Good points, though I think the time to decrease strikes, especially ones that are given for minor violations in the first place, is actually making the problem worse overall. You take the "all strikes are equal weight" problem and then add it to a system where only time removes strikes, and it discourages some long term and frequent posters from staying around when they get a couple strikes. Sure, you will have a group of regulars that know the system and know what to avoid, but that is far from all posters. And the strikes earned in the learning process for minor, unintentional things carry the same weight as the occasional troll calling other posters asshole, making it discouraging to see, even more so when some actively aggressive and hostile posters seem to get fewer strikes while piddly stuff is punished severely. Little wonder many users would leave seeing that sort of thing.Richard Gozin-Yu said:If they're going to commit to the "Health Bar" idea, which I think is a bad idea by the way, it doesn't make sense to make it reset too quickly.runic knight said:huh, wonder why I was thinking it dropped two. ah well, the points raised still stand about the issues with that whole thing I guess.DoPo said:Wait, how has it been decreased? It has always been 6 months for -1 level, 2 years for a reset, ever since I joined, at least.runic knight said:2nd, the strike decrease rate being lowered.
Here is the previous version [http://archive.is/SSJ8t] of the CoC and it's the very last section called "Amnesty".
Here is the version from the 11th of October 2011 [https://web.archive.org/web/20111010034848/http://www.escapistmagazine.com/forums/codeofconduct] - its the most recent snapshot that the Wayback Machine had from before my joining - this was the version at the time I registered.
Finally, here is the version from the 15th of May 2011 [https://web.archive.org/web/20110515200536/http://www.escapistmagazine.com/forums/codeofconduct] which is the closest one to your join date that was archived.
The same policy seems to have been in place for about half a decade now - it hasn't been lowered.
The reasons why it's a bad idea are pretty obvious though, and begin with the problem of making every "bar worthy" offense fundamentally identical. Getting tipped into a suspension or ban for any one, is the cumulative effect of the ones before it. It also means that a collection of relatively minor mistakes are ultimately treated the same as a collection of more deliberate acts. Most of all though, it means that the last few warnings take on a stupid significance. I can't believe that mods treat the warning that bans someone, like the warning that gets them their first green mark. And yet, that first green mark and the last one, are equally weighted in this system.
There is a reason why basically no sites use this, in any form, ever, and never really have. It's not like it's a new idea, it's just a really bad idea. It has all of the downsides of mandatory minimum sentences, and none of the potential benefits. Any sense of accountability it provides is bound to be illusory, which I gather has been true if the reaction to the passive aggression rule is anything to go by. I'm sure it's just going to stay since it's always been there, and coming from another site I guess I don't have much input.
It's not a good system though.
Even worse, people trying to avoid strikes learn the habits of other posters not getting strikes as a sort of evolution of forum users. Now in a normal system, that sort of learning is fine. But in a system where all strikes are equal, you see people who learn to avoid the strikes because of technicality rather than lack of intent and having that mimicked by other users. When all strikes are equal, those who avoid any strikes propogate and those who don't eventually get banned (or leave instead of waiting for strike decreases). This shapes the behavior and attitude of the community. Now previously this fostered passive-aggressiveness, sniping and bypasses such as attacking groups instead of individuals. While the rules have been adjusted to target those negative behaviors specifically and that is an improvement, I have to wonder if that isn't just a patch on the underlying problem then really addressing that.