I don't think they ment "they're just drivin around in circles, I could do that". I rather think they ment, "The track is oval/circular, and the races take forever; that's not very exciting to watch".RAKtheUndead said:[HEADING=1]WRONG![/HEADING]Gildan Bladeborn said:It's a bunch of cars going around a circle over and over and over - the only reason it's even vaguely interesting to watch are the occasional crashes. Which is not to say that I watch NASCAR for the crashes, as I don't watch NASCAR at all, or at least not on purpose.
[HEADING=3]?Racing is just driving around in circles! I could do that!?[/HEADING]
For obvious reasons, this is one of those commonly repeated sentiments regarding the sport, usually recited by those which have almost no experience with it at all. Unfortunately for them, this is the most easily debunked misconception, and its application just damages any credibility that they have in order to make valid complaints.
First and foremost, very few tracks in the world are actual circles; most of them are at least ovals of some sort, and usually road or street circuits. A few circle tracks do exist, including Volkswagen's Nardo high-speed test track, but these tracks are invariably not used for racing. Indeed, circle tracks give very unsatisfying racing. Because there are no braking points on a circular track, the cars will eventually just travel at either the highest speed that the tyres can manage without slipping, if the track has a relatively small radius, or at their maximum speed if the track has a large radius.
This removes several of the main dynamics of motor racing and leads to two unsatisfactory conclusions ? if one car can maintain a higher speed than the others, it will undoubtedly win, and if the cars are all close enough to keep them in a pack, the only way to get any overtaking is to get into the slipstream of the opponent and hope to slingshot past them. The latter sorts of races are bound to be accident-prone, as demonstrated by superficially similar NASCAR restrictor plate races, where the bunched-up grid regularly leads to multi-car pile-ups.
![]()
If this looks like a circle to you, perhaps you need your eyesight checked.
Clearly, this argument isn't literal, though, and is meant more as a way to disparage racing drivers for what the people making this argument would perceive as too much merit for an ostensibly easy sport. Of course, this argument is easily shot down as well. Motor racing, whether it's autocross or single-marque racing up to the fastest cars in Formula One and the Indy Racing League, is not easy.
In order to be a successful racing driver, there are several attributes which you must have ? ones that don't necessarily exist in the wider populace. You must be able to control a car or motorcycle at speeds exceeding 100 miles per hour, while racing rivals try to get past you. You must be spatially aware and capable of figuring out the physical characteristics of the vehicle under all conditions, and do so unconsciously. You must be able to communicate effectively with engineers and mechanics on the technical details of the vehicle and how you wish it to drive. These are not skills which exist within the majority of the non-racing populace, many of which seem to think that driving goes no further than turning the steering wheel and operating the pedals and gear stick.
Motor racing is not only mentally difficult, but can also be physically difficult as well. Depending on the characteristics of the car, the first physical difficulty can arise with actually getting the car to turn. While power steering systems have made it easier for any sort of driver to turn a steering wheel in a car at lower speeds, this ease of turning doesn't necessarily translate directly at high speeds, where momentum and inertia can drastically affect how a car handles, along with other physical forces. Other physical effects on the body include high G-forces resulting from increasing cornering speeds and the inevitable buckets of sweat produced by a racing driver on the edge. As for motorcyclists, the constant almost-imperceptible shifts in body mass that need to be performed in order to race the motorcycle put them almost in a league of their own when it comes to physical strength and fitness.
Okay, you like cars, we get it.RAKtheUndead said:[HEADING=1]WRONG![/HEADING]Gildan Bladeborn said:It's a bunch of cars going around a circle over and over and over - the only reason it's even vaguely interesting to watch are the occasional crashes. Which is not to say that I watch NASCAR for the crashes, as I don't watch NASCAR at all, or at least not on purpose.
I went back and highlighted what you should have paid attention to. Try to remember that this is a thread about NASCAR, not a thread about racing in general, which has as much variety as any other sport. And don't take things so personally, while we're at it.RAKtheUndead said:[HEADING=1]WRONG![/HEADING]Gildan Bladeborn said:It's a bunch of cars going around a circle over and over and over - the only reason it's even vaguely interesting to watch are the occasional crashes. Which is not to say that I watch NASCAR for the crashes, as I don't watch NASCAR at all, or at least not on purpose.
