New Final Fantasy Beams Four Heroes of Light Onto DS

RikSharp

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Feb 11, 2009
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and now, another game for my "Do Want" list.
I love the old FF games and love the job system.
 

BlueHighwind

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Jan 24, 2010
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Eh, Dragon Quest IX looks a lot better. This game has an awesome art design, but little else. The first five Final Fantasy games were mediocre at best, completely forgettable at worst. Why would I want to go through all that again?
 

StarStruckStrumpets

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FinalHeart95 said:
I liked FFXIII, but not as much as the old ones. I'll probably get this, or at least make my brother get it since he's the one with the DS.
I loved it until I finished the game and realised I didn't care for any of the characters except Sazh. I literally only finished the game because I was determined to actually finish an FF.

I might look into this game though.
 

Tom Phoenix

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Mar 28, 2009
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JEBWrench said:
Tom Phoenix said:
However, since the main characters need to be generic for customisation to work to any great degree, all semblance of character development is preety much thrown out the window.
Final Fantasy V would like to have a word with you.
Admittingly, I haven't played Final Fantasy V (and I thought I played all the older FF titles =( ). I am going to have to try it one day to see how the two actually mesh. Beacuse the general rule is that the more customisation you have, the harder it is to execute character development without having that development make no sense within the context of the player's choices.

If Final Fantasy V managed to develop characters without making any of the customisation choices seem bizzare and "out of character", then great. In that case, I hope to see that in this game as well. But if not....well, then you get my point.
 

JEBWrench

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Tom Phoenix said:
Admittingly, I haven't played Final Fantasy V (and I thought I played all the older FF titles =( ). I am going to have to try it one day to see how the two actually mesh. Beacuse the general rule is that the more customisation you have, the harder it is to execute character development without having that development make no sense within the context of the player's choices.

If Final Fantasy V managed to develop characters without making any of the customisation choices seem bizzare and "out of character", then great. In that case, I hope to see that in this game as well. But if not....well, then you get my point.
Though it's not as epic of characterization as IV and VI were, I think V did an excellent job of managing the combination of customization through the use of the job system with keeping the characters more than blank slates.

And Galuf is the greatest Final Fantasy character ever, so there's that too.

I think that for it work, and what I think V does succeed at is making the characters not be defined by their combat functions. Butz could put on a sexy stripper outfit, and that wouldn't change the fact that he's a bit of a dim-witted fellow with good intentions and a chocobo.
 

Mysnomer

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Tom Goldman said:
Battles work how Final Fantasy battles "should" work, in a turn-based environment where players save up action points to use more powerful attacks.
That's actually closer to the system Xenosaga uses, rather than classic Final Fantasy.

And just to head off any "corrections," I'm sure plenty of other games have used it as well, but Xenosaga is the only one I can recall right now.
 

SuperUberBob

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I'm a huge sucker for...

http://www.youtube.com/watch?v=b0OzxvClwoU#t=0m44s

Can't wait for this game.