Neverwinter Press Beta

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sanquin

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Therumancer said:
Have you played DDO? If so you should see as well that that game is a lot closer to a D&D game than what this will be. Or at least it used to be closer, in the beginning. Since then they've changed quite a lot to appeal to a mass market more...

Anyway it's not like I won't try the game. I mean, it's F2P after all. Though I wouldn't pay a subscription for it, or buy the game in stores first. Also, I won't be looking at it as a D&D game, because at least to me and it seems to quite a few others, it's just not. Instead I'll just see it as a potentially okay action mmorpg that's set in a familiar world. (Faerun.)
 

WoW Killer

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As a former DDO player I should probably check this out. Is there much in the way of build customisation, like multiclassing, feat choices etc?
 

sanquin

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WoW Killer said:
As a former DDO player I should probably check this out. Is there much in the way of build customisation, like multiclassing, feat choices etc?
There are 5 preset classes and 5 races to choose from at the moment, and as far as I know very little customization in stats. Though you can choose how to spend your feat points. The classes are guardian fighter (1h and shield), great weapon fighter (2h weapon), trickster rogue (daggers), control wizard (damage/control spells) and devoted cleric. (a bit of damage and buffs/heals. A ranged damage dealer btw.)

In other words you're pretty much stuck with the 5 classes they made, not able to deviate from them. Race, feats, and to a minor degree stats can be chosen. Not sure about weapons, but so far it seems each class is stuck to one type of weapon as well.
 

WoW Killer

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sanquin said:
There are 5 preset classes and 5 races to choose from at the moment, and as far as I know very little customization in stats. Though you can choose how to spend your feat points. The classes are guardian fighter (1h and shield), great weapon fighter (2h weapon), trickster rogue (daggers), control wizard (damage/control spells) and devoted cleric. (a bit of damage and buffs/heals. A ranged damage dealer btw.)

In other words you're pretty much stuck with the 5 classes they made, not able to deviate from them. Race, feats, and to a minor degree stats can be chosen. Not sure about weapons, but so far it seems each class is stuck to one type of weapon as well.


There was one thing great about DDO, and that was the customisation. The combat wasn't the greatest, the graphics weren't exactly shit hot, but as a "builder" kind of gamer, it hit a spot for me. A new D&D MMO I assumed it'd be the same kind of thing.

Let me be sad for a moment...
 

00slash00

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Anathrax said:
One time purchase/subscription based/F2P?
unless things have changed since total biscuit did his video on it a couple weeks ago, its free to download and free to play
 

sanquin

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WoW Killer said:
There was one thing great about DDO, and that was the customisation. The combat wasn't the greatest, the graphics weren't exactly shit hot, but as a "builder" kind of gamer, it hit a spot for me. A new D&D MMO I assumed it'd be the same kind of thing.

Let me be sad for a moment...
I'm right there with you. I really hoped it would follow similar lines to DDO, but learn from it's mistakes. Instead it seems like Neverwinter will mostly just be a generic action mmorpg. It's a shame that DDO turned out the way it did. It really had potential to be a great game...
 

sanquin

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00slash00 said:
unless things have changed since total biscuit did his video on it a couple weeks ago, its free to download and free to play
TB did a hyper WTF video on it...yesterday or the day before I believe. And it was mentioned in that vid too that it would have an F2P model.
 

Therumancer

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sanquin said:
Therumancer said:
Have you played DDO? If so you should see as well that that game is a lot closer to a D&D game than what this will be. Or at least it used to be closer, in the beginning. Since then they've changed quite a lot to appeal to a mass market more...

