New Fallout has been announced.

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Bob_McMillan

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Really, really weird that they chose this rather than TES6.

Unless this is just a game that uses Fallout 4 assets, like the spin off Saints Row and Far Cry games.
 

sXeth

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Bob_McMillan said:
Really, really weird that they chose this rather than TES6.

Unless this is just a game that uses Fallout 4 assets, like the spin off Saints Row and Far Cry games.
I mean, if you want to get technical, they chose this, Evil Within 2, Prey, Rage 2, and Starfuries instead of TES6.

But by all accounts this is a spin off, rather then a main series entry. While there's some precedent to worry about online spinoffs murdering the singleplayer franchise (IE : GTA V by GTA:O, and debatedly, Elder Scrolls by ESO (unlike the GTA case, Skyrim didn't suffer any cancelled updates) its a pretty big leap to assume Betehsda can pull that level of success off with this. Fallout has also had inconsistencies in genre over its lifespan anyways.
 

Trunkage

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KingsGambit said:
FFS. Not that I'm against a new Fallout game, but they are overdue for TES6 and it's frustrating. Up until Skyrim, TES games were 5-6 years apart, but since 2011 we're 7 years on and TES6 isn't even in sight.

And now they've gone and put in this creator club paid-mod system which I think it also a massive downside. Bethesda are slipping and it's aggravating..
I remember the agonising wait for Morrowind. Before Daggerfall, they came out every year.

Maybe we're going exponential. This one will be over 10 years.
 

Saelune

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This is unlikely a 'true' Fallout sequel. But still, just say you are working on TESVI. We know you are, just -say- it. I swear they are edging too close to Valve territory of just refusing to give what we actually want. Are they trying to do what they did with Fallout 4? "We're making it and it is out in like, a month"? I'd rather have an actual idea to when to expect it. I used to swear by the 4 year rule, but now that is blatantly sunk.
 

sXeth

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Saelune said:
This is unlikely a 'true' Fallout sequel. But still, just say you are working on TESVI. We know you are, just -say- it. I swear they are edging too close to Valve territory of just refusing to give what we actually want. Are they trying to do what they did with Fallout 4? "We're making it and it is out in like, a month"? I'd rather have an actual idea to when to expect it. I used to swear by the 4 year rule, but now that is blatantly sunk.
Well, for a faint glimmer of hope, they might be be using Rage 2 as a test float for a new open world engine (cause I doubt they can drag the decrepit shambling frankensteined husk of the prior one through again).

Can't say I share your enthusiasm for fan-baiting PR statements though. I much prefer to have actual substance to game announcements then some of the nebulous junk that gets thrown out. Or vomiting out sequels without actual ideas every 4 years like a metabolically stunted Assassins Creed model.
 

Saelune

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Seth Carter said:
Saelune said:
This is unlikely a 'true' Fallout sequel. But still, just say you are working on TESVI. We know you are, just -say- it. I swear they are edging too close to Valve territory of just refusing to give what we actually want. Are they trying to do what they did with Fallout 4? "We're making it and it is out in like, a month"? I'd rather have an actual idea to when to expect it. I used to swear by the 4 year rule, but now that is blatantly sunk.
Well, for a faint glimmer of hope, they might be be using Rage 2 as a test float for a new open world engine (cause I doubt they can drag the decrepit shambling frankensteined husk of the prior one through again).

Can't say I share your enthusiasm for fan-baiting PR statements though. I much prefer to have actual substance to game announcements then some of the nebulous junk that gets thrown out. Or vomiting out sequels without actual ideas every 4 years like a metabolically stunted Assassins Creed model.
Except they -are- working on TESVI. They always start work on the next TES...while working on the previous. They keep acting like they are not doing anything, but they are. They try to pretend they aren't, but I also remember when they copyrighted 'Skyrim' two years before it came out and pretended it was not the next TES game.


If Assassin's Creed games came out only every 4 years, they would be better games. I swear I blinked and there are 10 more AC games I never heard of.
 

Redvenge

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Meiam said:
Why was it bad that the enclave were the one who turn on the water purifier? That wasn't even addressed.
There is a reason, just sloppy in it's delivery.

In Fallout 2, the Enclave wanted to make a modified version of FEV that would "purify" the wasteland. Anything that had been exposed to FEV would be killed. However, since more than 80% of the population of the US has been exposed to FEV to some degree, it would wipe out nearly all humanoid life (ghoul, super mutant, or wastelander) and all mutant wildlife. In Fallout 3, they want to continue this weird scheme. Instead of being an air-borne pathogen... they want to contaminate "Project Purity" with a similar death juice.

Not only is this painfully inefficient, but they don't communicate this fact until very late in the game (after Liam Neeson kills himself). As a result, you can assume Colonel Autumn did a cartoonish monologue detailing the evil plan to Liam Neeson off-screen, or Liam Neeson can read minds and/or see the future. It is entirely left up to the player to fill in this gap in the story.
 

sXeth

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Redvenge said:
Meiam said:
Why was it bad that the enclave were the one who turn on the water purifier? That wasn't even addressed.
There is a reason, just sloppy in it's delivery.

