pirate till the cops come and then I'll die cause there ain't no way in hell I'm going to jail for metaphysical stealing. Honestly hating pirates is stupid and people need to just kinda get over it.Blue Horn said:Roms are actually pretty illegal.blakfayt said:Ummm, wouldn't the copyright have ran out by now? I'm just saying most SNES games can be legally pirated because copyright only covers like twenty years or something, then it's free as long as someone has a copy of it.
http://www.nintendo.com/corp/legal.jsp#roms
Damn straight.blakfayt said:Well that just shows how stupid copyright laws are, and that it still doesn't matter cause I'll pirate till the cops come and then I'll die cause there ain't no way in hell I'm going to jail for metaphysical stealing. Honestly hating pirates is stupid and people need to just kinda get over it.Blue Horn said:Roms are actually pretty illegal.blakfayt said:Ummm, wouldn't the copyright have ran out by now? I'm just saying most SNES games can be legally pirated because copyright only covers like twenty years or something, then it's free as long as someone has a copy of it.
http://www.nintendo.com/corp/legal.jsp#roms
Yup, I recreated space invaders using C# language in my grade 11 programming class. Good thing I didn't distribute itNimbus said:Perfect example of just how fucked-up copyright law is.
Yeah, pretty much.blakfayt said:Well that just shows how stupid copyright laws are, and that it still doesn't matter cause I'll pirate till the cops come and then I'll die cause there ain't no way in hell I'm going to jail for metaphysical stealing. Honestly hating pirates is stupid and people need to just kinda get over it.Blue Horn said:Roms are actually pretty illegal.blakfayt said:Ummm, wouldn't the copyright have ran out by now? I'm just saying most SNES games can be legally pirated because copyright only covers like twenty years or something, then it's free as long as someone has a copy of it.
http://www.nintendo.com/corp/legal.jsp#roms
I can see what you're getting at, and I can agree to an extent.blakfayt said:I'm saying that copyrights should be a little more lax, I mean 75 years before I can legally play Super Mario World on my computer is stupid and shit, twenty or twenty five is more reasonable.fletch_talon said:Damn straight.blakfayt said:Well that just shows how stupid copyright laws are, and that it still doesn't matter cause I'll pirate till the cops come and then I'll die cause there ain't no way in hell I'm going to jail for metaphysical stealing. Honestly hating pirates is stupid and people need to just kinda get over it.Blue Horn said:Roms are actually pretty illegal.blakfayt said:Ummm, wouldn't the copyright have ran out by now? I'm just saying most SNES games can be legally pirated because copyright only covers like twenty years or something, then it's free as long as someone has a copy of it.
http://www.nintendo.com/corp/legal.jsp#roms
I whole heartedly support our right to benefit from the hard work of others whilst providing them with zero compensation.
Now if you're just talking about old games/out of print games/unsupported games then I'd agree that they should be legal to download until/unless they are re-released. However it seems like you're implying that we shouldn't look down upon people who think its okay to have all their games/movies/music/software for free simply because of their digital nature. Needless to say, I disagree.
Tom Goldman said:Namco Shuts Down Student's Pac-Man Project
Budding programmers beware: Do not recreate Pac-Man or Namco will find you.
MIT developed the Pac-Man [http://info.scratch.mit.edu/About_Scratch], asking for it to be removed.
The notice says that the user's game "infringes Namco's rights by offering visitors the unauthorized use of infringing copies of the Pac-Man game product which is protected by copyright and trademark law." It also reads: "While we appreciate the educational nature of your enterprise and look forward to the contributions of the future programmers you are training, part of their education should include concern for the intellectual property of others."
Namco has every right to protect their intellectual property, but this seems extreme and pointless. 124scratch's game has been taken down so I wasn't able to play it, but I seriously doubt that Namco had anything to worry about from a programming student's free version of Pac-Man hidden in the depths of the Scratch website. Is it possible that it was so accurate that Namco had to get a lawyer to shut it down?
Oddly enough, the same user has plenty of other projects that use art from Pac-Man, including sprites of ghosts and level layouts. Some of 124scratch's later Pac-Man-inspired projects don't seem to touch the real game, so I'm confused what made Namco go medieval on one specific project. I'm not going to say that Namco shouldn't protect itself, I'm just not sure what they were protecting themselves from here. All I see was someone trying to learn.
Via: Slashdot [http://www.reddit.com/r/programming/comments/cvlxm/why_johny_cant_program_namco_sends_dmca_takedown/]
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