Anyway it's not like I won't try the game. I mean, it's F2P after all. Though I wouldn't pay a subscription for it, or buy the game in stores first. Also, I won't be looking at it as a D&D game, because at least to me and it seems to quite a few others, it's just not. Instead I'll just see it as a potentially okay action mmorpg that's set in a familiar world. (Faerun.)
I did when it first came out and was still on a subscription basis. I did not care for it because I wasn't a big fan of the Eberron setting to begin with, but also because I didn't like the idea that it was just one big "plaza hub" with doors leading to team instances off the sides of it, most of which were entirely group-centric. Also the community really kind of irked me, though that could have been just my luck. While I've met all kinds of wierdos in MMOs, especially WoW, DDO at the time took it to an entirely new level. It seemed everyone online was drunk, stoned, or pretending to be drunk or stoned, and if you thought discussions about lesbians, anal, and teabagging in WoW raids
were bad, the guys in DDO managed to outdo it by largely coming accross like a bunch of little kids even when they sounded like they were 30 or 40. We're talking "poopy jokes", sort of like Jim's recent schtick with his "Dead Space 4" pitch in Jimquisition.

I've thought about trying it again, but never really got around to it due to playing other MMOs and games in general. I gave it it's chance, and it really underwhelmed me to the point where I don't really think it, or it's community, deserve another chance.

As far as Neverwinter goes, I am simply looking for a solid game (which I will play alongside others) rather than a D&D sim. To be honest I do not think an MMO is capable of being true to a PnP RPG experience without technology far greater than we have now. If that's what I want there are a number of single player games out thre like "Neverwinter Nights" that do it extremely well (I hope there will be a third game in the series for that), and honestly when I want something that immersive and character focused, other people simply get in the way. After all in an MMO pretty much everyone has to be "the hero" simultanouesly and that doesn't work with anything that isn't a fairly shallow experience anyway. Not to mention just common sense, I mean imagine your in Sand's shop in "Neverwinter Nights 2" involved in going through his dialogue, learning about him, the city, and the silver shard. It's exactly the same game, except now there is a naked gnome with a fish in his hand dancing on the counter, two guys bent over emoting buttsex in a cycle in the middle of the room while AFK to get attention, people jumping all over the place, six guys clustered around the crafting bench against the back wall, and a constant scroll of "LFG: Crossroads Keep clearance", "WTB Holy Avenger", "Seeking Warlock to Imbue item for me, will provide mats" and similar things.... the MMOification of it all just wouldn't improve the overall experience and immersion. All of that can be fun in it's own way, including the elemental chaos of people doing stupid stuff to get attention, but it is not an immersive enviroment that works well as a backdrop for serious storytelling.
 

sanquin

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Therumancer said:
You must have been unlucky with your server then. My server was generally decently mature. Though there was a vocal minority of "this game is shit" versus "this game is godlike" as you usually find on forums of new mmo's. I personally liked the party focused system a lot, as I -want- to play with others more than alone. They changed it so that you can solo a lot now though with a special solo mode. I think you should at least give it another try for an hour or so. It's free, and it has changed a lot from the beginning to the point where I hardly recognize it as the same game.

I personally think that an mmorpg true to the PnP game is possible. The technology is there. The plot wouldn't be able to be -as- personal. Maybe on the level of swtor at most, but still. There's just not been a company that has put the time and money into such a game since it is a pretty big risk. Do it poorly and you lose a lot of money. Do it well, and you might not even get enough subscribers. Only when you do it excellently would such a game really turn a good profit. And making an excellent game in the current mmo market is very hard.

An NWN3 game that is of at least the level of quality as NWN2 would be great, maybe even better than such an mmo. With multiplayer giving co-op options and such. Sadly though, I don't hold much hope for NWN3 to be as good or better than previous titles. If it ever comes out at all of course.

As for a proper D&D game being degraded by it being an mmo... Well, chat can usually be turned off entirely in mmorpg's. Same with chat bubbles. And for personal dialogue things they could make small, separate instances. Swtor, once again, proved that is easily possible as well. But I do agree that a true D&D experience would need everyone to be roleplaying all the time. And in an mmo that just won't happen. So at least on that part, an mmo can indeed never compare to PnP. But most if not all other aspects are possible to a certain degree.