[HEADING=3]?Racing is just driving around in circles! I could do that!?[/HEADING]
For obvious reasons, this is one of those commonly repeated sentiments regarding the sport, usually recited by those which have almost no experience with it at all. Unfortunately for them, this is the most easily debunked misconception, and its application just damages any credibility that they have in order to make valid complaints.
First and foremost, very few tracks in the world are actual circles; most of them are at least ovals of some sort, and usually road or street circuits. A few circle tracks do exist, including Volkswagen's Nardo high-speed test track, but these tracks are invariably not used for racing. Indeed, circle tracks give very unsatisfying racing. Because there are no braking points on a circular track, the cars will eventually just travel at either the highest speed that the tyres can manage without slipping, if the track has a relatively small radius, or at their maximum speed if the track has a large radius.
This removes several of the main dynamics of motor racing and leads to two unsatisfactory conclusions ? if one car can maintain a higher speed than the others, it will undoubtedly win, and if the cars are all close enough to keep them in a pack, the only way to get any overtaking is to get into the slipstream of the opponent and hope to slingshot past them. The latter sorts of races are bound to be accident-prone, as demonstrated by superficially similar NASCAR restrictor plate races, where the bunched-up grid regularly leads to multi-car pile-ups.
![]()
If this looks like a circle to you, perhaps you need your eyesight checked.
Clearly, this argument isn't literal, though, and is meant more as a way to disparage racing drivers for what the people making this argument would perceive as too much merit for an ostensibly easy sport. Of course, this argument is easily shot down as well. Motor racing, whether it's autocross or single-marque racing up to the fastest cars in Formula One and the Indy Racing League, is not easy.
In order to be a successful racing driver, there are several attributes which you must have ? ones that don't necessarily exist in the wider populace. You must be able to control a car or motorcycle at speeds exceeding 100 miles per hour, while racing rivals try to get past you. You must be spatially aware and capable of figuring out the physical characteristics of the vehicle under all conditions, and do so unconsciously. You must be able to communicate effectively with engineers and mechanics on the technical details of the vehicle and how you wish it to drive. These are not skills which exist within the majority of the non-racing populace, many of which seem to think that driving goes no further than turning the steering wheel and operating the pedals and gear stick.
Motor racing is not only mentally difficult, but can also be physically difficult as well. Depending on the characteristics of the car, the first physical difficulty can arise with actually getting the car to turn. While power steering systems have made it easier for any sort of driver to turn a steering wheel in a car at lower speeds, this ease of turning doesn't necessarily translate directly at high speeds, where momentum and inertia can drastically affect how a car handles, along with other physical forces. Other physical effects on the body include high G-forces resulting from increasing cornering speeds and the inevitable buckets of sweat produced by a racing driver on the edge. As for motorcyclists, the constant almost-imperceptible shifts in body mass that need to be performed in order to race the motorcycle put them almost in a league of their own when it comes to physical strength and fitness.
At this point several other people have pointed out that I'm talking about NASCAR, not racing in general, but I might as well weigh in on your ridiculous over-reaction as well. Yes, the tracks are not circular, but they are bloody ovals inside enclosed stadiums surrounded by bleachers on which cars go round and round. If you are told to "circle an answer" on a test, and you draw an oval around your selection, you have still bloody circled it. Clearly this is what I meant, not that the tracks themselves are circular in nature.RAKtheUndead said:-Ridiculous knee-jerk overreaction went here-
I did, because it isn't - I posit that watching cars drive in a loop for hours is only marginally more interesting than watching paint dry.Jonluw said:I don't think they ment "they're just drivin around in circles, I could do that". I rather think they ment, "The track is oval/circular, and the races take forever; that's not very exciting to watch".
I am routinely baffled by the appeal of video games that simulate those races - if I'm going to drive a car in a situation wherein I am essentially immortal and allowed to cheat death due to it all being a simulation, I'm going to be driving the wrong way through traffic, causing massive crashes, strapping guns on and blasting things - I sure as hell wouldn't choose to drive on a roughly circular course over and over. At least if you were actually doing that, you get the sensation of speed and the thrill of doing something dangerous, but simulating it in a video game strikes me as an exercise in monotony. You're playing a video game for crying out loud!Blue_vision said:But just going around a loop over and over again or getting to the finish line first in your automotive machine just lacks soul and complexity.
In case you haven't noticed, people pay to play Eve OnlineGildan Bladeborn said:Apparently some people enjoy simulated boredom.