IBlackKiteI said:
Therumancer said:
Agreed with the whole 'massacre fatigue' and propaganda thing, but I don't see how some sort of pro-war game could be good to anyone.
War sucks and no games really try to properly convey that, in the this game the dev's are at least considering showing death as much more substantial than just shooting a bunch of guys and blowing up a base, which is more than you could say for most games.
Well, war does suck for a lot of people. The problem is that I think in the US we get a little too fixated on the negative side of war, and with the victims, than we do with the gains that can be made from war, or the glory involved in fighting and dominance. As a result I don't believe the US is as aggressive as it really needs to be for it's own good, and our engagement doctrine has suffered.
Simply put, if your so concerned with the consequences for the guys on the receiving end that you can't fight properly and really get the job done, you have problems. Heck, right now in the US in paticular there is a lot of discussion over that that job is on a fundemental level.
I believe a healthy society that wants to remain dominant and at the top of it's game, has to find a balance in it's attitudes between the glory of war, and empathy with the potential consequences. Right now we are far too focused on the latter, as you can see by the anti-war and peace at any price sentiment, as well as people not wanting to do the nessicary things at times (or even support them) because the cost is seen as being too high.
To put things into perspective, look at the attitude of warriors like Conan in expressing "what is best in life" in the first Arnie movie. Not to mention the attitudes held by vikings, or even Klingons in Star Trek. Such things exist on the fringes of mainstream fiction, but rarely are those kinds of attitudes explored, made the focus of a story, and cast in a postive light. Aggression and violence always being portrayed as something to overcome, when really it's a big part of our nature.
The few examples you see of any kind of "glory through war" attitude tend to be in a greatly detached context like "Warhammer 40k", where the protaganists are presented as villains or anti-heroes, justified only by the prescence of worse villains, with the situations being so over the top that it's impossible to take anything meaningful away from it.
Games like "Modern Warfare" pretty much sat down and made the same kind of statement that "Homefront" seems to be striving for with the whole "Nukez R Bad" message among other things. I think it's about time where games set in similar settings put a bit less of a focus on trying to be empathic, and more on what dominance and glory can bring to victorious soldiers and warriors and their society.
It's a balancing act, and right now I simply feel that we need to see things go in the extreme other direction just to get things towards the middle where they belong. What's more, I admit that all justifications aside, I am tired of seeing game developers present the same basic things again and again and try and present them as being profound when we've seen it all before and pretty bloody recently.
We might very well have to agree to disagree, this is just my opinion after all.