New Fire Emblem Game Coming to 3DS

Nixou

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Maybe this time they'll program in some actual strategic gamepla- HAHAHAHA! Sorry. Couldn't resist.
Intelligent Systems has yet to even attempt making a Fire Emblem game where the AI isn't braindead and predictable as hell.

Every time they tried to make the games more demanding strategically, like in FE5 and Radiant Dawn, people complained about the "unfair" difficulty.

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A good 2-gen system or none at all. Look guys, can we all agree that Seisen no Keifu is the obvious superior of the games when it came to generations because the story demanded you use them?

Yes we should


A story with focus: Awakening had it rough being the tentative "final" Fire Emblem: the developers must have felt that it had to be a grand epic: about the story of how a woman's sacrifice changed the tide of a country's conflict, it wanted to be about taking down an empire hell-bent on taking over the world, and it wanted to be about defeating an ancient evil bent on destroying it. It's the Spiderman 3 syndrome: it tries to be everything, and either stumbles or outright fails at each thing

Agreed: Fire Emblems traditionally come in Duologies, and Awakening always felt it had originally been written that way as well: the Valm war should have been its own game instead of a rushed third of Awakening's main quest.
 

Eclipse Dragon

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Aiddon said:
xaszatm said:
I'm glad we're getting more of Awakening's system, but I do hope there is some more variety in the maps then "kill the leader" or "kill everyone" Like defense missions where you have to protect a fortress or a treasure box or survival missions where you have endless waves of enemies. Or have missions involve the Fog of War again.

I do think the supports are going to stay given how that was one of the main reasons for Awakening's success.
Except there was one problem with most of the variety maps historically: they were IRRITATING. They weren't fun; I don't know HOW many times I just wanted to break my foot off in the designers' asses whenever endless waves of baddies came up or when a damned escort quest came up. Paring it down to "kill everything that isn't you" was just cutting down on the pointless shenanigans when you get down to it. The fog of war was much the same way; I'm already having to deal with the terrain in one way or another, no need to put in something else in order to artificially add variety when in fact they're just cluttering it.
"Survive for X turns" and fog of war probably wouldn't be so bad with perma-death optional. Perma-death really compounded the annoyance factor on those types of missions. The enemy units will always go after the weaker units and in fog of war missions, it was extremely easy for them to swoop in out of nowhere with some ranged attack (example an archer going after a Pegasus) and kill your unit, despite your efforts to cover all the bases.

The enemy units, unless it's specific to the mission[footnote]or they're trying to screw you out of exp and item bonuses, or they're thieves, annoying annoying thieves...[/footnote], also don't care for their own preservation and tend to do stupid things like running their archers forward to capitalize on your Pegasus even though it means certain death for the archer [footnote]because the Pegasus was next to a dragon rider who is now going to ax the shit out of the archer.[/footnote]

Castle defense I would prefer not to have because of my personal preference (it has it's own genre, if I really want to defend some castles, I'll play those games, as it stands, I find the mandatory protection of anything, be it characters or castles, irritating and I don't want it shoehorned into my games)

Escort missions can disappear from all video games and the industry wouldn't lose anything of importance.

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I think missions like, get X player on Y square would be fine though. There was one map in PoR where you're playing the mission and all of a sudden, the Black Knight shows up and it completely forces you to change your strategy. Instances like that may be fun without permadeath.
 

Rozalia1

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I'm hoping there are "different factions" so I can pick (even if the story doesn't allow you to pick directly) the weakest to beat the game with. Dawn Brigade > All as Ike found out when Edward dropped him like he was nothing.
If Ike didn't come in and make everyone else irrelevant it would have been good to either play as Daein for the rest of the game, or have to destroy Daein which going by that one mission seems to have become fanatics for Micaiah.

Anyway, looking forward to it.