In Fallout 2, the Enclave wanted to make a modified version of FEV that would "purify" the wasteland. Anything that had been exposed to FEV would be killed. However, since more than 80% of the population of the US has been exposed to FEV to some degree, it would wipe out nearly all humanoid life (ghoul, super mutant, or wastelander) and all mutant wildlife. In Fallout 3, they want to continue this weird scheme. Instead of being an air-borne pathogen... they want to contaminate "Project Purity" with a similar death juice.

Not only is this painfully inefficient, but they don't communicate this fact until very late in the game (after Liam Neeson kills himself). As a result, you can assume Colonel Autumn did a cartoonish monologue detailing the evil plan to Liam Neeson off-screen, or Liam Neeson can read minds and/or see the future. It is entirely left up to the player to fill in this gap in the story.
You can go talk to Eden and be told pretty directly thats what his plan is. Though also that Autumn was against it. But yeah, its reliant on Dad-dude having some completely offscreen experience with the innate details of Enclave plots as to why he's opposed to it. OR some plot rewrite where it wasn't going to magically purify all the water everywhere and instead would give the Enclave control of a pure water source.
 

EternallyBored

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008Zulu said:
So much for Bethesda's commitment to single player games.
I think you?re getting Bethesda as a developer and Bethesda as a publisher mixed up, Bethesda the publisher has been the one talking about single player games, their #saveplayer1 thing has been about all their games, which they have been pretty committed to, with Wolfenstein 2, Prey, Doom, and dishonored 2 all primarily single player focused. Even just Bethesda game studios still has Project Starfield to announce and FO 76 sounds like it still has a storyline and quests.

Bethesda?s marketing sells themselves as committed to not abandoning single player or primarily single player games, I don?t think making a single fallout game with multiplayer elements necessarily betrays that commitment. They didn?t promise to never make a multiplayer game.
 

CyanCat47_v1legacy

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Xsjadoblayde said:
Wait, that's not how numbers work, is it? Is this time-cube logic? Fallout 4 feels like last week. Am not sure what is happening to time either.
To be fair, if the teaser is now, it will probably be out in 2 years, so it will be about as long between 4 and 76 as it was between new vegas and 4
 

4Aces

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MrCalavera said:
Fallout Shelter online?
Exactly what I was thinking. With Online only and no free mods, the potential for more E3 Toddlies increases exponentially. I will not be surprised when objective reviewers shows their settlements system still does not work. Even the immersion is going to be a hard sell that close to nuke-day. With little to no naturall mutations yet (scorps, roaches, geckos,etc), just FEV Super Mutants, and more raditiation than anyone can possibly survive for more than a single second's exposure to.

At least they have an excuse to revert to the classic grey-brown pallet, with a side of black. There will also be no reason for them to copy & paste their textures to have a rusty versions.

"It just borks." - Todd E3 2018
 

Whitbane

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Just wait for more paid mod bullshit they keep trying to push with their broken ass games. After the last mess that was Fallout 4, I'm definitely giving this a wide berth.

Still can't believe they gave a fallout protagonist a voice actor with one shit voice and so many bad dialogue options.
 

ZeD [taken 0]

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Considering they seem to be using a lot of assets from Fallout 4, I'm sure this isn't a "major" project.
I'm still expecting to see their new ip announced at E3.

As for FO76, gonna wait for more. Not gonna criticise a concept.
 

Eacaraxe_v1legacy

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I'm taking a "wait and see", but I'm intrigued having seen the E3 trailer.

My bet based on what we see is, Vault 76 is a control vault in the sense it's not the subject of a Vault-Tec experiment, but it's almost certainly going to be under Enclave control, either to provide a post-war labor or military force. The Enclave is going to be heavily involved, based on the presence of what appears to be a crashed torus station and the Greenbrier hotel in the trailer; The Enclave's end goal was space colonization (hence the torus), and the Greenbrier is the site of the Project Greek Island bunker which would have been Congress' continuity-of-government emergency site in the event of nuclear war, much like Raven Rock was the Pentagon's.

Now, here's where thing's are going to get interesting...and cool. We see a bucket-wheel excavator in the trailer, and those are predominantly used for coal mining. West Virginia being coal country, after all. What's the Enclave's interest in this region, particularly? The coal -- the Enclave is reliant on fossil fuels, and West Virginia would be a strategically-critical region for them due to its coal reserves. The Enclave's reliant on fossil fuels, rather than nuclear, after all (see, FO2 with the oil rig).

Yes, coal can be turned into liquid fuel. The process is pretty much exactly the same we use for processing tar sands and shale oil in the real world today, except coal has to be liquified first. It's dirty, expensive, dangerous, highly polluting, energy-inefficient, and in the real world cost-effective only for the sky-high price of crude oil, but it can be done.

Now, it'd be cool to play as the Enclave. But, I bet the story will be much more rote, "Enclave are the bad guys, let's go liberate vault dwellers, and save ghouls/mutants". Which, to me, is thoroughly "meh", but I'll still hold out hope to ally with the Enclave.