Considering this is from the Game Developers Conference where their supposed to be discussing their successes and failures with other game developers and talking about how they did things and the challenges that arose based on their decisions this is most likely less patting themselves on the back and more of a discussion of what goes into developing these type of levels.FoolKiller said:Oooh... look at me. I'm a game designer. Ooooh.... we did these awesome things now praise us as this is awesomer than anyone else's stuff. Ooooh... and it was really, really hard so you should praise us extra much.
Gee whiz... don't pat yourself on the back too hard there. You might hurt your hand.
We get it. It was cool and you did your jobs well. Now stop bragging and get to work on part 3.
Every game? Jeez, busy man.Onyx Oblivion said:He's only the voice of EVERYONE IN EVERY GAME.Tuddle said:Who is that?Onyx Oblivion said:Because you don't like Nolan North?Tuddle said:Wait, I have a PS3. Why haven't I bought this game yet? I GOT TO GET THIS GAME!
http://www.imdb.com/name/nm0636046/
Could it be done the old way, probably, would it have looked as good, no.Turtleboy1017 said:Ah, I understand now. Well damn, that is impressive. An engine rendering every little thing going on during the game? Pretty impressive when compared to some of the other "moving" levels I have been on.Anarchemitis said:snip
But does it really offer an advantage? I mean, just curious but it seems like you could achieve the same sort of effect with technologies from the past, without so much strain on the hardware...
Does that makek a difference for the player though?Irridium said:I can only imagine the nightmare of trying to get the AI to work on the train. Would have probably driven lesser men insane.
In those games it was merely an illusion. The actual platform or train the player was on wasn't moving, the rest of the world was.Turtleboy1017 said:I'm not quite sure I understand...
What do they mean by these fully moving pieces? I have played games in the past where I am on a train, or a crumbling building, and still managed to interact with other things around me... Can someone shed some light on the subject for me?
Hope that sheds some light on it.
Pfft, thats nothing compared to Steve Blum. Who's been in everything. Twice.Onyx Oblivion said:He's only the voice of EVERYONE IN EVERY GAME.Tuddle said:Who is that?Onyx Oblivion said:Because you don't like Nolan North?Tuddle said:Wait, I have a PS3. Why haven't I bought this game yet? I GOT TO GET THIS GAME!
http://www.imdb.com/name/nm0636046/
It might. The differences are probably subtle, but after playing on that train level, then playing other games that only move the level, not the train, you do feel the difference.HK_01 said:Does that makek a difference for the player though?Irridium said:I can only imagine the nightmare of trying to get the AI to work on the train. Would have probably driven lesser men insane.
In those games it was merely an illusion. The actual platform or train the player was on wasn't moving, the rest of the world was.Turtleboy1017 said:I'm not quite sure I understand...
What do they mean by these fully moving pieces? I have played games in the past where I am on a train, or a crumbling building, and still managed to interact with other things around me... Can someone shed some light on the subject for me?
Hope that sheds some light on it.
Is that what my avatar's from?Marik2 said:You gotta play it it's awesome like Tenjho Tenge I just had to say that since your avatar is awesome.Julianking93 said:I haven't either....Korten12 said:*grabs sword* you say you havent yet..?Tuddle said:Wait, I have a PS3. Why haven't I bought this game yet? I GOT TO GET THIS GAME!
Couldn't they just apply a constant opposite force to moving objects? Turning might cause some problems, but I'm sure they could figure it out.irishstormtrooper said:Huh. When I play the train level, and on every disc and console I've played it on, grenades still come flying back in your face if you throw them while standing on top of the train.